ForwardAnimationState 243 magick/animate.c *state&=(~ForwardAnimationState); ForwardAnimationState 245 magick/animate.c *state|=ForwardAnimationState; ForwardAnimationState 278 magick/animate.c *state=ForwardAnimationState; ForwardAnimationState 284 magick/animate.c *state&=(~ForwardAnimationState); ForwardAnimationState 1754 magick/animate.c state=ForwardAnimationState | RepeatAnimationState; ForwardAnimationState 1762 magick/animate.c if (state & ForwardAnimationState) ForwardAnimationState 1779 magick/animate.c state&=(~ForwardAnimationState); ForwardAnimationState 1808 magick/animate.c state|=ForwardAnimationState;