ClampToQuantum   1034 coders/bmp.c           quantum_bits.red=ClampToQuantum((MagickRealType) sample-shift.red);
ClampToQuantum   1038 coders/bmp.c           quantum_bits.green=ClampToQuantum((MagickRealType) sample-shift.green);
ClampToQuantum   1042 coders/bmp.c           quantum_bits.blue=ClampToQuantum((MagickRealType) sample-shift.blue);
ClampToQuantum   1046 coders/bmp.c           quantum_bits.opacity=ClampToQuantum((MagickRealType) sample-
ClampToQuantum    233 coders/cip.c           ((((size_t) (3*ClampToQuantum(GetPixelLuma(image,p+3))/QuantumRange) & 0x03) << 6) |
ClampToQuantum    234 coders/cip.c            (((size_t) (3*ClampToQuantum(GetPixelLuma(image,p+2))/QuantumRange) & 0x03) << 4) |
ClampToQuantum    235 coders/cip.c            (((size_t) (3*ClampToQuantum(GetPixelLuma(image,p+1))/QuantumRange) & 0x03) << 2) |
ClampToQuantum    236 coders/cip.c            (((size_t) (3*ClampToQuantum(GetPixelLuma(image,p+0))/QuantumRange) & 0x03) << 0));
ClampToQuantum    245 coders/cip.c             ((((size_t) (3*ClampToQuantum(GetPixelLuma(image,p+MagickMin(i,3)))/QuantumRange) & 0x03) << 6) |
ClampToQuantum    246 coders/cip.c              (((size_t) (3*ClampToQuantum(GetPixelLuma(image,p+MagickMin(i,2)))/QuantumRange) & 0x03) << 4) |
ClampToQuantum    247 coders/cip.c              (((size_t) (3*ClampToQuantum(GetPixelLuma(image,p+MagickMin(i,1)))/QuantumRange) & 0x03) << 2) |
ClampToQuantum    248 coders/cip.c              (((size_t) (3*ClampToQuantum(GetPixelLuma(image,p+MagickMin(i,0)))/QuantumRange) & 0x03) << 0));
ClampToQuantum    463 coders/cut.c                 image->colormap[i].red=ClampToQuantum(((double)
ClampToQuantum    470 coders/cut.c                 image->colormap[i].green=ClampToQuantum
ClampToQuantum    476 coders/cut.c                 image->colormap[i].blue=ClampToQuantum
ClampToQuantum    243 coders/exr.c         SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum    245 coders/exr.c         SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum    247 coders/exr.c         SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum    249 coders/exr.c         SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum    466 coders/fits.c          SetPixelRed(q,ClampToQuantum(scale*(fits_info.scale*(pixel-
ClampToQuantum    157 coders/hald.c          SetPixelRed(q,ClampToQuantum((MagickRealType)
ClampToQuantum    159 coders/hald.c          SetPixelGreen(q,ClampToQuantum((MagickRealType)
ClampToQuantum    161 coders/hald.c          SetPixelBlue(q,ClampToQuantum((MagickRealType)
ClampToQuantum    491 coders/hdr.c             SetPixelRed(q,ClampToQuantum(QuantumRange*gamma*pixel[0]));
ClampToQuantum    492 coders/hdr.c             SetPixelGreen(q,ClampToQuantum(QuantumRange*gamma*pixel[1]));
ClampToQuantum    493 coders/hdr.c             SetPixelBlue(q,ClampToQuantum(QuantumRange*gamma*pixel[2]));
ClampToQuantum    467 coders/jp2.c                q->red=ClampToQuantum(pixel);
ClampToQuantum    477 coders/jp2.c                    q->opacity=ClampToQuantum(QuantumRange-pixel);
ClampToQuantum    480 coders/jp2.c                q->green=ClampToQuantum(pixel);
ClampToQuantum    485 coders/jp2.c                q->blue=ClampToQuantum(pixel);
ClampToQuantum    490 coders/jp2.c                q->opacity=ClampToQuantum(QuantumRange-pixel);
ClampToQuantum   2720 coders/jpeg.c                *q++=(JSAMPLE) ScaleQuantumToChar(ClampToQuantum(
ClampToQuantum   2785 coders/jpeg.c            *q++=(JSAMPLE) (ScaleQuantumToShort(ClampToQuantum(
ClampToQuantum    713 coders/json.c        n=FormatLocaleFile(file,StatisticsFormat,name,ClampToQuantum(scale*
ClampToQuantum    715 coders/json.c          ClampToQuantum(scale*(QuantumRange-channel_statistics[channel].minima)),
ClampToQuantum    725 coders/json.c    n=FormatLocaleFile(file,StatisticsFormat,name,ClampToQuantum(scale*
ClampToQuantum    726 coders/json.c      channel_statistics[channel].minima),ClampToQuantum(scale*
ClampToQuantum   1945 coders/msl.c                               q->opacity=ClampToQuantum(opacity);
ClampToQuantum   3781 coders/msl.c             draw_info->fill.opacity=ClampToQuantum(opacity);
ClampToQuantum   1862 coders/pdf.c                   *q++=ScaleQuantumToChar(ClampToQuantum(
ClampToQuantum   1904 coders/pdf.c                   Ascii85Encode(image,ScaleQuantumToChar(ClampToQuantum(
ClampToQuantum   2322 coders/pdf.c                   *q++=ScaleQuantumToChar(ClampToQuantum(
ClampToQuantum   2358 coders/pdf.c                   Ascii85Encode(image,ScaleQuantumToChar(ClampToQuantum(
ClampToQuantum   9822 coders/png.c                   (ScaleQuantumToShort(ClampToQuantum(GetPixelLuma(image,
ClampToQuantum   1817 coders/pnm.c               index=ClampToQuantum(GetPixelLuma(image,p));
ClampToQuantum   2015 coders/pnm.c                         pixel=ScaleQuantumToAny(ClampToQuantum(
ClampToQuantum   2035 coders/pnm.c                         pixel=ScaleQuantumToAny(ClampToQuantum(
ClampToQuantum   2053 coders/pnm.c                     pixel=ScaleQuantumToAny(ClampToQuantum(
ClampToQuantum   2232 coders/pnm.c                           pixel=ScaleQuantumToAny(ClampToQuantum(
ClampToQuantum   2249 coders/pnm.c                           pixel=ScaleQuantumToAny(ClampToQuantum(
ClampToQuantum   2264 coders/pnm.c                       pixel=ScaleQuantumToAny(ClampToQuantum(
ClampToQuantum   1783 coders/ps.c                    pixel=ClampToQuantum(GetPixelLuma(image,p));
ClampToQuantum   1921 coders/ps.c                    pixel=ScaleQuantumToChar(ClampToQuantum(GetPixelLuma(image,p)));
ClampToQuantum   1973 coders/ps.c                    pixel=ClampToQuantum(GetPixelLuma(image,p));
ClampToQuantum    799 coders/ps2.c                   *q++=ScaleQuantumToChar(ClampToQuantum(
ClampToQuantum    835 coders/ps2.c                   Ascii85Encode(image,ScaleQuantumToChar(ClampToQuantum(
ClampToQuantum    353 coders/ps3.c           *q++=ScaleQuantumToChar(ClampToQuantum(GetPixelLuma(image,p)));
ClampToQuantum    363 coders/ps3.c               bit=(unsigned char) (ClampToQuantum(GetPixelLuma(image,p)) ==
ClampToQuantum    677 coders/tga.c           (void) WriteBlobByte(image,ScaleQuantumToChar(ClampToQuantum(
ClampToQuantum   1536 coders/tiff.c                    image->colormap[i].red=ClampToQuantum(((double)
ClampToQuantum   1538 coders/tiff.c                    image->colormap[i].green=ClampToQuantum(((double)
ClampToQuantum   1540 coders/tiff.c                    image->colormap[i].blue=ClampToQuantum(((double)
ClampToQuantum   1220 coders/viff.c                  *q++=(unsigned char) ClampToQuantum(GetPixelLuma(image,p));
ClampToQuantum    335 magick/accelerate-private.h       inline CLQuantum ClampToQuantum(const float value)
ClampToQuantum    754 magick/accelerate-private.h 			  setRed(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getRed(p),noise_type,attenuate)));
ClampToQuantum    758 magick/accelerate-private.h 			  setGreen(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getGreen(p),noise_type,attenuate)));
ClampToQuantum    762 magick/accelerate-private.h 			  setBlue(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getBlue(p),noise_type,attenuate)));
ClampToQuantum    766 magick/accelerate-private.h 			  setOpacity(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getOpacity(p),noise_type,attenuate)));
ClampToQuantum    883 magick/accelerate-private.h           result.x = ClampToQuantum(result.x);
ClampToQuantum    884 magick/accelerate-private.h           result.y = ClampToQuantum(result.y);
ClampToQuantum    885 magick/accelerate-private.h           result.z = ClampToQuantum(result.z);
ClampToQuantum    886 magick/accelerate-private.h           result.w = ClampToQuantum(result.w);
ClampToQuantum    966 magick/accelerate-private.h           result.x = ClampToQuantum(result.x);
ClampToQuantum    967 magick/accelerate-private.h           result.y = ClampToQuantum(result.y);
ClampToQuantum    968 magick/accelerate-private.h           result.z = ClampToQuantum(result.z);
ClampToQuantum    969 magick/accelerate-private.h           result.w = ClampToQuantum(result.w);
ClampToQuantum   1045 magick/accelerate-private.h           result.x = ClampToQuantum(result.x);
ClampToQuantum   1046 magick/accelerate-private.h           result.y = ClampToQuantum(result.y);
ClampToQuantum   1047 magick/accelerate-private.h           result.z = ClampToQuantum(result.z);
ClampToQuantum   1048 magick/accelerate-private.h           result.w = ClampToQuantum(result.w);
ClampToQuantum   1129 magick/accelerate-private.h           result.x = ClampToQuantum(result.x);
ClampToQuantum   1130 magick/accelerate-private.h           result.y = ClampToQuantum(result.y);
ClampToQuantum   1131 magick/accelerate-private.h           result.z = ClampToQuantum(result.z);
ClampToQuantum   1132 magick/accelerate-private.h           result.w = ClampToQuantum(result.w);
ClampToQuantum   1325 magick/accelerate-private.h       setRed(&outputPixel, ClampToQuantum(getRedF4(composite)));
ClampToQuantum   1326 magick/accelerate-private.h       setGreen(&outputPixel, ClampToQuantum(getGreenF4(composite)));
ClampToQuantum   1327 magick/accelerate-private.h       setBlue(&outputPixel, ClampToQuantum(getBlueF4(composite)));
ClampToQuantum   1328 magick/accelerate-private.h       setOpacity(&outputPixel, ClampToQuantum(getOpacityF4(composite)));
ClampToQuantum   1384 magick/accelerate-private.h       setRed(&rgb,ClampToQuantum(QuantumRange*brightness));
ClampToQuantum   1396 magick/accelerate-private.h       float clampedBrightness = ClampToQuantum(QuantumRange*brightness);
ClampToQuantum   1397 magick/accelerate-private.h       float clamped_t = ClampToQuantum(QuantumRange*t);
ClampToQuantum   1398 magick/accelerate-private.h       float clamped_p = ClampToQuantum(QuantumRange*p);
ClampToQuantum   1399 magick/accelerate-private.h       float clamped_q = ClampToQuantum(QuantumRange*q);     
ClampToQuantum   1469 magick/accelerate-private.h           uint pos = ScaleQuantumToMap(ClampToQuantum(intensity));
ClampToQuantum   1672 magick/accelerate-private.h       outputPixel.x = ClampToQuantum(sum.x);
ClampToQuantum   1673 magick/accelerate-private.h       outputPixel.y = ClampToQuantum(sum.y);
ClampToQuantum   1674 magick/accelerate-private.h       outputPixel.z = ClampToQuantum(sum.z);
ClampToQuantum   1675 magick/accelerate-private.h       outputPixel.w = ((channel & OpacityChannel)!=0)?ClampToQuantum(sum.w):input[imageIndex.y * imageWidth + imageIndex.x].w;
ClampToQuantum   1761 magick/accelerate-private.h       outputPixel.x = ClampToQuantum(sum.x);
ClampToQuantum   1762 magick/accelerate-private.h       outputPixel.y = ClampToQuantum(sum.y);
ClampToQuantum   1763 magick/accelerate-private.h       outputPixel.z = ClampToQuantum(sum.z);
ClampToQuantum   1764 magick/accelerate-private.h       outputPixel.w = ((channel & OpacityChannel)!=0)?ClampToQuantum(sum.w):input[imageIndex.y * imageWidth + imageIndex.x].w;
ClampToQuantum   2087 magick/accelerate-private.h         return (CLPixelType) (ClampToQuantum(result.x), ClampToQuantum(result.y),
ClampToQuantum   2088 magick/accelerate-private.h           ClampToQuantum(result.z), ClampToQuantum(result.w));
ClampToQuantum   2236 magick/accelerate-private.h     setGray(&filteredPixel, ClampToQuantum(intensity));
ClampToQuantum   2362 magick/accelerate-private.h         pixel.x = ClampToQuantum(pixel.x * mult);
ClampToQuantum   2363 magick/accelerate-private.h         pixel.y = ClampToQuantum(pixel.y * mult);
ClampToQuantum   2364 magick/accelerate-private.h         pixel.z = ClampToQuantum(pixel.z * mult);
ClampToQuantum   2502 magick/accelerate-private.h     *red=ClampToQuantum(QuantumRange*r);
ClampToQuantum   2503 magick/accelerate-private.h     *green=ClampToQuantum(QuantumRange*g);
ClampToQuantum   2504 magick/accelerate-private.h     *blue=ClampToQuantum(QuantumRange*b);
ClampToQuantum   2625 magick/accelerate-private.h         outputPixel.x = ClampToQuantum(pixel.x);
ClampToQuantum   2626 magick/accelerate-private.h         outputPixel.y = ClampToQuantum(pixel.y);
ClampToQuantum   2627 magick/accelerate-private.h         outputPixel.z = ClampToQuantum(pixel.z);
ClampToQuantum   2628 magick/accelerate-private.h         outputPixel.w = ClampToQuantum(pixel.w);
ClampToQuantum   2657 magick/accelerate-private.h         outputPixel.x = ClampToQuantum(pixel.x);
ClampToQuantum   2658 magick/accelerate-private.h         outputPixel.y = ClampToQuantum(pixel.y);
ClampToQuantum   2659 magick/accelerate-private.h         outputPixel.z = ClampToQuantum(pixel.z);
ClampToQuantum   2660 magick/accelerate-private.h         outputPixel.w = ClampToQuantum(pixel.w);
ClampToQuantum   2748 magick/accelerate-private.h         filtered_im[y * columns + x] = (CLPixelType) (ClampToQuantum(result.x), ClampToQuantum(result.y),
ClampToQuantum   2749 magick/accelerate-private.h           ClampToQuantum(result.z), ClampToQuantum(result.w)); 
ClampToQuantum   3166 magick/accelerate-private.h         filteredImage[y*filteredColumns+chunkStartX+itemID] = (CLPixelType) (ClampToQuantum(filteredPixel.x)
ClampToQuantum   3167 magick/accelerate-private.h                                                                        , ClampToQuantum(filteredPixel.y)
ClampToQuantum   3168 magick/accelerate-private.h                                                                        , ClampToQuantum(filteredPixel.z)
ClampToQuantum   3169 magick/accelerate-private.h                                                                        , ClampToQuantum(filteredPixel.w));
ClampToQuantum   3184 magick/accelerate-private.h         fp = (CLPixelType) ( ClampToQuantum(gamma*filteredPixel.x)
ClampToQuantum   3185 magick/accelerate-private.h           , ClampToQuantum(gamma*filteredPixel.y)
ClampToQuantum   3186 magick/accelerate-private.h           , ClampToQuantum(gamma*filteredPixel.z)
ClampToQuantum   3187 magick/accelerate-private.h           , ClampToQuantum(filteredPixel.w));
ClampToQuantum   3359 magick/accelerate-private.h         filteredImage[(chunkStartY+itemID)*filteredColumns+x] = (CLPixelType) (ClampToQuantum(filteredPixel.x)
ClampToQuantum   3360 magick/accelerate-private.h                                                                        , ClampToQuantum(filteredPixel.y)
ClampToQuantum   3361 magick/accelerate-private.h                                                                        , ClampToQuantum(filteredPixel.z)
ClampToQuantum   3362 magick/accelerate-private.h                                                                        , ClampToQuantum(filteredPixel.w));
ClampToQuantum   3377 magick/accelerate-private.h         fp = (CLPixelType) ( ClampToQuantum(gamma*filteredPixel.x)
ClampToQuantum   3378 magick/accelerate-private.h           , ClampToQuantum(gamma*filteredPixel.y)
ClampToQuantum   3379 magick/accelerate-private.h           , ClampToQuantum(gamma*filteredPixel.z)
ClampToQuantum   3380 magick/accelerate-private.h           , ClampToQuantum(filteredPixel.w));
ClampToQuantum   3483 magick/accelerate-private.h         blurredPixel = floor((float4)(ClampToQuantum(blurredPixel.x), ClampToQuantum(blurredPixel.y)
ClampToQuantum   3484 magick/accelerate-private.h                                       ,ClampToQuantum(blurredPixel.z), ClampToQuantum(blurredPixel.w)));
ClampToQuantum   3495 magick/accelerate-private.h         filtered_im[cy*imageColumns+groupX] = (CLPixelType) (ClampToQuantum(outputPixel.x), ClampToQuantum(outputPixel.y)
ClampToQuantum   3496 magick/accelerate-private.h                                                             ,ClampToQuantum(outputPixel.z), ClampToQuantum(outputPixel.w));
ClampToQuantum   3564 magick/accelerate-private.h         blurredPixel = floor((float4)(ClampToQuantum(blurredPixel.x), ClampToQuantum(blurredPixel.y)
ClampToQuantum   3565 magick/accelerate-private.h                                       ,ClampToQuantum(blurredPixel.z), ClampToQuantum(blurredPixel.w)));
ClampToQuantum   3580 magick/accelerate-private.h         filtered_im[cy*imageColumns+groupX] = (CLPixelType) (ClampToQuantum(outputPixel.x), ClampToQuantum(outputPixel.y)
ClampToQuantum   3581 magick/accelerate-private.h                                                             ,ClampToQuantum(outputPixel.z), ClampToQuantum(outputPixel.w));
ClampToQuantum   3675 magick/accelerate-private.h 			filtered_im[x + y * imageColumns] = (CLPixelType)(ClampToQuantum(value.s0), ClampToQuantum(value.s1), ClampToQuantum(value.s2), ClampToQuantum(value.s3));
ClampToQuantum   1924 magick/annotate.c           SetPixelAlpha(q,ClampToQuantum((((QuantumRange-GetPixelIntensity(
ClampToQuantum   3326 magick/cache.c     SetPixelRed(q,ClampToQuantum(beta.red));
ClampToQuantum   3327 magick/cache.c     SetPixelGreen(q,ClampToQuantum(beta.green));
ClampToQuantum   3328 magick/cache.c     SetPixelBlue(q,ClampToQuantum(beta.blue));
ClampToQuantum   3329 magick/cache.c     SetPixelOpacity(q,ClampToQuantum(beta.opacity));
ClampToQuantum    189 magick/channel.c           SetPixelRed(q,ClampToQuantum(GetPixelIntensity(image,p)));
ClampToQuantum    205 magick/channel.c           SetPixelGreen(q,ClampToQuantum(GetPixelIntensity(image,p)));
ClampToQuantum    221 magick/channel.c           SetPixelBlue(q,ClampToQuantum(GetPixelIntensity(image,p)));
ClampToQuantum    237 magick/channel.c           SetPixelAlpha(q,ClampToQuantum(GetPixelIntensity(image,p)));
ClampToQuantum    257 magick/channel.c           SetPixelIndex(indexes+x,ClampToQuantum(GetPixelIntensity(image,p)));
ClampToQuantum    505 magick/channel.c           SetPixelAlpha(q,ClampToQuantum(GetPixelIntensity(image,q)));
ClampToQuantum    706 magick/channel.c           SetPixelRed(q,ClampToQuantum(gamma*GetPixelRed(q)));
ClampToQuantum    707 magick/channel.c           SetPixelGreen(q,ClampToQuantum(gamma*GetPixelGreen(q)));
ClampToQuantum    708 magick/channel.c           SetPixelBlue(q,ClampToQuantum(gamma*GetPixelBlue(q)));
ClampToQuantum    861 magick/channel.c           SetPixelRed(q,ClampToQuantum(gamma*GetPixelRed(q)));
ClampToQuantum    862 magick/channel.c           SetPixelGreen(q,ClampToQuantum(gamma*GetPixelGreen(q)));
ClampToQuantum    863 magick/channel.c           SetPixelBlue(q,ClampToQuantum(gamma*GetPixelBlue(q)));
ClampToQuantum    940 magick/channel.c           q->red=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->red,
ClampToQuantum    943 magick/channel.c           q->green=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->green,
ClampToQuantum    946 magick/channel.c           q->blue=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->blue,
ClampToQuantum    949 magick/channel.c           q->opacity=ClampToQuantum(opacity);
ClampToQuantum    113 magick/color-private.h     return(ClampToQuantum(pixel->red));
ClampToQuantum    114 magick/color-private.h   return(ClampToQuantum(0.212656*pixel->red+0.715158*pixel->green+
ClampToQuantum   1171 magick/color.c             (unsigned long) ScaleQuantumToLong(ClampToQuantum(color)));
ClampToQuantum   1178 magick/color.c             ScaleQuantumToShort(ClampToQuantum(color)));
ClampToQuantum   1183 magick/color.c         ScaleQuantumToChar(ClampToQuantum(color)));
ClampToQuantum   1219 magick/color.c     ScaleQuantumToChar(ClampToQuantum(color)));
ClampToQuantum   1487 magick/color.c         (unsigned long) ScaleQuantumToLong(ClampToQuantum(color)),
ClampToQuantum   1488 magick/color.c         (unsigned long) ScaleQuantumToLong(ClampToQuantum(color)));
ClampToQuantum   1495 magick/color.c         (unsigned int) ScaleQuantumToLong(ClampToQuantum(color)));
ClampToQuantum   1502 magick/color.c         ScaleQuantumToShort(ClampToQuantum(color)));
ClampToQuantum   1507 magick/color.c     ScaleQuantumToChar(ClampToQuantum(color)));
ClampToQuantum   1544 magick/color.c    ScaleCharToQuantum(ScaleQuantumToChar(ClampToQuantum(component))));
ClampToQuantum   2432 magick/color.c   SetPixelOpacity(color,ClampToQuantum(pixel.opacity));
ClampToQuantum   2435 magick/color.c       SetPixelRed(color,ClampToQuantum((MagickRealType)
ClampToQuantum   2438 magick/color.c       SetPixelGreen(color,ClampToQuantum((MagickRealType)
ClampToQuantum   2441 magick/color.c       SetPixelBlue(color,ClampToQuantum((MagickRealType)
ClampToQuantum   2446 magick/color.c   SetPixelRed(color,ClampToQuantum(pixel.red));
ClampToQuantum   2447 magick/color.c   SetPixelGreen(color,ClampToQuantum(pixel.green));
ClampToQuantum   2448 magick/color.c   SetPixelBlue(color,ClampToQuantum(pixel.blue));
ClampToQuantum   2772 magick/color.c             color->red=(MagickRealType) ClampToQuantum((MagickRealType)
ClampToQuantum   2775 magick/color.c             color->green=(MagickRealType) ClampToQuantum((MagickRealType)
ClampToQuantum   2778 magick/color.c             color->blue=(MagickRealType) ClampToQuantum((MagickRealType)
ClampToQuantum   2784 magick/color.c                 color->index=(MagickRealType) ClampToQuantum((MagickRealType)
ClampToQuantum   2788 magick/color.c                   color->opacity=(MagickRealType) ClampToQuantum(
ClampToQuantum   2793 magick/color.c             color->opacity=(MagickRealType) ClampToQuantum((MagickRealType)
ClampToQuantum   2798 magick/color.c                 color->green=(MagickRealType) ClampToQuantum((MagickRealType)
ClampToQuantum   2801 magick/color.c                 color->blue=(MagickRealType) ClampToQuantum((MagickRealType)
ClampToQuantum   2810 magick/color.c                 color->opacity=(MagickRealType) ClampToQuantum((MagickRealType)
ClampToQuantum    366 magick/colorspace.c           SetPixelGray(q,ClampToQuantum(GetPixelIntensity(image,q)));
ClampToQuantum    448 magick/colorspace.c           red=ClampToQuantum((MagickRealType) GetPixelRed(q));
ClampToQuantum    449 magick/colorspace.c           green=ClampToQuantum((MagickRealType) GetPixelGreen(q));
ClampToQuantum    450 magick/colorspace.c           blue=ClampToQuantum((MagickRealType) GetPixelBlue(q));
ClampToQuantum    562 magick/colorspace.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*X));
ClampToQuantum    563 magick/colorspace.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*Y));
ClampToQuantum    564 magick/colorspace.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*Z));
ClampToQuantum    664 magick/colorspace.c           red=ClampToQuantum(DecodePixelGamma((MagickRealType)
ClampToQuantum    666 magick/colorspace.c           green=ClampToQuantum(DecodePixelGamma((MagickRealType)
ClampToQuantum    668 magick/colorspace.c           blue=ClampToQuantum(DecodePixelGamma((MagickRealType)
ClampToQuantum    730 magick/colorspace.c           red=ClampToQuantum(DecodePixelGamma((MagickRealType)
ClampToQuantum    732 magick/colorspace.c           green=ClampToQuantum(DecodePixelGamma((MagickRealType)
ClampToQuantum    734 magick/colorspace.c           blue=ClampToQuantum(DecodePixelGamma((MagickRealType)
ClampToQuantum   1023 magick/colorspace.c           red=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
ClampToQuantum   1025 magick/colorspace.c           green=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
ClampToQuantum   1027 magick/colorspace.c           blue=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
ClampToQuantum   1075 magick/colorspace.c         red=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
ClampToQuantum   1077 magick/colorspace.c         green=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
ClampToQuantum   1079 magick/colorspace.c         blue=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
