BezierQuantum    3813 coders/svg.c         if (i < (long) (number_points-6*BezierQuantum-360))
BezierQuantum    3815 coders/svg.c         number_points+=6*BezierQuantum+360;
BezierQuantum    4007 coders/svg.c           if (i > (long) (number_points-6*BezierQuantum*number_attributes-1))
BezierQuantum    4009 coders/svg.c               number_points+=6*BezierQuantum*number_attributes;
BezierQuantum    2707 magick/render.c     length=(size_t) (2*ceil(MagickPI*radius)+6*BezierQuantum+360);
BezierQuantum    2872 magick/render.c 	path_max_points = length*3/2+6*BezierQuantum+360; 
BezierQuantum    4454 magick/render.c   quantum=Min(quantum/number_coordinates,BezierQuantum);
BezierQuantum    5139 magick/render.c   max_strokes=2*number_vertices+6*BezierQuantum+360;
BezierQuantum    5298 magick/render.c     if (q >= (max_strokes-6*BezierQuantum-360))
BezierQuantum    5300 magick/render.c          max_strokes+=6*BezierQuantum+360;