ExitState         211 magick/animate.c       *state|=ExitState;
ExitState        1934 magick/animate.c                 state|=ExitState;
ExitState        2004 magick/animate.c                 state|=ExitState;
ExitState        2061 magick/animate.c               state|=ExitState;
ExitState        2082 magick/animate.c             state|=ExitState;
ExitState        2158 magick/animate.c             state|=ExitState;
ExitState        2325 magick/animate.c                   state|=ExitState;
ExitState        2412 magick/animate.c           state|=ExitState;
ExitState        2486 magick/animate.c   while (!(state & ExitState));
ExitState        6260 magick/command.c   for (i=1; ((i <= argc) && !(state & ExitState)); i++)
ExitState        6338 magick/command.c                 while ((nexus != (Image *) NULL) && (!(state & ExitState)))
ExitState        6367 magick/command.c               } while (!(state & ExitState));
ExitState        6401 magick/command.c           } while ((next != (Image *) NULL) && !(state & ExitState));
ExitState        6422 magick/command.c           if (state & ExitState)
ExitState         434 magick/display.c             state|=ExitState;
ExitState         455 magick/display.c         state|=ExitState;
ExitState         480 magick/display.c             state|=ExitState;
ExitState         521 magick/display.c   } while (!(state & ExitState));
ExitState         634 magick/display.c             state|=ExitState;
ExitState         783 magick/display.c             state|=ExitState;
ExitState         946 magick/display.c   } while (!(state & ExitState));
ExitState        1282 magick/display.c             state|=ExitState;
ExitState        1305 magick/display.c         state|=ExitState;
ExitState        1336 magick/display.c             state|=ExitState;
ExitState        1378 magick/display.c   } while (!(state & ExitState));
ExitState        1434 magick/display.c         state|=ExitState;
ExitState        1490 magick/display.c   } while (!(state & ExitState));
ExitState        1856 magick/display.c             state|=ExitState;
ExitState        1931 magick/display.c             state|=ExitState;
ExitState        2124 magick/display.c   } while (!(state & ExitState));
ExitState        2436 magick/display.c             state|=ExitState;
ExitState        2483 magick/display.c             state|=ExitState;
ExitState        2521 magick/display.c             state|=ExitState;
ExitState        2573 magick/display.c   } while (!(state & ExitState));
ExitState        3049 magick/display.c             state|=ExitState;
ExitState        3071 magick/display.c         state|=ExitState;
ExitState        3096 magick/display.c             state|=ExitState;
ExitState        3158 magick/display.c   } while (!(state & ExitState));
ExitState        3225 magick/display.c           state|=ExitState;
ExitState        3245 magick/display.c           (state & ExitState))
ExitState        3275 magick/display.c     } while (!(state & ExitState));
ExitState        3297 magick/display.c           state|=ExitState;
ExitState        3319 magick/display.c                 state|=ExitState;
ExitState        3357 magick/display.c                 state|=ExitState;
ExitState        3455 magick/display.c               state|=ExitState;
ExitState        3527 magick/display.c     } while (!(state & ExitState));
ExitState        3528 magick/display.c   } while (!(state & ExitState));
ExitState        4041 magick/display.c               state|=ExitState;
ExitState        4063 magick/display.c           state|=ExitState;
ExitState        4091 magick/display.c               state|=ExitState;
ExitState        4130 magick/display.c     } while (!(state & ExitState));
ExitState        4332 magick/display.c               state|=ExitState;
ExitState        4397 magick/display.c           (state & ExitState))
ExitState        4424 magick/display.c     } while (!(state & ExitState));
ExitState        7219 magick/display.c         state|=ExitState;
ExitState        7246 magick/display.c   } while (!(state & ExitState));
ExitState        7740 magick/display.c             state|=ExitState;
ExitState        7820 magick/display.c             state|=ExitState;
ExitState        7983 magick/display.c   } while (!(state & ExitState));
ExitState        8287 magick/display.c         state|=UpdateConfigurationState | ExitState;
ExitState        8348 magick/display.c     if (!(state & ExitState))
ExitState        8350 magick/display.c   } while (!(state & ExitState));
ExitState        8557 magick/display.c             state|=ExitState;
ExitState        8613 magick/display.c             state|=ExitState;
ExitState        8651 magick/display.c             state|=ExitState;
ExitState        8703 magick/display.c   } while (!(state & ExitState));
ExitState        9182 magick/display.c             state|=ExitState;
ExitState        9204 magick/display.c         state|=ExitState;
ExitState        9232 magick/display.c             state|=ExitState;
ExitState        9275 magick/display.c   } while (!(state & ExitState));
ExitState        9342 magick/display.c           state|=ExitState;
ExitState        9361 magick/display.c           (state & ExitState))
ExitState        9391 magick/display.c     } while (!(state & ExitState));
ExitState        9414 magick/display.c           state|=ExitState;
ExitState        9533 magick/display.c               state|=ExitState;
ExitState        9638 magick/display.c               state|=ExitState;
ExitState        9696 magick/display.c     } while (!(state & ExitState));
ExitState        9697 magick/display.c   } while (!(state & ExitState));
ExitState        9936 magick/display.c                 state|=ExitState;
ExitState        9961 magick/display.c             state|=ExitState;
ExitState        9992 magick/display.c                 state|=ExitState;
ExitState        10026 magick/display.c       } while (!(state & ExitState));
ExitState        10074 magick/display.c             state|=ExitState;
ExitState        10110 magick/display.c       } while (!(state & ExitState));
ExitState        12829 magick/display.c               *state|=NextImageState | ExitState;
ExitState        12853 magick/display.c                         *state|=NextImageState | ExitState;
ExitState        12987 magick/display.c                       *state|=MontageImageState | NextImageState | ExitState;
ExitState        13122 magick/display.c                 *state|=FormerImageState | ExitState;
ExitState        13127 magick/display.c                 *state|=NextImageState | ExitState;
ExitState        13137 magick/display.c                 *state|=ExitState;
ExitState        13197 magick/display.c               *state|=NextImageState | ExitState;
ExitState        13212 magick/display.c             *state|=ExitState;
ExitState        13404 magick/display.c             *state|=ExitState;
ExitState        13548 magick/display.c                   *state|=NextImageState | ExitState;
ExitState        13658 magick/display.c           *state|=NextImageState | ExitState;
ExitState        13742 magick/display.c   while (!(*state & ExitState));
ExitState        13743 magick/display.c   if (!(*state & ExitState))
ExitState        13756 magick/display.c             *state&=(~ExitState);
ExitState        13800 magick/display.c       *state&=(~ExitState);
ExitState        13801 magick/display.c   if (*state & ExitState)
ExitState        1280 magick/image.c     if (state & ExitState)
ExitState        2273 magick/widget.c                       state|=ExitState;
ExitState        2285 magick/widget.c                   state|=ExitState;
ExitState        2312 magick/widget.c             state|=ExitState;
ExitState        2638 magick/widget.c   } while (!(state & ExitState));
ExitState        3322 magick/widget.c                   state|=ExitState;
ExitState        3333 magick/widget.c                   state|=ExitState;
ExitState        3344 magick/widget.c                   state|=ExitState;
ExitState        3368 magick/widget.c             state|=ExitState;
ExitState        3426 magick/widget.c             state|=ExitState;
ExitState        3478 magick/widget.c   } while (!(state & ExitState));
ExitState        3787 magick/widget.c                 state|=ExitState;
ExitState        3797 magick/widget.c                   state|=ExitState;
ExitState        3822 magick/widget.c             state|=ExitState;
ExitState        3883 magick/widget.c             state|=ExitState;
ExitState        4047 magick/widget.c   } while (!(state & ExitState));
ExitState        4860 magick/widget.c                   state|=ExitState;
ExitState        4874 magick/widget.c                       state|=ExitState;
ExitState        4886 magick/widget.c                   state|=ExitState;
ExitState        4911 magick/widget.c             state|=ExitState;
ExitState        5249 magick/widget.c   } while (!(state & ExitState));
ExitState        6087 magick/widget.c                       state|=ExitState;
ExitState        6099 magick/widget.c                   state|=ExitState;
ExitState        6124 magick/widget.c             state|=ExitState;
ExitState        6444 magick/widget.c   } while (!(state & ExitState));
ExitState        7004 magick/widget.c                 state|=ExitState;
ExitState        7107 magick/widget.c                       state|=ExitState;
ExitState        7119 magick/widget.c                   state|=ExitState;
ExitState        7146 magick/widget.c             state|=ExitState;
ExitState        7259 magick/widget.c             state|=ExitState;
ExitState        7449 magick/widget.c   } while (!(state & ExitState));
ExitState        7698 magick/widget.c             state|=ExitState;
ExitState        7728 magick/widget.c         state|=ExitState;
ExitState        7823 magick/widget.c                       state|=ExitState;
ExitState        7832 magick/widget.c                     state|=ExitState;
ExitState        7870 magick/widget.c   } while (!(state & ExitState));
ExitState        8174 magick/widget.c                 state|=ExitState;
ExitState        8197 magick/widget.c             state|=ExitState;
ExitState        8254 magick/widget.c             state|=ExitState;
ExitState        8288 magick/widget.c   } while (!(state & ExitState));
ExitState        8558 magick/widget.c                 state|=ExitState;
ExitState        8567 magick/widget.c                 state|=ExitState;
ExitState        8595 magick/widget.c             state|=ExitState;
ExitState        8652 magick/widget.c             state|=ExitState;
ExitState        8695 magick/widget.c   } while (!(state & ExitState));
ExitState        9204 magick/widget.c                 state|=ExitState;
ExitState        9227 magick/widget.c             state|=ExitState;
ExitState        9288 magick/widget.c             state|=ExitState;
ExitState        9433 magick/widget.c   } while (!(state & ExitState));