ForwardAnimationState  243 magick/animate.c         *state&=(~ForwardAnimationState);
ForwardAnimationState  245 magick/animate.c         *state|=ForwardAnimationState;
ForwardAnimationState  278 magick/animate.c       *state=ForwardAnimationState;
ForwardAnimationState  284 magick/animate.c       *state&=(~ForwardAnimationState);
ForwardAnimationState 1754 magick/animate.c   state=ForwardAnimationState | RepeatAnimationState;
ForwardAnimationState 1762 magick/animate.c           if (state & ForwardAnimationState)
ForwardAnimationState 1779 magick/animate.c                       state&=(~ForwardAnimationState);
ForwardAnimationState 1808 magick/animate.c                       state|=ForwardAnimationState;