HighlightFactor 512 magick/decorate.c q[x].red=(Quantum) ((q[x].red*HighlightFactor+ HighlightFactor 513 magick/decorate.c foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble); HighlightFactor 514 magick/decorate.c q[x].green=(Quantum) ((q[x].green*HighlightFactor+ HighlightFactor 515 magick/decorate.c foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble); HighlightFactor 516 magick/decorate.c q[x].blue=(Quantum) ((q[x].blue*HighlightFactor+ HighlightFactor 517 magick/decorate.c foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble); HighlightFactor 542 magick/decorate.c q[x].red=(Quantum) ((q[x].red*HighlightFactor+ HighlightFactor 543 magick/decorate.c foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble); HighlightFactor 544 magick/decorate.c q[x].green=(Quantum) ((q[x].green*HighlightFactor+ HighlightFactor 545 magick/decorate.c foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble); HighlightFactor 546 magick/decorate.c q[x].blue=(Quantum) ((q[x].blue*HighlightFactor+ HighlightFactor 547 magick/decorate.c foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble); HighlightFactor 564 magick/decorate.c q[x].red=(Quantum) ((q[x].red*HighlightFactor+ HighlightFactor 565 magick/decorate.c foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble+0.5); HighlightFactor 566 magick/decorate.c q[x].green=(Quantum) ((q[x].green*HighlightFactor+ HighlightFactor 567 magick/decorate.c foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble+0.5); HighlightFactor 568 magick/decorate.c q[x].blue=(Quantum) ((q[x].blue*HighlightFactor+ HighlightFactor 569 magick/decorate.c foreground*(MaxRGBDouble-HighlightFactor))/MaxRGBDouble+0.5);