ClampToQuantum   1456 magick/colorspace.c   *red=ClampToQuantum(QuantumRange*(1.0-cyan));
ClampToQuantum   1457 magick/colorspace.c   *green=ClampToQuantum(QuantumRange*(1.0-magenta));
ClampToQuantum   1458 magick/colorspace.c   *blue=ClampToQuantum(QuantumRange*(1.0-yellow));
ClampToQuantum   1531 magick/colorspace.c   *red=ClampToQuantum(QuantumRange*(0.99999999999914679361*Y-
ClampToQuantum   1533 magick/colorspace.c   *green=ClampToQuantum(QuantumRange*(0.99999975910502514331*Y-
ClampToQuantum   1535 magick/colorspace.c   *blue=ClampToQuantum(QuantumRange*(1.00000124040004623180*Y+
ClampToQuantum   1548 magick/colorspace.c   *red=ClampToQuantum(QuantumRange*(Y+9.2303716147657e-05*(Db-0.5)-
ClampToQuantum   1550 magick/colorspace.c   *green=ClampToQuantum(QuantumRange*(Y-0.12913289889050927*(Db-0.5)+
ClampToQuantum   1552 magick/colorspace.c   *blue=ClampToQuantum(QuantumRange*(Y+0.66467905997895482*(Db-0.5)-
ClampToQuantum   1559 magick/colorspace.c   *red=ClampToQuantum(QuantumRange*(Y+0.9562957197589482261*(I-0.5)+
ClampToQuantum   1561 magick/colorspace.c   *green=ClampToQuantum(QuantumRange*(Y-0.2721220993185104464*(I-0.5)-
ClampToQuantum   1563 magick/colorspace.c   *blue=ClampToQuantum(QuantumRange*(Y-1.1069890167364901945*(I-0.5)+
ClampToQuantum   1570 magick/colorspace.c   *red=ClampToQuantum(QuantumRange*(Y-3.945707070708279e-05*(U-0.5)+
ClampToQuantum   1572 magick/colorspace.c   *green=ClampToQuantum(QuantumRange*(Y-0.3946101641414141437*(U-0.5)-
ClampToQuantum   1574 magick/colorspace.c   *blue=ClampToQuantum(QuantumRange*(Y+2.0319996843434342537*(U-0.5)-
ClampToQuantum   1967 magick/colorspace.c           SetPixelRed(q,ClampToQuantum(gray));
ClampToQuantum   1968 magick/colorspace.c           SetPixelGreen(q,ClampToQuantum(gray));
ClampToQuantum   1969 magick/colorspace.c           SetPixelBlue(q,ClampToQuantum(gray));
ClampToQuantum   2158 magick/colorspace.c               red=ClampToQuantum(QuantumRange*X);
ClampToQuantum   2159 magick/colorspace.c               green=ClampToQuantum(QuantumRange*Y);
ClampToQuantum   2160 magick/colorspace.c               blue=ClampToQuantum(QuantumRange*Z);
ClampToQuantum   2164 magick/colorspace.c           SetPixelRed(q,ClampToQuantum((MagickRealType) red));
ClampToQuantum   2165 magick/colorspace.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) green));
ClampToQuantum   2166 magick/colorspace.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) blue));
ClampToQuantum   2224 magick/colorspace.c         logmap[i]=ClampToQuantum((MagickRealType) QuantumRange/(1.0-black)*
ClampToQuantum   2268 magick/colorspace.c           red=ClampToQuantum(EncodePixelGamma((MagickRealType)
ClampToQuantum   2270 magick/colorspace.c           green=ClampToQuantum(EncodePixelGamma((MagickRealType)
ClampToQuantum   2272 magick/colorspace.c           blue=ClampToQuantum(EncodePixelGamma((MagickRealType)
ClampToQuantum   2334 magick/colorspace.c           red=ClampToQuantum(EncodePixelGamma((MagickRealType) GetPixelRed(q)));
ClampToQuantum   2335 magick/colorspace.c           green=ClampToQuantum(EncodePixelGamma((MagickRealType)
ClampToQuantum   2337 magick/colorspace.c           blue=ClampToQuantum(EncodePixelGamma((MagickRealType)
ClampToQuantum   2594 magick/colorspace.c           SetPixelRed(q,ClampToQuantum(pixel.red));
ClampToQuantum   2595 magick/colorspace.c           SetPixelGreen(q,ClampToQuantum(pixel.green));
ClampToQuantum   2596 magick/colorspace.c           SetPixelBlue(q,ClampToQuantum(pixel.blue));
ClampToQuantum   2659 magick/colorspace.c         image->colormap[i].red=ClampToQuantum(pixel.red);
ClampToQuantum   2660 magick/colorspace.c         image->colormap[i].green=ClampToQuantum(pixel.green);
ClampToQuantum   2661 magick/colorspace.c         image->colormap[i].blue=ClampToQuantum(pixel.blue);
ClampToQuantum   2095 magick/compare.c       SetPixelRed(q,ClampToQuantum(QuantumRange-QuantumRange*similarity));
ClampToQuantum     66 magick/composite-private.h   SetPixelOpacity(composite,ClampToQuantum(QuantumRange*(1.0-
ClampToQuantum     69 magick/composite-private.h   SetPixelRed(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType)
ClampToQuantum     71 magick/composite-private.h   SetPixelGreen(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType)
ClampToQuantum     73 magick/composite-private.h   SetPixelBlue(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType)
ClampToQuantum   2429 magick/composite.c             ClampPixel(composite.red) : ClampToQuantum(composite.red));
ClampToQuantum   2431 magick/composite.c             ClampPixel(composite.green) : ClampToQuantum(composite.green));
ClampToQuantum   2433 magick/composite.c             ClampPixel(composite.blue) : ClampToQuantum(composite.blue));
ClampToQuantum   2437 magick/composite.c               ClampToQuantum(composite.opacity));
ClampToQuantum   2440 magick/composite.c               ClampPixel(composite.index) : ClampToQuantum(composite.index));
ClampToQuantum   2856 magick/composite.c         ClampPixel(composite.red) : ClampToQuantum(composite.red));
ClampToQuantum   2858 magick/composite.c         ClampPixel(composite.green) : ClampToQuantum(composite.green));
ClampToQuantum   2860 magick/composite.c         ClampPixel(composite.blue) : ClampToQuantum(composite.blue));
ClampToQuantum   2862 magick/composite.c         ClampPixel(composite.opacity) : ClampToQuantum(composite.opacity));
ClampToQuantum   2865 magick/composite.c           ClampPixel(composite.index) : ClampToQuantum(composite.index));
ClampToQuantum    744 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    747 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    750 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    757 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    760 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    763 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    770 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    773 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    776 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    818 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    821 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    824 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    833 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    836 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    839 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    881 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    884 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    887 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    894 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    897 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    900 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    907 magick/decorate.c       SetPixelRed(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    910 magick/decorate.c       SetPixelGreen(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum    913 magick/decorate.c       SetPixelBlue(q,ClampToQuantum(QuantumScale*((MagickRealType)
ClampToQuantum   3455 magick/deprecate.c   *red=ClampToQuantum((MagickRealType) QuantumRange*r);
ClampToQuantum   3456 magick/deprecate.c   *green=ClampToQuantum((MagickRealType) QuantumRange*g);
ClampToQuantum   3457 magick/deprecate.c   *blue=ClampToQuantum((MagickRealType) QuantumRange*b);
ClampToQuantum    379 magick/deprecate.h   return(ClampToQuantum(GetPixelIntensity(image,pixel)));
ClampToQuantum   10070 magick/display.c             draw_info->fill.opacity=ClampToQuantum(StringToDouble(matte,
ClampToQuantum   2028 magick/draw.c              graphic_context[n]->fill.opacity=ClampToQuantum((MagickRealType)
ClampToQuantum   2223 magick/draw.c              graphic_context[n]->opacity=ClampToQuantum((MagickRealType)
ClampToQuantum   2656 magick/draw.c              graphic_context[n]->stroke.opacity=ClampToQuantum((MagickRealType)
ClampToQuantum    378 magick/effect.c         SetPixelRed(q,ClampToQuantum(gamma*pixel.red));
ClampToQuantum    380 magick/effect.c         SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
ClampToQuantum    382 magick/effect.c         SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue));
ClampToQuantum    384 magick/effect.c         SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
ClampToQuantum    387 magick/effect.c         SetPixelIndex(blur_indexes+x,ClampToQuantum(gamma*pixel.index));
ClampToQuantum    700 magick/effect.c         SetPixelRed(q,ClampToQuantum(gamma*pixel.red));
ClampToQuantum    702 magick/effect.c         SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
ClampToQuantum    704 magick/effect.c         SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue));
ClampToQuantum    706 magick/effect.c         SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
ClampToQuantum    709 magick/effect.c         SetPixelIndex(sharp_indexes+x,ClampToQuantum(gamma*pixel.index));
ClampToQuantum   1656 magick/effect.c             SetPixelRed(q,ClampToQuantum(pixel.red));
ClampToQuantum   1658 magick/effect.c             SetPixelGreen(q,ClampToQuantum(pixel.green));
ClampToQuantum   1660 magick/effect.c             SetPixelBlue(q,ClampToQuantum(pixel.blue));
ClampToQuantum   1674 magick/effect.c               SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
ClampToQuantum   1693 magick/effect.c               SetPixelIndex(filter_indexes+x,ClampToQuantum(pixel.index));
ClampToQuantum   1719 magick/effect.c             SetPixelRed(q,ClampToQuantum(gamma*pixel.red));
ClampToQuantum   1721 magick/effect.c             SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
ClampToQuantum   1723 magick/effect.c             SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue));
ClampToQuantum   1737 magick/effect.c               SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
ClampToQuantum   1760 magick/effect.c               SetPixelIndex(filter_indexes+x,ClampToQuantum(gamma*pixel.index));
ClampToQuantum   2116 magick/effect.c             SetPixelRed(q,ClampToQuantum(qixel.red));
ClampToQuantum   2118 magick/effect.c             SetPixelGreen(q,ClampToQuantum(qixel.green));
ClampToQuantum   2120 magick/effect.c             SetPixelBlue(q,ClampToQuantum(qixel.blue));
ClampToQuantum   2122 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(qixel.opacity));
ClampToQuantum   2125 magick/effect.c             SetPixelIndex(blur_indexes+x,ClampToQuantum(qixel.index));
ClampToQuantum   2154 magick/effect.c             SetPixelRed(q,ClampToQuantum(gamma*qixel.red));
ClampToQuantum   2156 magick/effect.c             SetPixelGreen(q,ClampToQuantum(gamma*qixel.green));
ClampToQuantum   2158 magick/effect.c             SetPixelBlue(q,ClampToQuantum(gamma*qixel.blue));
ClampToQuantum   2160 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(qixel.opacity));
ClampToQuantum   2163 magick/effect.c             SetPixelIndex(blur_indexes+x,ClampToQuantum(gamma*qixel.index));
ClampToQuantum   2705 magick/effect.c         SetPixelRed(q,ClampToQuantum(GetPixelRed(p)*mult));
ClampToQuantum   2706 magick/effect.c         SetPixelGreen(q,ClampToQuantum(GetPixelGreen(p)*mult));
ClampToQuantum   2707 magick/effect.c         SetPixelBlue(q,ClampToQuantum(GetPixelBlue(p)*mult));
ClampToQuantum   3464 magick/effect.c             SetPixelRed(q,ClampToQuantum(normalize*qixel.red));
ClampToQuantum   3466 magick/effect.c             SetPixelGreen(q,ClampToQuantum(normalize*qixel.green));
ClampToQuantum   3468 magick/effect.c             SetPixelBlue(q,ClampToQuantum(normalize*qixel.blue));
ClampToQuantum   3470 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity));
