EscapeState       433 magick/display.c             state|=EscapeState;
EscapeState       479 magick/display.c             state|=EscapeState;
EscapeState       525 magick/display.c   if (state & EscapeState)
EscapeState      1281 magick/display.c             state|=EscapeState;
EscapeState      1335 magick/display.c             state|=EscapeState;
EscapeState      1382 magick/display.c   if (state & EscapeState)
EscapeState      1855 magick/display.c             state|=EscapeState;
EscapeState      2435 magick/display.c             state|=EscapeState;
EscapeState      2520 magick/display.c             state|=EscapeState;
EscapeState      2579 magick/display.c   if (state & EscapeState)
EscapeState      3048 magick/display.c             state|=EscapeState;
EscapeState      3095 magick/display.c             state|=EscapeState;
EscapeState      3161 magick/display.c   if (state & EscapeState)
EscapeState      3296 magick/display.c           state|=EscapeState;
EscapeState      3356 magick/display.c                 state|=EscapeState;
EscapeState      3452 magick/display.c               state|=EscapeState;
EscapeState      3531 magick/display.c   if (state & EscapeState)
EscapeState      4040 magick/display.c               state|=EscapeState;
EscapeState      4090 magick/display.c               state|=EscapeState;
EscapeState      4134 magick/display.c     if (state & EscapeState)
EscapeState      7739 magick/display.c             state|=EscapeState;
EscapeState      8556 magick/display.c             state|=EscapeState;
EscapeState      8650 magick/display.c             state|=EscapeState;
EscapeState      8709 magick/display.c   if (state & EscapeState)
EscapeState      9181 magick/display.c             state|=EscapeState;
EscapeState      9231 magick/display.c             state|=EscapeState;
EscapeState      9278 magick/display.c   if (state & EscapeState)
EscapeState      9413 magick/display.c           state|=EscapeState;
EscapeState      9532 magick/display.c               state|=EscapeState;
EscapeState      9635 magick/display.c               state|=EscapeState;
EscapeState      9700 magick/display.c   if (state & EscapeState)
EscapeState      9935 magick/display.c                 state|=EscapeState;
EscapeState      9991 magick/display.c                 state|=EscapeState;
EscapeState      10029 magick/display.c       if (state & EscapeState)