attenuate         148 Magick++/lib/Magick++/Image.h     void attenuate(const double attenuate_);
attenuate          66 magick/accelerate-private.h   OPENCL_DEFINE(SigmaUniform, (attenuate*0.015625f))
attenuate          67 magick/accelerate-private.h   OPENCL_DEFINE(SigmaGaussian, (attenuate*0.015625f))
attenuate          68 magick/accelerate-private.h   OPENCL_DEFINE(SigmaImpulse, (attenuate*0.1f))
attenuate          69 magick/accelerate-private.h   OPENCL_DEFINE(SigmaLaplacian, (attenuate*0.0390625f))
attenuate          70 magick/accelerate-private.h   OPENCL_DEFINE(SigmaMultiplicativeGaussian, (attenuate*0.5f))
attenuate          71 magick/accelerate-private.h   OPENCL_DEFINE(SigmaPoisson, (attenuate*12.5f))
attenuate          72 magick/accelerate-private.h   OPENCL_DEFINE(SigmaRandom, (attenuate))
attenuate          73 magick/accelerate-private.h   OPENCL_DEFINE(TauGaussian, (attenuate*0.078125f))
attenuate         630 magick/accelerate-private.h   float mwcGenerateDifferentialNoise(mwc64x_state_t* r, CLQuantum pixel, NoiseType noise_type, float attenuate) {
attenuate         732 magick/accelerate-private.h                     ,const NoiseType noise_type, const float attenuate
attenuate         754 magick/accelerate-private.h 			  setRed(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getRed(p),noise_type,attenuate)));
attenuate         758 magick/accelerate-private.h 			  setGreen(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getGreen(p),noise_type,attenuate)));
attenuate         762 magick/accelerate-private.h 			  setBlue(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getBlue(p),noise_type,attenuate)));
attenuate         766 magick/accelerate-private.h 			  setOpacity(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getOpacity(p),noise_type,attenuate)));
attenuate         280 magick/accelerate.c     attenuate;
attenuate         421 magick/accelerate.c   attenuate=1.0;
attenuate         424 magick/accelerate.c     attenuate=StringToDouble(option,(char **) NULL);
attenuate         461 magick/accelerate.c   attenuate=1.0f;
attenuate         464 magick/accelerate.c     attenuate=(float)StringToDouble(option,(char **) NULL);
attenuate         465 magick/accelerate.c   clEnv->library->clSetKernelArg(addNoiseKernel,k++,sizeof(float),(void *)&attenuate);
attenuate         285 magick/fx.c        attenuate;
attenuate         331 magick/fx.c      attenuate=1.0;
attenuate         334 magick/fx.c        attenuate=StringToDouble(option,(char **) NULL);
attenuate         384 magick/fx.c              GetPixelRed(p),noise_type,attenuate)));
attenuate         394 magick/fx.c                  random_info[id],GetPixelGreen(p),noise_type,attenuate)));
attenuate         397 magick/fx.c                  random_info[id],GetPixelBlue(p),noise_type,attenuate)));
attenuate         401 magick/fx.c              random_info[id],GetPixelOpacity(p),noise_type,attenuate)));
attenuate         406 magick/fx.c              indexes+x),noise_type,attenuate)));
attenuate        3708 magick/fx.c      RandomInfo *random_info,const SegmentInfo *segment,size_t attenuate,
attenuate        3742 magick/fx.c          attenuate++;
attenuate        3749 magick/fx.c            &local_info,attenuate,depth);
attenuate        3754 magick/fx.c            &local_info,attenuate,depth);
attenuate        3759 magick/fx.c            &local_info,attenuate,depth);
attenuate        3764 magick/fx.c            &local_info,attenuate,depth);
attenuate        3778 magick/fx.c      plasma=(double) QuantumRange/(2.0*attenuate);
attenuate        3911 magick/fx.c      const SegmentInfo *segment,size_t attenuate,size_t depth)
attenuate        3937 magick/fx.c        attenuate,depth);
attenuate        1488 magick/gem.c     const Quantum pixel,const NoiseType noise_type,const MagickRealType attenuate)
attenuate        1490 magick/gem.c   #define SigmaUniform  (attenuate*0.015625)
attenuate        1491 magick/gem.c   #define SigmaGaussian  (attenuate*0.015625)
attenuate        1492 magick/gem.c   #define SigmaImpulse  (attenuate*0.1)
attenuate        1493 magick/gem.c   #define SigmaLaplacian (attenuate*0.0390625)
attenuate        1494 magick/gem.c   #define SigmaMultiplicativeGaussian  (attenuate*0.5)
attenuate        1495 magick/gem.c   #define SigmaPoisson  (attenuate*12.5)
attenuate        1496 magick/gem.c   #define SigmaRandom  (attenuate)
attenuate        1497 magick/gem.c   #define TauGaussian  (attenuate*0.078125)