ClampToQuantum   3473 magick/effect.c             SetPixelIndex(blur_indexes+x,ClampToQuantum(normalize*qixel.index));
ClampToQuantum   3505 magick/effect.c             SetPixelRed(q,ClampToQuantum(gamma*qixel.red));
ClampToQuantum   3507 magick/effect.c             SetPixelGreen(q,ClampToQuantum(gamma*qixel.green));
ClampToQuantum   3509 magick/effect.c             SetPixelBlue(q,ClampToQuantum(gamma*qixel.blue));
ClampToQuantum   3511 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity));
ClampToQuantum   3514 magick/effect.c             SetPixelIndex(blur_indexes+x,ClampToQuantum(gamma*qixel.index));
ClampToQuantum   3824 magick/effect.c                 SetPixelRed(q,ClampToQuantum(gamma*pixel.red));
ClampToQuantum   3826 magick/effect.c                 SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
ClampToQuantum   3828 magick/effect.c                 SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue));
ClampToQuantum   3849 magick/effect.c               SetPixelOpacity(q,ClampToQuantum(gamma*pixel.opacity));
ClampToQuantum   3871 magick/effect.c               SetPixelIndex(blur_indexes+x,ClampToQuantum(gamma*pixel.index));
ClampToQuantum   3901 magick/effect.c                 SetPixelRed(q,ClampToQuantum(gamma*pixel.red));
ClampToQuantum   3903 magick/effect.c                 SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
ClampToQuantum   3905 magick/effect.c                 SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue));
ClampToQuantum   3921 magick/effect.c               SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
ClampToQuantum   3945 magick/effect.c               SetPixelIndex(blur_indexes+x,ClampToQuantum(gamma*pixel.index));
ClampToQuantum   4162 magick/effect.c           SetPixelRed(q,ClampToQuantum(QuantumScale*shade*GetPixelRed(s1)));
ClampToQuantum   4163 magick/effect.c           SetPixelGreen(q,ClampToQuantum(QuantumScale*shade*GetPixelGreen(s1)));
ClampToQuantum   4164 magick/effect.c           SetPixelBlue(q,ClampToQuantum(QuantumScale*shade*GetPixelBlue(s1)));
ClampToQuantum   4640 magick/effect.c           SetPixelRed(q,ClampToQuantum(pixel.red));
ClampToQuantum   4649 magick/effect.c           SetPixelGreen(q,ClampToQuantum(pixel.green));
ClampToQuantum   4658 magick/effect.c           SetPixelBlue(q,ClampToQuantum(pixel.blue));
ClampToQuantum   4667 magick/effect.c           SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
ClampToQuantum   4679 magick/effect.c           SetPixelIndex(unsharp_indexes+x,ClampToQuantum(pixel.index));
ClampToQuantum    599 magick/enhance.c     cdl_map[i].red=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
ClampToQuantum    602 magick/enhance.c     cdl_map[i].green=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
ClampToQuantum    605 magick/enhance.c     cdl_map[i].blue=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
ClampToQuantum    621 magick/enhance.c         image->colormap[i].red=ClampToQuantum(luma+color_correction.saturation*
ClampToQuantum    623 magick/enhance.c         image->colormap[i].green=ClampToQuantum(luma+
ClampToQuantum    626 magick/enhance.c         image->colormap[i].blue=ClampToQuantum(luma+color_correction.saturation*
ClampToQuantum    664 magick/enhance.c       SetPixelRed(q,ClampToQuantum(luma+color_correction.saturation*
ClampToQuantum    666 magick/enhance.c       SetPixelGreen(q,ClampToQuantum(luma+color_correction.saturation*
ClampToQuantum    668 magick/enhance.c       SetPixelBlue(q,ClampToQuantum(luma+color_correction.saturation*
ClampToQuantum    859 magick/enhance.c         SetPixelIndex(indexes+x,ClampToQuantum((clut_map+(ssize_t)
ClampToQuantum   1216 magick/enhance.c         intensity=ClampToQuantum(GetPixelIntensity(image,p));
ClampToQuantum   1858 magick/enhance.c         histogram[ScaleQuantumToMap(ClampToQuantum(intensity))].red++;
ClampToQuantum   2188 magick/enhance.c       gamma_map[i]=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
ClampToQuantum   2538 magick/enhance.c       SetPixelGray(q,ClampToQuantum(intensity));
ClampToQuantum   2740 magick/enhance.c         SetPixelRed(q,ClampToQuantum(pixel.red));
ClampToQuantum   2742 magick/enhance.c         SetPixelGreen(q,ClampToQuantum(pixel.green));
ClampToQuantum   2744 magick/enhance.c         SetPixelBlue(q,ClampToQuantum(pixel.blue));
ClampToQuantum   2746 magick/enhance.c         SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
ClampToQuantum   2749 magick/enhance.c         SetPixelIndex(indexes+x,ClampToQuantum(pixel.index));
ClampToQuantum   2951 magick/enhance.c         image->colormap[i].red=(Quantum) ClampToQuantum(LevelPixel(black_point,
ClampToQuantum   2954 magick/enhance.c         image->colormap[i].green=(Quantum) ClampToQuantum(LevelPixel(
ClampToQuantum   2958 magick/enhance.c         image->colormap[i].blue=(Quantum) ClampToQuantum(LevelPixel(black_point,
ClampToQuantum   2962 magick/enhance.c           ClampToQuantum(LevelPixel(black_point,white_point,gamma,
ClampToQuantum   2999 magick/enhance.c         SetPixelRed(q,ClampToQuantum(LevelPixel(black_point,white_point,gamma,
ClampToQuantum   3002 magick/enhance.c         SetPixelGreen(q,ClampToQuantum(LevelPixel(black_point,white_point,gamma,
ClampToQuantum   3005 magick/enhance.c         SetPixelBlue(q,ClampToQuantum(LevelPixel(black_point,white_point,gamma,
ClampToQuantum   3009 magick/enhance.c         SetPixelAlpha(q,ClampToQuantum(LevelPixel(black_point,white_point,gamma,
ClampToQuantum   3013 magick/enhance.c         SetPixelIndex(indexes+x,ClampToQuantum(LevelPixel(black_point,
ClampToQuantum   3096 magick/enhance.c #define LevelizeValue(x) ClampToQuantum(((MagickRealType) gamma_pow((double) \
ClampToQuantum   3401 magick/enhance.c       histogram[ScaleQuantumToMap(ClampToQuantum(GetPixelIntensity(image,p)))]++;
ClampToQuantum   4422 magick/enhance.c         image->colormap[i].red=ClampToQuantum(sigmoidal_map[
ClampToQuantum   4425 magick/enhance.c         image->colormap[i].green=ClampToQuantum(sigmoidal_map[
ClampToQuantum   4428 magick/enhance.c         image->colormap[i].blue=ClampToQuantum(sigmoidal_map[
ClampToQuantum   4431 magick/enhance.c         image->colormap[i].opacity=ClampToQuantum(sigmoidal_map[
ClampToQuantum   4468 magick/enhance.c         SetPixelRed(q,ClampToQuantum(sigmoidal_map[ScaleQuantumToMap(
ClampToQuantum   4471 magick/enhance.c         SetPixelGreen(q,ClampToQuantum(sigmoidal_map[ScaleQuantumToMap(
ClampToQuantum   4474 magick/enhance.c         SetPixelBlue(q,ClampToQuantum(sigmoidal_map[ScaleQuantumToMap(
ClampToQuantum   4477 magick/enhance.c         SetPixelOpacity(q,ClampToQuantum(sigmoidal_map[ScaleQuantumToMap(
ClampToQuantum   4481 magick/enhance.c         SetPixelIndex(indexes+x,ClampToQuantum(sigmoidal_map[ScaleQuantumToMap(
ClampToQuantum   2268 magick/feature.c       q->red=ClampToQuantum(mean_pixel.red);
ClampToQuantum   2269 magick/feature.c       q->green=ClampToQuantum(mean_pixel.green);
ClampToQuantum   2270 magick/feature.c       q->blue=ClampToQuantum(mean_pixel.blue);
ClampToQuantum   2271 magick/feature.c       q->opacity=ClampToQuantum(mean_pixel.opacity);
ClampToQuantum    650 magick/fourier.c           SetPixelRed(q,ClampToQuantum(QuantumRange*magnitude_pixels[i]));
ClampToQuantum    655 magick/fourier.c           SetPixelGreen(q,ClampToQuantum(QuantumRange*magnitude_pixels[i]));
ClampToQuantum    660 magick/fourier.c           SetPixelBlue(q,ClampToQuantum(QuantumRange*magnitude_pixels[i]));
ClampToQuantum    665 magick/fourier.c           SetPixelOpacity(q,ClampToQuantum(QuantumRange*magnitude_pixels[i]));
ClampToQuantum    670 magick/fourier.c           SetPixelIndex(indexes+x,ClampToQuantum(QuantumRange*
ClampToQuantum    676 magick/fourier.c           SetPixelGray(q,ClampToQuantum(QuantumRange*magnitude_pixels[i]));
ClampToQuantum    704 magick/fourier.c           SetPixelRed(q,ClampToQuantum(QuantumRange*phase_pixels[i]));
ClampToQuantum    709 magick/fourier.c           SetPixelGreen(q,ClampToQuantum(QuantumRange*phase_pixels[i]));
ClampToQuantum    714 magick/fourier.c           SetPixelBlue(q,ClampToQuantum(QuantumRange*phase_pixels[i]));
ClampToQuantum    719 magick/fourier.c           SetPixelOpacity(q,ClampToQuantum(QuantumRange*phase_pixels[i]));
ClampToQuantum    724 magick/fourier.c           SetPixelIndex(indexes+x,ClampToQuantum(QuantumRange*phase_pixels[i]));
ClampToQuantum    729 magick/fourier.c           SetPixelGray(q,ClampToQuantum(QuantumRange*phase_pixels[i]));
ClampToQuantum   1482 magick/fourier.c             SetPixelRed(q,ClampToQuantum(QuantumRange*source_pixels[i]));
ClampToQuantum   1487 magick/fourier.c             SetPixelGreen(q,ClampToQuantum(QuantumRange*source_pixels[i]));
ClampToQuantum   1492 magick/fourier.c             SetPixelBlue(q,ClampToQuantum(QuantumRange*source_pixels[i]));
ClampToQuantum   1497 magick/fourier.c             SetPixelOpacity(q,ClampToQuantum(QuantumRange*source_pixels[i]));
ClampToQuantum   1502 magick/fourier.c             SetPixelIndex(indexes+x,ClampToQuantum(QuantumRange*
ClampToQuantum   1508 magick/fourier.c             SetPixelGray(q,ClampToQuantum(QuantumRange*source_pixels[i]));
ClampToQuantum    383 magick/fx.c            SetPixelRed(q,ClampToQuantum(GenerateDifferentialNoise(random_info[id],
ClampToQuantum    393 magick/fx.c                SetPixelGreen(q,ClampToQuantum(GenerateDifferentialNoise(
ClampToQuantum    396 magick/fx.c                SetPixelBlue(q,ClampToQuantum(GenerateDifferentialNoise(
ClampToQuantum    400 magick/fx.c            SetPixelOpacity(q,ClampToQuantum(GenerateDifferentialNoise(
ClampToQuantum    404 magick/fx.c            SetPixelIndex(noise_indexes+x,ClampToQuantum(
ClampToQuantum    562 magick/fx.c          SetPixelRed(q,ClampToQuantum(pixel.red));
ClampToQuantum    563 magick/fx.c          SetPixelGreen(q,ClampToQuantum(pixel.green));
ClampToQuantum    564 magick/fx.c          SetPixelBlue(q,ClampToQuantum(pixel.blue));
ClampToQuantum   1018 magick/fx.c              case 0: SetPixelRed(q,ClampToQuantum(pixel)); break;
ClampToQuantum   1019 magick/fx.c              case 1: SetPixelGreen(q,ClampToQuantum(pixel)); break;
ClampToQuantum   1020 magick/fx.c              case 2: SetPixelBlue(q,ClampToQuantum(pixel)); break;
ClampToQuantum   1024 magick/fx.c                  SetPixelAlpha(q,ClampToQuantum(pixel));
ClampToQuantum   1030 magick/fx.c                  SetPixelIndex(color_indexes+x,ClampToQuantum(pixel));
ClampToQuantum   1664 magick/fx.c              ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green),
ClampToQuantum   1665 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
ClampToQuantum   1708 magick/fx.c              ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green),
ClampToQuantum   1709 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
ClampToQuantum   1798 magick/fx.c              ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green),
ClampToQuantum   1799 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
ClampToQuantum   3182 magick/fx.c              SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*alpha));
ClampToQuantum   3188 magick/fx.c              SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*alpha));
ClampToQuantum   3194 magick/fx.c              SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*alpha));
ClampToQuantum   3201 magick/fx.c                SetPixelOpacity(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   3204 magick/fx.c                SetPixelOpacity(q,ClampToQuantum((MagickRealType) (QuantumRange-
ClampToQuantum   3212 magick/fx.c              SetPixelIndex(fx_indexes+x,ClampToQuantum((MagickRealType)
ClampToQuantum   3604 magick/fx.c              SetPixelRed(q,ClampToQuantum(alpha*
ClampToQuantum   3606 magick/fx.c              SetPixelGreen(q,ClampToQuantum(alpha*
ClampToQuantum   3608 magick/fx.c              SetPixelBlue(q,ClampToQuantum(alpha*
ClampToQuantum   3610 magick/fx.c              SetPixelOpacity(q,ClampToQuantum(alpha*
ClampToQuantum   3697 magick/fx.c      plasma=ClampToQuantum(pixel+noise*GetPseudoRandomValue(random_info)-
ClampToQuantum   4238 magick/fx.c          SetPixelRed(q,ClampToQuantum(tone));
ClampToQuantum   4241 magick/fx.c          SetPixelGreen(q,ClampToQuantum(tone));
ClampToQuantum   4243 magick/fx.c          SetPixelBlue(q,ClampToQuantum(tone));
ClampToQuantum   4246 magick/fx.c            SetPixelGreen(q,ClampToQuantum(tone));
ClampToQuantum   4248 magick/fx.c            SetPixelBlue(q,ClampToQuantum(tone));
ClampToQuantum   4397 magick/fx.c            SetPixelOpacity(q,ClampToQuantum((double) (QuantumRange-
ClampToQuantum   4870 magick/fx.c                SetBit(GetPixelRed(q),j,GetBit(ClampToQuantum(GetPixelIntensity(
ClampToQuantum   4876 magick/fx.c                SetBit(GetPixelGreen(q),j,GetBit(ClampToQuantum(GetPixelIntensity(
ClampToQuantum   4882 magick/fx.c                SetBit(GetPixelBlue(q),j,GetBit(ClampToQuantum(GetPixelIntensity(
ClampToQuantum   5397 magick/fx.c          SetPixelRed(q,ClampToQuantum(pixel.red));
ClampToQuantum   5401 magick/fx.c          SetPixelGreen(q,ClampToQuantum(pixel.green));
ClampToQuantum   5405 magick/fx.c          SetPixelBlue(q,ClampToQuantum(pixel.blue));
ClampToQuantum    163 magick/gem-private.h   *red=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*r));
ClampToQuantum    164 magick/gem-private.h   *green=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*g));
ClampToQuantum    165 magick/gem-private.h   *blue=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*b));
ClampToQuantum    146 magick/gem.c     *red=ClampToQuantum(QuantumRange*(r+m));
ClampToQuantum    147 magick/gem.c     *green=ClampToQuantum(QuantumRange*(g+m));
ClampToQuantum    148 magick/gem.c     *blue=ClampToQuantum(QuantumRange*(b+m));
ClampToQuantum    252 magick/gem.c     *red=ClampToQuantum(QuantumRange*(z*r+m));
ClampToQuantum    253 magick/gem.c     *green=ClampToQuantum(QuantumRange*(z*g+m));
ClampToQuantum    254 magick/gem.c     *blue=ClampToQuantum(QuantumRange*(z*b+m));
ClampToQuantum    302 magick/gem.c         *red=ClampToQuantum(QuantumRange*brightness);
ClampToQuantum    317 magick/gem.c         *red=ClampToQuantum(QuantumRange*brightness);
ClampToQuantum    318 magick/gem.c         *green=ClampToQuantum(QuantumRange*t);
ClampToQuantum    319 magick/gem.c         *blue=ClampToQuantum(QuantumRange*p);
ClampToQuantum    324 magick/gem.c         *red=ClampToQuantum(QuantumRange*q);
ClampToQuantum    325 magick/gem.c         *green=ClampToQuantum(QuantumRange*brightness);
ClampToQuantum    326 magick/gem.c         *blue=ClampToQuantum(QuantumRange*p);
ClampToQuantum    331 magick/gem.c         *red=ClampToQuantum(QuantumRange*p);
ClampToQuantum    332 magick/gem.c         *green=ClampToQuantum(QuantumRange*brightness);
ClampToQuantum    333 magick/gem.c         *blue=ClampToQuantum(QuantumRange*t);
ClampToQuantum    338 magick/gem.c         *red=ClampToQuantum(QuantumRange*p);
ClampToQuantum    339 magick/gem.c         *green=ClampToQuantum(QuantumRange*q);
ClampToQuantum    340 magick/gem.c         *blue=ClampToQuantum(QuantumRange*brightness);
ClampToQuantum    345 magick/gem.c         *red=ClampToQuantum(QuantumRange*t);
ClampToQuantum    346 magick/gem.c         *green=ClampToQuantum(QuantumRange*p);
ClampToQuantum    347 magick/gem.c         *blue=ClampToQuantum(QuantumRange*brightness);
ClampToQuantum    352 magick/gem.c         *red=ClampToQuantum(QuantumRange*brightness);
ClampToQuantum    353 magick/gem.c         *green=ClampToQuantum(QuantumRange*p);
ClampToQuantum    354 magick/gem.c         *blue=ClampToQuantum(QuantumRange*q);
ClampToQuantum    428 magick/gem.c     *red=ClampToQuantum(QuantumRange*r);
ClampToQuantum    429 magick/gem.c     *green=ClampToQuantum(QuantumRange*g);
ClampToQuantum    430 magick/gem.c     *blue=ClampToQuantum(QuantumRange*b);
ClampToQuantum    538 magick/gem.c     *red=ClampToQuantum(QuantumRange*r);
ClampToQuantum    539 magick/gem.c     *green=ClampToQuantum(QuantumRange*g);
ClampToQuantum    540 magick/gem.c     *blue=ClampToQuantum(QuantumRange*b);
ClampToQuantum    645 magick/gem.c     *red=ClampToQuantum(QuantumRange*r);
ClampToQuantum    646 magick/gem.c     *green=ClampToQuantum(QuantumRange*g);
ClampToQuantum    647 magick/gem.c     *blue=ClampToQuantum(QuantumRange*b);
ClampToQuantum    700 magick/gem.c         *red=ClampToQuantum(QuantumRange*v);
ClampToQuantum    701 magick/gem.c         *green=ClampToQuantum(QuantumRange*v);
ClampToQuantum    702 magick/gem.c         *blue=ClampToQuantum(QuantumRange*v);
ClampToQuantum    721 magick/gem.c     *red=ClampToQuantum(QuantumRange*r);
ClampToQuantum    722 magick/gem.c     *green=ClampToQuantum(QuantumRange*g);
ClampToQuantum    723 magick/gem.c     *blue=ClampToQuantum(QuantumRange*b);
ClampToQuantum    166 magick/histogram.c     ((ScaleQuantumToChar(ClampToQuantum(pixel->red)) >> index) & 0x01) |
ClampToQuantum    167 magick/histogram.c     ((ScaleQuantumToChar(ClampToQuantum(pixel->green)) >> index) & 0x01) << 1 |
ClampToQuantum    168 magick/histogram.c     ((ScaleQuantumToChar(ClampToQuantum(pixel->blue)) >> index) & 0x01) << 2);
ClampToQuantum    170 magick/histogram.c     id|=((ScaleQuantumToChar(ClampToQuantum(pixel->opacity)) >> index) &
ClampToQuantum    460 magick/identify.c       n=FormatLocaleFile(file,StatisticsFormat,name,ClampToQuantum(
ClampToQuantum    464 magick/identify.c         ClampToQuantum((MagickRealType) (scale*(QuantumRange-
ClampToQuantum    476 magick/identify.c   n=FormatLocaleFile(file,StatisticsFormat,name,ClampToQuantum((MagickRealType)
ClampToQuantum    478 magick/identify.c     channel_statistics[channel].minima/(double) QuantumRange,ClampToQuantum(
ClampToQuantum    968 magick/matrix.c       q->red=ClampToQuantum(value);
ClampToQuantum   2748 magick/morphology.c               SetPixelRed(q,ClampToQuantum(result.red));
ClampToQuantum   2750 magick/morphology.c               SetPixelGreen(q,ClampToQuantum(result.green));
ClampToQuantum   2752 magick/morphology.c               SetPixelBlue(q,ClampToQuantum(result.blue));
ClampToQuantum   2755 magick/morphology.c               SetPixelOpacity(q,ClampToQuantum(result.opacity));
ClampToQuantum   2758 magick/morphology.c               SetPixelIndex(q_indexes+y,ClampToQuantum(result.index));
ClampToQuantum   2796 magick/morphology.c             SetPixelRed(q,ClampToQuantum(gamma*result.red));
ClampToQuantum   2797 magick/morphology.c             SetPixelGreen(q,ClampToQuantum(gamma*result.green));
ClampToQuantum   2798 magick/morphology.c             SetPixelBlue(q,ClampToQuantum(gamma*result.blue));
ClampToQuantum   2799 magick/morphology.c             SetPixelOpacity(q,ClampToQuantum(result.opacity));
ClampToQuantum   2801 magick/morphology.c               SetPixelIndex(q_indexes+y,ClampToQuantum(gamma*result.index));
ClampToQuantum   2996 magick/morphology.c                   SetPixelRed(q,ClampToQuantum((MagickRealType) result.red));
ClampToQuantum   2998 magick/morphology.c                   SetPixelGreen(q,ClampToQuantum((MagickRealType) result.green));
ClampToQuantum   3000 magick/morphology.c                   SetPixelBlue(q,ClampToQuantum((MagickRealType) result.blue));
ClampToQuantum   3003 magick/morphology.c                   SetPixelOpacity(q,ClampToQuantum((MagickRealType) result.opacity));
ClampToQuantum   3006 magick/morphology.c                   SetPixelIndex(q_indexes+x,ClampToQuantum(result.index));
ClampToQuantum   3043 magick/morphology.c                 SetPixelRed(q,ClampToQuantum((MagickRealType) (gamma*result.red)));
ClampToQuantum   3044 magick/morphology.c                 SetPixelGreen(q,ClampToQuantum((MagickRealType) (gamma*result.green)));
ClampToQuantum   3045 magick/morphology.c                 SetPixelBlue(q,ClampToQuantum((MagickRealType) (gamma*result.blue)));
ClampToQuantum   3046 magick/morphology.c                 SetPixelOpacity(q,ClampToQuantum(result.opacity));
ClampToQuantum   3048 magick/morphology.c                   SetPixelIndex(q_indexes+x,ClampToQuantum((MagickRealType) (gamma*
ClampToQuantum   3317 magick/morphology.c             SetPixelRed(q,ClampToQuantum(result.red));
ClampToQuantum   3319 magick/morphology.c             SetPixelGreen(q,ClampToQuantum(result.green));
ClampToQuantum   3321 magick/morphology.c             SetPixelBlue(q,ClampToQuantum(result.blue));
ClampToQuantum   3324 magick/morphology.c             SetPixelAlpha(q,ClampToQuantum(result.opacity));
ClampToQuantum   3327 magick/morphology.c             SetPixelIndex(q_indexes+x,ClampToQuantum(result.index));
ClampToQuantum   3590 magick/morphology.c             SetPixelRed(q,ClampToQuantum(result.red));
ClampToQuantum   3592 magick/morphology.c             SetPixelGreen(q,ClampToQuantum(result.green));
ClampToQuantum   3594 magick/morphology.c             SetPixelBlue(q,ClampToQuantum(result.blue));
ClampToQuantum   3596 magick/morphology.c             SetPixelAlpha(q,ClampToQuantum(result.opacity));
ClampToQuantum   3599 magick/morphology.c             SetPixelIndex(q_indexes+x,ClampToQuantum(result.index));
ClampToQuantum   3781 magick/morphology.c             SetPixelRed(q,ClampToQuantum(result.red));
ClampToQuantum   3783 magick/morphology.c             SetPixelGreen(q,ClampToQuantum(result.green));
ClampToQuantum   3785 magick/morphology.c             SetPixelBlue(q,ClampToQuantum(result.blue));
ClampToQuantum   3787 magick/morphology.c             SetPixelAlpha(q,ClampToQuantum(result.opacity));
ClampToQuantum   3790 magick/morphology.c             SetPixelIndex(q_indexes+x,ClampToQuantum(result.index));
ClampToQuantum    362 magick/paint.c             SetPixelRed(q,ClampToQuantum(fill.red));
ClampToQuantum    364 magick/paint.c             SetPixelGreen(q,ClampToQuantum(fill.green));
ClampToQuantum    366 magick/paint.c             SetPixelBlue(q,ClampToQuantum(fill.blue));
ClampToQuantum    369 magick/paint.c             SetPixelOpacity(q,ClampToQuantum(fill.opacity));
ClampToQuantum    372 magick/paint.c             SetPixelIndex(indexes+x,ClampToQuantum(fill.index));
ClampToQuantum    847 magick/paint.c           k=(ssize_t) ScaleQuantumToChar(ClampToQuantum(GetPixelIntensity(
ClampToQuantum   1016 magick/paint.c             SetPixelRed(q,ClampToQuantum(conform_fill.red));
ClampToQuantum   1018 magick/paint.c             SetPixelGreen(q,ClampToQuantum(conform_fill.green));
ClampToQuantum   1020 magick/paint.c             SetPixelBlue(q,ClampToQuantum(conform_fill.blue));
ClampToQuantum   1022 magick/paint.c             SetPixelOpacity(q,ClampToQuantum(conform_fill.opacity));
ClampToQuantum   1025 magick/paint.c             SetPixelIndex(indexes+x,ClampToQuantum(conform_fill.index));
ClampToQuantum     29 magick/pixel-accessor.h #define ClampPixelRed(pixel) ClampToQuantum((pixel)->red)
ClampToQuantum     30 magick/pixel-accessor.h #define ClampPixelGreen(pixel) ClampToQuantum((pixel)->green)
ClampToQuantum     31 magick/pixel-accessor.h #define ClampPixelBlue(pixel) ClampToQuantum((pixel)->blue)
ClampToQuantum     32 magick/pixel-accessor.h #define ClampPixelIndex(indexes) ClampToQuantum(*(indexes))
ClampToQuantum     33 magick/pixel-accessor.h #define ClampPixelOpacity(pixel) ClampToQuantum((pixel)->opacity)
ClampToQuantum    225 magick/pixel-accessor.h   return(ClampToQuantum(intensity));
ClampToQuantum    232 magick/pixel-accessor.h   pixel->red=ClampToQuantum(magick_pixel->red);
ClampToQuantum    233 magick/pixel-accessor.h   pixel->green=ClampToQuantum(magick_pixel->green);
