BezierQuantum 3813 coders/svg.c if (i < (long) (number_points-6*BezierQuantum-360)) BezierQuantum 3815 coders/svg.c number_points+=6*BezierQuantum+360; BezierQuantum 4007 coders/svg.c if (i > (long) (number_points-6*BezierQuantum*number_attributes-1)) BezierQuantum 4009 coders/svg.c number_points+=6*BezierQuantum*number_attributes; BezierQuantum 2707 magick/render.c length=(size_t) (2*ceil(MagickPI*radius)+6*BezierQuantum+360); BezierQuantum 2872 magick/render.c path_max_points = length*3/2+6*BezierQuantum+360; BezierQuantum 4454 magick/render.c quantum=Min(quantum/number_coordinates,BezierQuantum); BezierQuantum 5139 magick/render.c max_strokes=2*number_vertices+6*BezierQuantum+360; BezierQuantum 5298 magick/render.c if (q >= (max_strokes-6*BezierQuantum-360)) BezierQuantum 5300 magick/render.c max_strokes+=6*BezierQuantum+360;