ThreadResource    925 Magick++/lib/Magick++/Include.h   using MagickCore::ThreadResource;
ThreadResource     55 Magick++/lib/ResourceLimits.cpp   (void) SetMagickResourceLimit(ThreadResource,limit_);
ThreadResource     60 Magick++/lib/ResourceLimits.cpp   return GetMagickResourceLimit(ThreadResource);
ThreadResource    318 magick/attribute.c   number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource    172 magick/cache-view.c   if (GetMagickResourceLimit(ThreadResource) > cache_view->number_threads)
ThreadResource    173 magick/cache-view.c     cache_view->number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource    200 magick/cache.c   if (GetMagickResourceLimit(ThreadResource) > cache_info->number_threads)
ThreadResource    201 magick/cache.c     cache_info->number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource    647 magick/cache.c     (16*GetMagickResourceLimit(ThreadResource))) ? 1 : \
ThreadResource    648 magick/cache.c     GetMagickResourceLimit(ThreadResource) < MaxCacheThreads ? \
ThreadResource    649 magick/cache.c     GetMagickResourceLimit(ThreadResource) : MaxCacheThreads)
ThreadResource   3619 magick/draw.c    for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource   3641 magick/draw.c    number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource   3647 magick/draw.c      GetMagickResourceLimit(ThreadResource)*sizeof(*polygon_info));
ThreadResource   3030 magick/fx.c      for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource   3055 magick/fx.c      number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource    740 magick/image-view.c   image_view->number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource    794 magick/image-view.c   image_view->number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource    996 magick/image-view.c   if (number_threads > (size_t) GetMagickResourceLimit(ThreadResource))
ThreadResource    997 magick/image-view.c     image_view->number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource   1581 magick/option.c     { "Thread", ThreadResource, UndefinedOptionFlag, MagickFalse },
ThreadResource    684 magick/paint.c   for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource    700 magick/paint.c   number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource    338 magick/profile.c   for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource    357 magick/profile.c   number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource    379 magick/profile.c   for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource    400 magick/profile.c   number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource   1387 magick/quantize.c   for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource   1405 magick/quantize.c   number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource    165 magick/quantum.c   quantum_info->number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource     34 magick/random-private.h   for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource     51 magick/random-private.h   number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource     34 magick/resample-private.h   for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource     54 magick/resample-private.h   number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource   2380 magick/resize.c   for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource   2399 magick/resize.c   number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource    271 magick/resource.c     case ThreadResource:
ThreadResource    633 magick/resource.c     case ThreadResource:
ThreadResource    723 magick/resource.c     case ThreadResource:
ThreadResource    975 magick/resource.c     case ThreadResource:
ThreadResource   1189 magick/resource.c   (void) SetMagickResourceLimit(ThreadResource,GetOpenMPMaximumThreads());
ThreadResource   1193 magick/resource.c       (void) SetMagickResourceLimit(ThreadResource,StringToSizeType(limit,
ThreadResource   1343 magick/resource.c     case ThreadResource:
ThreadResource    145 magick/statistic.c   for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource    166 magick/statistic.c   number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource   2926 magick/statistic.c   for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource   2971 magick/statistic.c   number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource     34 magick/thread-private.h     (((chunk) > (32*GetMagickResourceLimit(ThreadResource))) && \
ThreadResource     37 magick/thread-private.h       GetMagickResourceLimit(ThreadResource) : \
ThreadResource     38 magick/thread-private.h       GetMagickResourceLimit(ThreadResource) < 2 ? 1 : 2)
ThreadResource   1078 wand/wand-view.c   if (number_threads > (size_t) GetMagickResourceLimit(ThreadResource))