ClampToQuantum    234 magick/pixel-accessor.h   pixel->blue=ClampToQuantum(magick_pixel->blue);
ClampToQuantum    236 magick/pixel-accessor.h     pixel->opacity=ClampToQuantum(magick_pixel->opacity);
ClampToQuantum    106 magick/pixel-private.h   SetPixelRed(color,ClampToQuantum(pixel->red));
ClampToQuantum    107 magick/pixel-private.h   SetPixelGreen(color,ClampToQuantum(pixel->green));
ClampToQuantum    108 magick/pixel-private.h   SetPixelBlue(color,ClampToQuantum(pixel->blue));
ClampToQuantum    109 magick/pixel-private.h   SetPixelOpacity(color,ClampToQuantum(pixel->opacity));
ClampToQuantum    112 magick/pixel-private.h     SetPixelIndex(index,ClampToQuantum(pixel->index));
ClampToQuantum    499 magick/pixel.c           *q++=ScaleQuantumToChar(ClampToQuantum(GetPixelIntensity(image,p)));
ClampToQuantum    611 magick/pixel.c             *q=ScaleQuantumToChar(ClampToQuantum(GetPixelIntensity(image,p)));
ClampToQuantum   1133 magick/pixel.c           *q++=(unsigned int) ScaleQuantumToLong(ClampToQuantum(
ClampToQuantum   1247 magick/pixel.c             *q=(unsigned int) ScaleQuantumToLong(ClampToQuantum(
ClampToQuantum   1346 magick/pixel.c           *q++=ScaleQuantumToLong(ClampToQuantum(GetPixelIntensity(image,p)));
ClampToQuantum   1458 magick/pixel.c             *q=ScaleQuantumToLong(ClampToQuantum(GetPixelIntensity(image,p)));
ClampToQuantum   1556 magick/pixel.c           *q++=ClampToQuantum(GetPixelIntensity(image,p));
ClampToQuantum   1668 magick/pixel.c             *q=(ClampToQuantum(GetPixelIntensity(image,p)));
ClampToQuantum   1769 magick/pixel.c           *q++=ScaleQuantumToShort(ClampToQuantum(GetPixelIntensity(image,p)));
ClampToQuantum   1881 magick/pixel.c             *q=ScaleQuantumToShort(ClampToQuantum(GetPixelIntensity(image,p)));
ClampToQuantum   2729 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2731 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2733 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2751 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2753 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2755 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2757 magick/pixel.c           q->opacity=QuantumRange-ClampToQuantum((MagickRealType)
ClampToQuantum   2776 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2778 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2780 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2799 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2819 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2821 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2823 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2841 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2843 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2845 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2847 magick/pixel.c           SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2865 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2867 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2869 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2897 magick/pixel.c             SetPixelRed(q,ClampToQuantum((MagickRealType)
ClampToQuantum   2904 magick/pixel.c             SetPixelGreen(q,ClampToQuantum((MagickRealType)
ClampToQuantum   2911 magick/pixel.c             SetPixelBlue(q,ClampToQuantum((MagickRealType)
ClampToQuantum   2917 magick/pixel.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType)
ClampToQuantum   2923 magick/pixel.c             SetPixelOpacity(q,ClampToQuantum((MagickRealType)
ClampToQuantum   2929 magick/pixel.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
ClampToQuantum   2935 magick/pixel.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2984 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2986 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   2988 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3006 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3008 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3010 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3012 magick/pixel.c           SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3030 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3032 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3034 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3053 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3073 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3075 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3077 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3095 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3097 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3099 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3101 magick/pixel.c           SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3119 magick/pixel.c           SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3121 magick/pixel.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3123 magick/pixel.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3151 magick/pixel.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3157 magick/pixel.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3163 magick/pixel.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3168 magick/pixel.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   3173 magick/pixel.c             SetPixelOpacity(q,ClampToQuantum((MagickRealType)
ClampToQuantum   3179 magick/pixel.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
ClampToQuantum   3185 magick/pixel.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*(*p)));
ClampToQuantum   1225 magick/quantize.c           SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha*
ClampToQuantum   1227 magick/quantize.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha*
ClampToQuantum   1229 magick/quantize.c           SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha*
ClampToQuantum   1240 magick/quantize.c           SetPixelOpacity(q,ClampToQuantum(opacity));
ClampToQuantum   1243 magick/quantize.c               SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha*
ClampToQuantum   1245 magick/quantize.c               SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha*
ClampToQuantum   1247 magick/quantize.c               SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha*
ClampToQuantum   1257 magick/quantize.c               SetPixelRed(q,ClampToQuantum((MagickRealType) (alpha*
ClampToQuantum   1259 magick/quantize.c               SetPixelGreen(q,ClampToQuantum((MagickRealType) (alpha*
ClampToQuantum   1261 magick/quantize.c               SetPixelBlue(q,ClampToQuantum((MagickRealType) (alpha*
ClampToQuantum   2004 magick/quantum-export.c         pixel=ScaleQuantumToChar(ClampToQuantum(GetPixelLuma(image,p)));
ClampToQuantum   2007 magick/quantum-export.c         pixel=ScaleQuantumToChar(ClampToQuantum(GetPixelLuma(image,p)));
ClampToQuantum   2014 magick/quantum-export.c           pixel=ScaleQuantumToChar(ClampToQuantum(GetPixelLuma(image,p)));
ClampToQuantum   2028 magick/quantum-export.c         pixel=ScaleQuantumToChar(ClampToQuantum(GetPixelLuma(image,p)));
ClampToQuantum   2046 magick/quantum-export.c               ScaleQuantumToAny(ClampToQuantum(GetPixelLuma(image,p+2)),range) << 22 |
ClampToQuantum   2047 magick/quantum-export.c               ScaleQuantumToAny(ClampToQuantum(GetPixelLuma(image,p+1)),range) << 12 |
ClampToQuantum   2048 magick/quantum-export.c               ScaleQuantumToAny(ClampToQuantum(GetPixelLuma(image,p+0)),range) << 2);
ClampToQuantum   2057 magick/quantum-export.c                 pixel|=ScaleQuantumToAny(ClampToQuantum(GetPixelLuma(image,
ClampToQuantum   2060 magick/quantum-export.c                 pixel|=ScaleQuantumToAny(ClampToQuantum(GetPixelLuma(image,
ClampToQuantum   2068 magick/quantum-export.c         q=PopQuantumPixel(quantum_info,ScaleQuantumToAny(ClampToQuantum(
ClampToQuantum   2085 magick/quantum-export.c             pixel=ScaleQuantumToShort(ClampToQuantum(GetPixelLuma(image,p)));
ClampToQuantum   2094 magick/quantum-export.c         q=PopQuantumPixel(quantum_info,ScaleQuantumToAny(ClampToQuantum(
ClampToQuantum   2119 magick/quantum-export.c         pixel=ScaleQuantumToShort(ClampToQuantum(GetPixelLuma(image,p)));
ClampToQuantum   2147 magick/quantum-export.c         pixel=ScaleQuantumToLong(ClampToQuantum(GetPixelLuma(image,p)));
ClampToQuantum   2177 magick/quantum-export.c           ScaleQuantumToAny(ClampToQuantum(GetPixelLuma(image,p)),range),q);
ClampToQuantum   2267 magick/quantum-export.c         pixel=ScaleQuantumToChar(ClampToQuantum(GetPixelLuma(image,p)));
ClampToQuantum   2284 magick/quantum-export.c         pixel=ScaleQuantumToChar(ClampToQuantum(GetPixelLuma(image,p)));
ClampToQuantum   2313 magick/quantum-export.c         pixel=ScaleQuantumToShort(ClampToQuantum(GetPixelLuma(image,p)));
ClampToQuantum   2345 magick/quantum-export.c         pixel=ScaleQuantumToLong(ClampToQuantum(GetPixelLuma(image,p)));
ClampToQuantum   2379 magick/quantum-export.c           ScaleQuantumToAny(ClampToQuantum(GetPixelLuma(image,p)),range),q);
ClampToQuantum   3873 magick/quantum-export.c         SetPixelRed(q,ClampToQuantum(alpha*GetPixelRed(q)));
ClampToQuantum   3874 magick/quantum-export.c         SetPixelGreen(q,ClampToQuantum(alpha*GetPixelGreen(q)));
ClampToQuantum   3875 magick/quantum-export.c         SetPixelBlue(q,ClampToQuantum(alpha*GetPixelBlue(q)));
ClampToQuantum    291 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType)
ClampToQuantum    320 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum(pixel));
ClampToQuantum    345 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum(pixel));
ClampToQuantum    577 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum    580 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum    583 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum    616 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum    618 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum    620 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum    649 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum    651 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum    653 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum    793 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum    796 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum    799 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum    802 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum    837 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum    839 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum    841 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum    843 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum(pixel));
ClampToQuantum    874 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum    876 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum    878 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum    880 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum(pixel));
ClampToQuantum   1022 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   1025 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   1028 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   1031 magick/quantum-import.c             SetPixelOpacity(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   1066 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   1068 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum   1070 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum   1072 magick/quantum-import.c             SetPixelOpacity(q,ClampToQuantum(pixel));
