shear             413 Magick++/demo/demo.cpp       example.shear( 45, 45 );
shear            1393 Magick++/lib/Magick++/Image.h     void shear(const double xShearAngle_,const double yShearAngle_);
shear            1036 Magick++/lib/STL.cpp   image_.shear( _xShearAngle, _yShearAngle );
shear            2823 magick/distort.c     shear;
shear            2843 magick/distort.c   shear.x=(-tan((double) DegreesToRadians(angle)/2.0));
shear            2844 magick/distort.c   shear.y=sin((double) DegreesToRadians(angle));
shear            2845 magick/distort.c   if ((fabs(shear.x) < MagickEpsilon) && (fabs(shear.y) < MagickEpsilon))
shear            1591 magick/shear.c     shear;
shear            1613 magick/shear.c   shear.x=(-tan(DegreesToRadians(fmod(x_shear,360.0))));
shear            1614 magick/shear.c   shear.y=tan(DegreesToRadians(fmod(y_shear,360.0)));
shear            1615 magick/shear.c   if ((shear.x == 0.0) && (shear.y == 0.0))
shear            1628 magick/shear.c   bounds.width=image->columns+(ssize_t) floor(fabs(shear.x)*image->rows+0.5);
shear            1629 magick/shear.c   bounds.x=(ssize_t) ceil((double) image->columns+((fabs(shear.x)*image->rows)-
shear            1631 magick/shear.c   bounds.y=(ssize_t) ceil((double) image->rows+((fabs(shear.y)*bounds.width)-
shear            1649 magick/shear.c   status=XShearImage(shear_image,shear.x,image->columns,image->rows,bounds.x,
shear            1656 magick/shear.c   status=YShearImage(shear_image,shear.y,bounds.width,image->rows,(ssize_t)
shear            1663 magick/shear.c   status=CropToFitImage(&shear_image,shear.x,shear.y,(MagickRealType)
shear            1727 magick/shear.c     shear;
shear            1760 magick/shear.c   shear.x=(-tan((double) DegreesToRadians(angle)/2.0));
shear            1761 magick/shear.c   shear.y=sin((double) DegreesToRadians(angle));
shear            1762 magick/shear.c   if ((shear.x == 0.0) && (shear.y == 0.0))
shear            1777 magick/shear.c   bounds.width=(size_t) floor(fabs((double) height*shear.x)+width+0.5);
shear            1778 magick/shear.c   bounds.height=(size_t) floor(fabs((double) bounds.width*shear.y)+height+0.5);
shear            1779 magick/shear.c   shear_width=(size_t) floor(fabs((double) bounds.height*shear.x)+
shear            1798 magick/shear.c   status=XShearImage(rotate_image,shear.x,width,height,bounds.x,(ssize_t)
shear            1805 magick/shear.c   status=YShearImage(rotate_image,shear.y,bounds.width,height,(ssize_t)
shear            1812 magick/shear.c   status=XShearImage(rotate_image,shear.x,bounds.width,bounds.height,(ssize_t)
shear            1820 magick/shear.c   status=CropToFitImage(&rotate_image,shear.x,shear.y,(MagickRealType) width,