RoundToUnity      360 magick/accelerate-private.h       inline float RoundToUnity(const float value)
RoundToUnity     1208 magick/accelerate-private.h       gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity     1236 magick/accelerate-private.h       gamma=RoundToUnity(Sa+Da);  /* 'Plus' blending -- not 'Over' blending */
RoundToUnity       67 magick/composite-private.h     RoundToUnity(gamma))));
RoundToUnity       76 magick/composite-private.h   SetPixelOpacity(composite,QuantumRange*(1.0-RoundToUnity(gamma)));
RoundToUnity      102 magick/composite-private.h   composite->opacity=(MagickRealType) (QuantumRange*(1.0-RoundToUnity(gamma)));
RoundToUnity      125 magick/composite-private.h   gamma=RoundToUnity(Sa+Da);  /* 'Plus' blending -- not 'Over' blending */
RoundToUnity      126 magick/composite-private.h   composite->opacity=(MagickRealType) QuantumRange*(1.0-RoundToUnity(gamma));
RoundToUnity      278 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity      340 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity      453 magick/composite.c     gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity      509 magick/composite.c     gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity      558 magick/composite.c     gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity      607 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity      640 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity      887 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity      920 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity      963 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity     1018 magick/composite.c     gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity     1115 magick/composite.c     gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity     1166 magick/composite.c     gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity     1218 magick/composite.c     gamma = RoundToUnity(Sa+Da-Sa*Da);
RoundToUnity     1260 magick/composite.c     gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity     1344 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity     1384 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity     1421 magick/composite.c     gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity     1497 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
RoundToUnity     1570 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */