HighlightFactor   512 magick/decorate.c                   q[x].red=(Quantum) ((q[x].red*HighlightFactor+
HighlightFactor   513 magick/decorate.c                                        foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble);
HighlightFactor   514 magick/decorate.c                   q[x].green=(Quantum) ((q[x].green*HighlightFactor+
HighlightFactor   515 magick/decorate.c                                          foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble);
HighlightFactor   516 magick/decorate.c                   q[x].blue=(Quantum) ((q[x].blue*HighlightFactor+
HighlightFactor   517 magick/decorate.c                                         foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble);
HighlightFactor   542 magick/decorate.c                   q[x].red=(Quantum) ((q[x].red*HighlightFactor+
HighlightFactor   543 magick/decorate.c                                        foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble);
HighlightFactor   544 magick/decorate.c                   q[x].green=(Quantum) ((q[x].green*HighlightFactor+
HighlightFactor   545 magick/decorate.c                                          foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble);
HighlightFactor   546 magick/decorate.c                   q[x].blue=(Quantum) ((q[x].blue*HighlightFactor+
HighlightFactor   547 magick/decorate.c                                         foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble);
HighlightFactor   564 magick/decorate.c                   q[x].red=(Quantum) ((q[x].red*HighlightFactor+
HighlightFactor   565 magick/decorate.c                                        foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble+0.5);
HighlightFactor   566 magick/decorate.c                   q[x].green=(Quantum) ((q[x].green*HighlightFactor+
HighlightFactor   567 magick/decorate.c                                          foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble+0.5);
HighlightFactor   568 magick/decorate.c                   q[x].blue=(Quantum) ((q[x].blue*HighlightFactor+
HighlightFactor   569 magick/decorate.c                                         foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble+0.5);