GammaCorrect 571 magick/enhance.c value=MaxRGBDouble*GammaCorrect(pixels[i].red/MaxRGBDouble,options.red); GammaCorrect 576 magick/enhance.c value=MaxRGBDouble*GammaCorrect(pixels[i].green/MaxRGBDouble,options.green); GammaCorrect 581 magick/enhance.c value=MaxRGBDouble*GammaCorrect(pixels[i].blue/MaxRGBDouble,options.blue); GammaCorrect 684 magick/enhance.c ScaleMapToQuantum(MaxMap*GammaCorrect((double) i/MaxMap,gamma_color)); GammaCorrect 687 magick/enhance.c ScaleMapToQuantum(MaxMap*GammaCorrect((double) i/MaxMap,gamma_red)); GammaCorrect 690 magick/enhance.c ScaleMapToQuantum(MaxMap*GammaCorrect((double) i/MaxMap,gamma_green)); GammaCorrect 693 magick/enhance.c ScaleMapToQuantum(MaxMap*GammaCorrect((double) i/MaxMap,gamma_blue));