GammaCorrect      571 magick/enhance.c 	  value=MaxRGBDouble*GammaCorrect(pixels[i].red/MaxRGBDouble,options.red);
GammaCorrect      576 magick/enhance.c 	  value=MaxRGBDouble*GammaCorrect(pixels[i].green/MaxRGBDouble,options.green);
GammaCorrect      581 magick/enhance.c 	  value=MaxRGBDouble*GammaCorrect(pixels[i].blue/MaxRGBDouble,options.blue);
GammaCorrect      684 magick/enhance.c 	    ScaleMapToQuantum(MaxMap*GammaCorrect((double) i/MaxMap,gamma_color));
GammaCorrect      687 magick/enhance.c 	    ScaleMapToQuantum(MaxMap*GammaCorrect((double) i/MaxMap,gamma_red));
GammaCorrect      690 magick/enhance.c 	    ScaleMapToQuantum(MaxMap*GammaCorrect((double) i/MaxMap,gamma_green));
GammaCorrect      693 magick/enhance.c 	    ScaleMapToQuantum(MaxMap*GammaCorrect((double) i/MaxMap,gamma_blue));