shade             395 Magick++/demo/demo.cpp       example.shade( 30, 30, false );
shade             202 Magick++/lib/Magick++/Color.h     void shade(double shade_);
shade             203 Magick++/lib/Magick++/Color.h     double shade(void) const;
shade            1374 Magick++/lib/Magick++/Image.h     void shade(const double azimuth_=30,const double elevation_=30,
shade             988 Magick++/lib/STL.cpp   image_.shade( _azimuth, _elevation, _colorShading );
shade             122 Magick++/tests/color.cpp           if ( gray.shade() < value - max_error || gray.shade() > value + max_error )
shade             127 Magick++/tests/color.cpp                    << gray.shade()
shade            4087 magick/effect.c       shade;
shade            4141 magick/effect.c         shade=light.z;
shade            4144 magick/effect.c           shade=0.0;
shade            4151 magick/effect.c                 shade=distance/sqrt((double) normal_distance);
shade            4156 magick/effect.c           SetPixelRed(q,shade);
shade            4157 magick/effect.c           SetPixelGreen(q,shade);
shade            4158 magick/effect.c           SetPixelBlue(q,shade);
shade            4162 magick/effect.c           SetPixelRed(q,ClampToQuantum(QuantumScale*shade*GetPixelRed(s1)));
shade            4163 magick/effect.c           SetPixelGreen(q,ClampToQuantum(QuantumScale*shade*GetPixelGreen(s1)));
shade            4164 magick/effect.c           SetPixelBlue(q,ClampToQuantum(QuantumScale*shade*GetPixelBlue(s1)));