ClampToQuantum   1103 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   1105 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum   1107 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum   1109 magick/quantum-import.c             SetPixelOpacity(q,ClampToQuantum(pixel));
ClampToQuantum   1178 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
ClampToQuantum   1205 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum(pixel));
ClampToQuantum   1230 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum(pixel));
ClampToQuantum   1291 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType)
ClampToQuantum   1320 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum   1345 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum   1514 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   1517 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   1520 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   1523 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
ClampToQuantum   1558 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   1560 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum   1562 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum   1564 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum(pixel));
ClampToQuantum   1595 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   1597 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum   1599 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum   1601 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum(pixel));
ClampToQuantum   1683 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   1686 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   1689 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   1692 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
ClampToQuantum   1695 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   1732 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   1734 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum   1736 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum   1738 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum(pixel));
ClampToQuantum   1740 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum(pixel));
ClampToQuantum   1773 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   1775 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum   1777 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum   1779 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum(pixel));
ClampToQuantum   1781 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum(pixel));
ClampToQuantum   1865 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   1868 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   1871 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   1874 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType)
ClampToQuantum   1877 magick/quantum-import.c             SetPixelOpacity(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   1914 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   1916 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum   1918 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum   1920 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum(pixel));
ClampToQuantum   1922 magick/quantum-import.c             SetPixelOpacity(q,ClampToQuantum(pixel));
ClampToQuantum   1955 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   1957 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum   1959 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum   1961 magick/quantum-import.c             SetPixelIndex(indexes+x,ClampToQuantum(pixel));
ClampToQuantum   1963 magick/quantum-import.c             SetPixelOpacity(q,ClampToQuantum(pixel));
ClampToQuantum   2263 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   2296 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   2325 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   2483 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   2488 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   2521 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   2525 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum(pixel));
ClampToQuantum   2554 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   2558 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum(pixel));
ClampToQuantum   2623 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType)
ClampToQuantum   2652 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum   2677 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum   2817 magick/quantum-import.c             SetPixelIndex(indexes+x,PushColormapIndex(image,ClampToQuantum(
ClampToQuantum   2851 magick/quantum-import.c               ClampToQuantum(pixel),&range_exception));
ClampToQuantum   2880 magick/quantum-import.c               ClampToQuantum(pixel),&range_exception));
ClampToQuantum   3023 magick/quantum-import.c               ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   3027 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   3061 magick/quantum-import.c               ClampToQuantum(pixel),&range_exception));
ClampToQuantum   3064 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum(pixel));
ClampToQuantum   3094 magick/quantum-import.c               ClampToQuantum(pixel),&range_exception));
ClampToQuantum   3097 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum(pixel));
ClampToQuantum   3162 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType)
ClampToQuantum   3191 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   3216 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   3448 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   3451 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   3454 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   3487 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   3489 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum   3491 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum   3520 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   3522 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum   3524 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum   3664 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   3667 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   3670 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   3673 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   3708 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   3710 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum   3712 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum   3714 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum(pixel));
ClampToQuantum   3745 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   3747 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum   3749 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum   3751 magick/quantum-import.c             SetPixelAlpha(q,ClampToQuantum(pixel));
ClampToQuantum   3893 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   3896 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   3899 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   3902 magick/quantum-import.c             SetPixelOpacity(q,ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum   3937 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   3939 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum   3941 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum   3943 magick/quantum-import.c             SetPixelOpacity(q,ClampToQuantum(pixel));
ClampToQuantum   3974 magick/quantum-import.c             SetPixelRed(q,ClampToQuantum(pixel));
ClampToQuantum   3976 magick/quantum-import.c             SetPixelGreen(q,ClampToQuantum(pixel));
ClampToQuantum   3978 magick/quantum-import.c             SetPixelBlue(q,ClampToQuantum(pixel));
ClampToQuantum   3980 magick/quantum-import.c             SetPixelOpacity(q,ClampToQuantum(pixel));
ClampToQuantum   4203 magick/quantum-import.c         SetPixelRed(q,ClampToQuantum(alpha*GetPixelRed(q)));
ClampToQuantum   4204 magick/quantum-import.c         SetPixelGreen(q,ClampToQuantum(alpha*GetPixelGreen(q)));
ClampToQuantum   4205 magick/quantum-import.c         SetPixelBlue(q,ClampToQuantum(alpha*GetPixelBlue(q)));
ClampToQuantum   4207 magick/quantum-import.c           SetPixelBlack(indexes+x,ClampToQuantum(alpha*GetPixelBlack(
ClampToQuantum     28 magick/quantum.h #define RoundToQuantum(quantum)  ClampToQuantum(quantum)
ClampToQuantum    681 magick/resample.c     pixel->opacity = (MagickRealType) ClampToQuantum(divisor_m*pixel->opacity);
ClampToQuantum    683 magick/resample.c   pixel->red   = (MagickRealType) ClampToQuantum(divisor_c*pixel->red);
ClampToQuantum    684 magick/resample.c   pixel->green = (MagickRealType) ClampToQuantum(divisor_c*pixel->green);
ClampToQuantum    685 magick/resample.c   pixel->blue  = (MagickRealType) ClampToQuantum(divisor_c*pixel->blue);
ClampToQuantum    687 magick/resample.c     pixel->index = (MagickRealType) ClampToQuantum(divisor_c*pixel->index);
ClampToQuantum   2578 magick/resize.c           SetPixelRed(q,ClampToQuantum(pixel.red));
ClampToQuantum   2579 magick/resize.c           SetPixelGreen(q,ClampToQuantum(pixel.green));
ClampToQuantum   2580 magick/resize.c           SetPixelBlue(q,ClampToQuantum(pixel.blue));
ClampToQuantum   2581 magick/resize.c           SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
ClampToQuantum   2592 magick/resize.c               SetPixelIndex(resize_indexes+y,ClampToQuantum(pixel.index));
ClampToQuantum   2613 magick/resize.c           SetPixelRed(q,ClampToQuantum(gamma*pixel.red));
ClampToQuantum   2614 magick/resize.c           SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
ClampToQuantum   2615 magick/resize.c           SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue));
ClampToQuantum   2616 magick/resize.c           SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
ClampToQuantum   2627 magick/resize.c               SetPixelIndex(resize_indexes+y,ClampToQuantum(gamma*pixel.index));
ClampToQuantum   2824 magick/resize.c           SetPixelRed(q,ClampToQuantum(pixel.red));
ClampToQuantum   2825 magick/resize.c           SetPixelGreen(q,ClampToQuantum(pixel.green));
ClampToQuantum   2826 magick/resize.c           SetPixelBlue(q,ClampToQuantum(pixel.blue));
ClampToQuantum   2827 magick/resize.c           SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
ClampToQuantum   2838 magick/resize.c               SetPixelIndex(resize_indexes+x,ClampToQuantum(pixel.index));
ClampToQuantum   2859 magick/resize.c           SetPixelRed(q,ClampToQuantum(gamma*pixel.red));
ClampToQuantum   2860 magick/resize.c           SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
ClampToQuantum   2861 magick/resize.c           SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue));
ClampToQuantum   2862 magick/resize.c           SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
ClampToQuantum   2873 magick/resize.c               SetPixelIndex(resize_indexes+x,ClampToQuantum(gamma*pixel.index));
ClampToQuantum   3523 magick/resize.c           SetPixelRed(q,ClampToQuantum(alpha*s->red));
ClampToQuantum   3524 magick/resize.c           SetPixelGreen(q,ClampToQuantum(alpha*s->green));
ClampToQuantum   3525 magick/resize.c           SetPixelBlue(q,ClampToQuantum(alpha*s->blue));
ClampToQuantum   3527 magick/resize.c             SetPixelOpacity(q,ClampToQuantum(s->opacity));
ClampToQuantum   3529 magick/resize.c             SetPixelIndex(scale_indexes+x,ClampToQuantum(alpha*s->index));
ClampToQuantum   3622 magick/resize.c         SetPixelRed(q,ClampToQuantum(alpha*t->red));
ClampToQuantum   3623 magick/resize.c         SetPixelGreen(q,ClampToQuantum(alpha*t->green));
ClampToQuantum   3624 magick/resize.c         SetPixelBlue(q,ClampToQuantum(alpha*t->blue));
ClampToQuantum   3626 magick/resize.c           SetPixelOpacity(q,ClampToQuantum(t->opacity));
ClampToQuantum   3628 magick/resize.c           SetPixelIndex(scale_indexes+x,ClampToQuantum(alpha*t->index));
ClampToQuantum    556 magick/shear.c   image->background_color.red=ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum    558 magick/shear.c   image->background_color.green=ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum    560 magick/shear.c   image->background_color.blue=ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum    562 magick/shear.c   image->background_color.opacity=ClampToQuantum((MagickRealType) QuantumRange*
ClampToQuantum    573 magick/statistic.c           SetPixelRed(q,ClampToQuantum(evaluate_pixel[i/2].red));
ClampToQuantum    574 magick/statistic.c           SetPixelGreen(q,ClampToQuantum(evaluate_pixel[i/2].green));
ClampToQuantum    575 magick/statistic.c           SetPixelBlue(q,ClampToQuantum(evaluate_pixel[i/2].blue));
ClampToQuantum    576 magick/statistic.c           SetPixelAlpha(q,ClampToQuantum(evaluate_pixel[i/2].opacity));
ClampToQuantum    578 magick/statistic.c             SetPixelIndex(evaluate_indexes+i,ClampToQuantum(
ClampToQuantum    723 magick/statistic.c           SetPixelRed(q,ClampToQuantum(evaluate_pixel[x].red));
ClampToQuantum    724 magick/statistic.c           SetPixelGreen(q,ClampToQuantum(evaluate_pixel[x].green));
ClampToQuantum    725 magick/statistic.c           SetPixelBlue(q,ClampToQuantum(evaluate_pixel[x].blue));
ClampToQuantum    726 magick/statistic.c           SetPixelAlpha(q,ClampToQuantum(evaluate_pixel[x].opacity));
ClampToQuantum    728 magick/statistic.c             SetPixelIndex(evaluate_indexes+x,ClampToQuantum(
ClampToQuantum    834 magick/statistic.c           SetPixelRed(q,ClampToQuantum(result));
ClampToQuantum    842 magick/statistic.c           SetPixelGreen(q,ClampToQuantum(result));
ClampToQuantum    850 magick/statistic.c           SetPixelBlue(q,ClampToQuantum(result));
ClampToQuantum    860 magick/statistic.c               SetPixelOpacity(q,ClampToQuantum(result));
ClampToQuantum    868 magick/statistic.c               SetPixelAlpha(q,ClampToQuantum(result));
ClampToQuantum    877 magick/statistic.c           SetPixelIndex(indexes+x,ClampToQuantum(result));
ClampToQuantum   1020 magick/statistic.c   return(ClampToQuantum(result));
ClampToQuantum   2800 magick/statistic.c       SetPixelRed(q,ClampToQuantum(QuantumRange*polynomial_pixel[x].red));
ClampToQuantum   2801 magick/statistic.c       SetPixelGreen(q,ClampToQuantum(QuantumRange*polynomial_pixel[x].green));
ClampToQuantum   2802 magick/statistic.c       SetPixelBlue(q,ClampToQuantum(QuantumRange*polynomial_pixel[x].blue));
ClampToQuantum   2804 magick/statistic.c         SetPixelOpacity(q,ClampToQuantum(QuantumRange-QuantumRange*
ClampToQuantum   2807 magick/statistic.c         SetPixelAlpha(q,ClampToQuantum(QuantumRange-QuantumRange*
ClampToQuantum   2810 magick/statistic.c         SetPixelIndex(polynomial_indexes+x,ClampToQuantum(QuantumRange*
ClampToQuantum   3688 magick/statistic.c         SetPixelRed(q,ClampToQuantum(pixel.red));
ClampToQuantum   3690 magick/statistic.c         SetPixelGreen(q,ClampToQuantum(pixel.green));
ClampToQuantum   3692 magick/statistic.c         SetPixelBlue(q,ClampToQuantum(pixel.blue));
ClampToQuantum   3694 magick/statistic.c         SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
ClampToQuantum   3697 magick/statistic.c         SetPixelIndex(statistic_indexes+x,ClampToQuantum(pixel.index));
ClampToQuantum   1455 magick/stream.c             *q++=ScaleQuantumToChar(ClampToQuantum(GetPixelIntensity(image,p)));
ClampToQuantum   1551 magick/stream.c               *q=ScaleQuantumToChar(ClampToQuantum(GetPixelIntensity(image,p)));
ClampToQuantum   2007 magick/stream.c             *q++=(unsigned int) ScaleQuantumToLong(ClampToQuantum(
ClampToQuantum   2107 magick/stream.c               *q=(unsigned int) ScaleQuantumToLong(ClampToQuantum(
ClampToQuantum   2177 magick/stream.c             *q++=ScaleQuantumToLong(ClampToQuantum(GetPixelIntensity(image,p)));
ClampToQuantum   2273 magick/stream.c               *q=ScaleQuantumToLong(ClampToQuantum(GetPixelIntensity(image,p)));
ClampToQuantum   2342 magick/stream.c             *q++=ClampToQuantum(GetPixelIntensity(image,p));
ClampToQuantum   2438 magick/stream.c               *q=ClampToQuantum(GetPixelIntensity(image,p));
ClampToQuantum   2507 magick/stream.c             *q++=ScaleQuantumToShort(ClampToQuantum(GetPixelIntensity(image,
ClampToQuantum   2604 magick/stream.c               *q=ScaleQuantumToShort(ClampToQuantum(GetPixelIntensity(image,
ClampToQuantum   1609 magick/threshold.c           SetPixelRed(q,ClampToQuantum((MagickRealType)
ClampToQuantum   1616 magick/threshold.c           SetPixelGreen(q,ClampToQuantum((MagickRealType)
ClampToQuantum   1623 magick/threshold.c           SetPixelBlue(q,ClampToQuantum((MagickRealType)
ClampToQuantum   1630 magick/threshold.c           SetPixelOpacity(q,ClampToQuantum((MagickRealType)
ClampToQuantum   1638 magick/threshold.c           SetPixelIndex(indexes+x,ClampToQuantum((MagickRealType) ((l+
ClampToQuantum    465 magick/transform.c         SetPixelRed(q,ClampToQuantum(QuantumRange-GetPixelIntensity(images,p)));
ClampToQuantum    497 magick/transform.c         q->green=ClampToQuantum(QuantumRange-GetPixelIntensity(images,p));
ClampToQuantum    529 magick/transform.c         q->blue=ClampToQuantum(QuantumRange-GetPixelIntensity(images,p));
ClampToQuantum    565 magick/transform.c         SetPixelIndex(indexes+x,ClampToQuantum(QuantumRange-
ClampToQuantum    567 magick/vision.c         component_image->colormap[i].red=ClampToQuantum(object[i].color.red);
ClampToQuantum    568 magick/vision.c         component_image->colormap[i].green=ClampToQuantum(
ClampToQuantum    570 magick/vision.c         component_image->colormap[i].blue=ClampToQuantum(object[i].color.blue);
ClampToQuantum    571 magick/vision.c         component_image->colormap[i].opacity=ClampToQuantum(
ClampToQuantum    107 magick/xwindow.c #define XBlueGamma(color) ClampToQuantum(blue_gamma == 1.0 ? (double) \
ClampToQuantum    117 magick/xwindow.c #define XGreenGamma(color) ClampToQuantum(green_gamma == 1.0 ? (double) \
ClampToQuantum    120 magick/xwindow.c #define XRedGamma(color) ClampToQuantum(red_gamma == 1.0 ? (double) \
ClampToQuantum   2170 magick/xwindow.c       color.red=ClampToQuantum((MagickRealType) (red_map[i][j][(int)
ClampToQuantum   2172 magick/xwindow.c       color.green=ClampToQuantum((MagickRealType) (green_map[i][j][(int)
ClampToQuantum   2174 magick/xwindow.c       color.blue=ClampToQuantum((MagickRealType) (blue_map[i][j][(int)
ClampToQuantum    190 tests/validate.c   *red=ClampToQuantum(EncodePixelGamma(QuantumRange*r));
ClampToQuantum    191 tests/validate.c   *green=ClampToQuantum(EncodePixelGamma(QuantumRange*g));
ClampToQuantum    192 tests/validate.c   *blue=ClampToQuantum(EncodePixelGamma(QuantumRange*b));
ClampToQuantum    224 tests/validate.c   *red=ClampToQuantum(QuantumRange*(0.99999999999914679361*Y-
ClampToQuantum    226 tests/validate.c   *green=ClampToQuantum(QuantumRange*(0.99999975910502514331*Y-
ClampToQuantum    228 tests/validate.c   *blue=ClampToQuantum(QuantumRange*(1.00000124040004623180*Y+
ClampToQuantum    345 tests/validate.c   *red=ClampToQuantum(QuantumRange*(Y+9.2303716147657e-05*(Db-0.5)-
ClampToQuantum    347 tests/validate.c   *green=ClampToQuantum(QuantumRange*(Y-0.12913289889050927*(Db-0.5)+
ClampToQuantum    349 tests/validate.c   *blue=ClampToQuantum(QuantumRange*(Y+0.66467905997895482*(Db-0.5)-
ClampToQuantum    364 tests/validate.c   *red=ClampToQuantum(QuantumRange*(Y+0.9562957197589482261*(I-0.5)+
ClampToQuantum    366 tests/validate.c   *green=ClampToQuantum(QuantumRange*(Y-0.2721220993185104464*(I-0.5)-
ClampToQuantum    368 tests/validate.c   *blue=ClampToQuantum(QuantumRange*(Y-1.1069890167364901945*(I-0.5)+
ClampToQuantum    383 tests/validate.c   *red=ClampToQuantum(QuantumRange*(Y-3.945707070708279e-05*(U-0.5)+
ClampToQuantum    385 tests/validate.c   *green=ClampToQuantum(QuantumRange*(Y-0.3946101641414141437*(U-0.5)-
ClampToQuantum    387 tests/validate.c   *blue=ClampToQuantum(QuantumRange*(Y+2.0319996843434342537*(U-0.5)-
ClampToQuantum   1665 wand/deprecate.c   status=MatteFloodfillImage(wand->images,target,ClampToQuantum(
ClampToQuantum   4776 wand/drawing-wand.c   opacity=ClampToQuantum((double) QuantumRange*(1.0-fill_opacity));
ClampToQuantum   4862 wand/drawing-wand.c   quantum_opacity=ClampToQuantum((double) QuantumRange*(1.0-opacity));
ClampToQuantum   5750 wand/drawing-wand.c   opacity=ClampToQuantum((double) QuantumRange*(1.0-stroke_opacity));
ClampToQuantum   6280 wand/drawing-wand.c         CurrentContext->fill.opacity=ClampToQuantum((MagickRealType)
ClampToQuantum   6444 wand/drawing-wand.c         CurrentContext->stroke.opacity=ClampToQuantum((MagickRealType)
ClampToQuantum   10826 wand/magick-image.c   status=SetImageOpacity(wand->images,ClampToQuantum((MagickRealType)
ClampToQuantum   12717 wand/magick-image.c   status=TransparentPaintImage(wand->images,&target_pixel,ClampToQuantum(
ClampToQuantum   1098 wand/mogrify.c                   SetPixelOpacity(q,ClampToQuantum(GetPixelIntensity(mask_image,
ClampToQuantum    551 wand/pixel-wand.c   return(QuantumRange-ClampToQuantum(wand->pixel.opacity));
ClampToQuantum    613 wand/pixel-wand.c   return(ClampToQuantum(wand->pixel.index));
ClampToQuantum    675 wand/pixel-wand.c   return(ClampToQuantum(wand->pixel.blue));
ClampToQuantum    853 wand/pixel-wand.c   return(ClampToQuantum(wand->pixel.red));
ClampToQuantum   1034 wand/pixel-wand.c   return(ClampToQuantum(wand->pixel.green));
ClampToQuantum   1070 wand/pixel-wand.c   ConvertRGBToHSL(ClampToQuantum(wand->pixel.red),ClampToQuantum(
ClampToQuantum   1071 wand/pixel-wand.c     wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation,
ClampToQuantum   1165 wand/pixel-wand.c   return(ClampToQuantum(wand->pixel.green));
ClampToQuantum   1262 wand/pixel-wand.c   return(ClampToQuantum(wand->pixel.opacity));
ClampToQuantum   1296 wand/pixel-wand.c   color->opacity=ClampToQuantum(wand->pixel.opacity);
ClampToQuantum   1299 wand/pixel-wand.c       color->red=ClampToQuantum((MagickRealType) QuantumRange-
ClampToQuantum   1301 wand/pixel-wand.c       color->green=ClampToQuantum((MagickRealType) QuantumRange-
ClampToQuantum   1304 wand/pixel-wand.c       color->blue=ClampToQuantum((MagickRealType) QuantumRange-
ClampToQuantum   1308 wand/pixel-wand.c   color->red=ClampToQuantum(wand->pixel.red);
ClampToQuantum   1309 wand/pixel-wand.c   color->green=ClampToQuantum(wand->pixel.green);
ClampToQuantum   1310 wand/pixel-wand.c   color->blue=ClampToQuantum(wand->pixel.blue);
ClampToQuantum   1372 wand/pixel-wand.c   return(ClampToQuantum(wand->pixel.red));
ClampToQuantum   1434 wand/pixel-wand.c   return(ClampToQuantum(wand->pixel.blue));
ClampToQuantum   1469 wand/pixel-wand.c     ClampToQuantum((MagickRealType) QuantumRange*alpha));
ClampToQuantum   1536 wand/pixel-wand.c   wand->pixel.index=(MagickRealType) ClampToQuantum((MagickRealType)
ClampToQuantum   1603 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType)
ClampToQuantum   1780 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType)
ClampToQuantum   1880 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType)
ClampToQuantum   2024 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType)
ClampToQuantum   2128 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) ClampToQuantum((MagickRealType)
ClampToQuantum   2234 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType)
ClampToQuantum   2301 wand/pixel-wand.c   wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType)