MagickAllocateArray  156 coders/avs.c       pixels=MagickAllocateArray(unsigned char *,image->columns,4);
MagickAllocateArray  163 coders/cmyk.c    scanline=MagickAllocateArray(unsigned char *,
MagickAllocateArray  650 coders/cmyk.c    pixels=MagickAllocateArray(unsigned char *,packet_size,image->columns);
MagickAllocateArray 3244 coders/dcm.c     dcm->graymap=MagickAllocateArray(unsigned short *,colors,sizeof(unsigned short));
MagickAllocateArray 3609 coders/dcm.c         dcm->data=MagickAllocateArray(unsigned char *,(dcm->length+1),dcm->quantum);
MagickAllocateArray 3721 coders/dcm.c         dcm->rescale_map=MagickAllocateArray(Quantum *,dcm->max_value_in+1,sizeof(Quantum));
MagickAllocateArray 4350 coders/dcm.c     dcm->offset_arr=MagickAllocateArray(magick_uint32_t *,dcm->offset_ct,sizeof(magick_uint32_t));  
MagickAllocateArray  549 coders/dib.c         dib_colormap=MagickAllocateArray(unsigned char *,image->colors,4);
MagickAllocateArray  572 coders/dib.c     pixels=MagickAllocateArray(unsigned char *,
MagickAllocateArray 1205 coders/dib.c         dib_colormap=MagickAllocateArray(unsigned char *,
MagickAllocateArray 2028 coders/dpx.c     map_Y=MagickAllocateArray(Quantum *,
MagickAllocateArray 2036 coders/dpx.c     map_CbCr=MagickAllocateArray(Quantum *,
MagickAllocateArray 3909 coders/dpx.c     samples=MagickAllocateArray(sample_t *,image->columns,
MagickAllocateArray 3929 coders/dpx.c     map_Y=MagickAllocateArray(sample_t *,MaxMap+1,sizeof(sample_t));
MagickAllocateArray 3938 coders/dpx.c     map_CbCr=MagickAllocateArray(sample_t *,MaxMap+1,sizeof(sample_t));
MagickAllocateArray  439 coders/fits.c      fits_pixels=MagickAllocateArray(unsigned char *, image->columns, packet_size);
MagickAllocateArray  165 coders/gray.c    scanline=MagickAllocateArray(unsigned char *,packet_size,image->tile_info.width);
MagickAllocateArray  493 coders/gray.c      scanline=MagickAllocateArray(unsigned char *,packet_size,image->columns);
MagickAllocateArray  520 coders/jp2.c         channel_lut[component]=MagickAllocateArray(Quantum *,max_value+1,sizeof(Quantum));
MagickAllocateArray  940 coders/jp2.c       lut=MagickAllocateArray(unsigned short *,MaxMap+1,sizeof(*lut));
MagickAllocateArray 1196 coders/jpeg.c    jpeg_pixels=MagickAllocateArray(JSAMPLE *,
MagickAllocateArray 2240 coders/jpeg.c    jpeg_pixels=MagickAllocateArray(JSAMPLE *,
MagickAllocateArray  150 coders/mtv.c       pixels=MagickAllocateArray(unsigned char *,image->columns,3);
MagickAllocateArray  780 coders/pdb.c     scanline=MagickAllocateArray(unsigned char *,image->columns,packet_size);
MagickAllocateArray  460 coders/pict.c    pixels=MagickAllocateArray(unsigned char *,image->rows,row_bytes);
MagickAllocateArray 6830 coders/png.c                       palette=MagickAllocateArray(png_color *,
MagickAllocateArray  161 coders/rgb.c     scanline=MagickAllocateArray(unsigned char *,
MagickAllocateArray  614 coders/rgb.c     pixels=MagickAllocateArray(unsigned char *,packet_size,image->columns);
MagickAllocateArray  451 coders/rla.c     scanlines=MagickAllocateArray(magick_uint32_t *,image->rows,sizeof(magick_uint32_t));
MagickAllocateArray  546 coders/sgi.c           max_packets=MagickAllocateArray(unsigned char *,iris_info.xsize+10,4);
MagickAllocateArray  916 coders/tga.c             targa_colormap=MagickAllocateArray(unsigned char *,
MagickAllocateArray  258 coders/xbm.c     data=MagickAllocateArray(unsigned char *,image->rows,bytes_per_line);
MagickAllocateArray 1497 coders/xcf.c         layer_info=MagickAllocateArray(XCFLayerInfo *,
MagickAllocateArray  266 coders/xwd.c         colors=MagickAllocateArray(XColor *,length,sizeof(XColor));
MagickAllocateArray  678 coders/xwd.c         colors=MagickAllocateArray(XColor *,image->colors,sizeof(XColor));
MagickAllocateArray  257 magick/analyze.c   map = MagickAllocateArray(unsigned char *, MaxMap+1, sizeof(magick_uint8_t));
MagickAllocateArray 8624 magick/command.c             kernel=MagickAllocateArray(double *,order*order,sizeof(double));
MagickAllocateArray 9716 magick/command.c             matrix=MagickAllocateArray(double *,order*order,sizeof(double));
MagickAllocateArray 2301 magick/effect.c             MagickAllocateArray(MedianListNode *,65537U,sizeof(MedianListNode));
MagickAllocateArray   97 magick/enhance.c   histogram=MagickAllocateArray(DoublePixelPacket *,(MaxMap+1),
MagickAllocateArray  658 magick/enhance.c       levels.color=MagickAllocateArray(Quantum *,(MaxMap+1),sizeof(Quantum));
MagickAllocateArray  660 magick/enhance.c       levels.red=MagickAllocateArray(Quantum *,(MaxMap+1),sizeof(Quantum));
MagickAllocateArray  662 magick/enhance.c       levels.green=MagickAllocateArray(Quantum *,(MaxMap+1),sizeof(Quantum));
MagickAllocateArray  664 magick/enhance.c       levels.blue=MagickAllocateArray(Quantum *,(MaxMap+1),sizeof(Quantum));
MagickAllocateArray  933 magick/enhance.c   levels.map=MagickAllocateArray(PixelPacket *,(MaxMap+1),sizeof(PixelPacket));
MagickAllocateArray  521 magick/magick.c   array=MagickAllocateArray(MagickInfo **,sizeof(MagickInfo *),(entries+1));
MagickAllocateArray   94 magick/omp_data_view.c   data_set->view_data=MagickAllocateArray(void *,data_set->nviews,sizeof(void *));
MagickAllocateArray  150 magick/omp_data_view.c           data=MagickAllocateArray(unsigned char *,count,size);
MagickAllocateArray  579 magick/operator.c           mutable_context->channel_lut=MagickAllocateArray(Quantum *, MaxMap+1,sizeof(Quantum));
MagickAllocateArray  759 magick/operator.c       mutable_context->channel_lut=MagickAllocateArray(Quantum *, MaxMap+1,sizeof(Quantum));
MagickAllocateArray  933 magick/operator.c       mutable_context->channel_lut=MagickAllocateArray(Quantum *, MaxMap+1,sizeof(Quantum));
MagickAllocateArray 1558 magick/operator.c       mutable_context->channel_lut=MagickAllocateArray(Quantum *, MaxMap+1,sizeof(Quantum));
MagickAllocateArray  451 magick/pixel_cache.c   view_set->views=MagickAllocateArray(ViewInfo *,view_set->nviews,sizeof(ViewInfo *));
MagickAllocateArray  242 magick/render.c 	MagickAllocateArray(double *,(x+1),sizeof(double));
MagickAllocateArray  400 magick/render.c     MagickAllocateArray(EdgeInfo *,number_edges,sizeof(EdgeInfo));
MagickAllocateArray  448 magick/render.c 	      MagickAllocateArray(PointInfo *,number_points,sizeof(PointInfo));
MagickAllocateArray  494 magick/render.c 	  MagickAllocateArray(PointInfo *,number_points,sizeof(PointInfo));
MagickAllocateArray  643 magick/render.c   path_info=MagickAllocateArray(PathInfo *,(2*i+3),sizeof(PathInfo));
MagickAllocateArray 1448 magick/render.c   dash_polygon=MagickAllocateArray(PrimitiveInfo *,
MagickAllocateArray 1678 magick/render.c     MagickAllocateArray(PrimitiveInfo *,number_points,sizeof(PrimitiveInfo));
MagickAllocateArray 2445 magick/render.c 		  MagickAllocateArray(double *,(2*x+1),sizeof(double));
MagickAllocateArray 4456 magick/render.c   coefficients=MagickAllocateArray(double *,number_coordinates,sizeof(double));
MagickAllocateArray 4457 magick/render.c   points=MagickAllocateArray(PointInfo *,control_points,sizeof(PointInfo));
MagickAllocateArray 5140 magick/render.c   path_p=MagickAllocateArray(PointInfo *,max_strokes,sizeof(PointInfo));
MagickAllocateArray 5141 magick/render.c   path_q=MagickAllocateArray(PointInfo *,max_strokes,sizeof(PointInfo));
MagickAllocateArray 5143 magick/render.c     MagickAllocateArray(PrimitiveInfo *,(number_vertices+2),
MagickAllocateArray 5466 magick/render.c     MagickAllocateArray(PrimitiveInfo *,(p+q+2*closed_path+2),
MagickAllocateArray  315 magick/resize.c   scanline=MagickAllocateArray(PixelPacket *,
MagickAllocateArray 1449 magick/resize.c   pixels=MagickAllocateArray(PixelPacket *,image->columns,sizeof(PixelPacket));
MagickAllocateArray 1450 magick/resize.c   x_offset=MagickAllocateArray(double *,sample_image->columns,sizeof(double));
MagickAllocateArray 1451 magick/resize.c   y_offset=MagickAllocateArray(double *,sample_image->rows,sizeof(double));
MagickAllocateArray  392 magick/segment.c   cluster_array=MagickAllocateArray(Cluster **,number_clusters,sizeof(Cluster *));
MagickAllocateArray 3197 magick/utility.c   filelist=MagickAllocateArray(char **,max_entries,sizeof(char *));
MagickAllocateArray  831 magick/xwindow.c   fontlist=MagickAllocateArray(char **,(fonts+1),sizeof(char *));
MagickAllocateArray 1132 magick/xwindow.c       colors=MagickAllocateArray(XColor *,number_colors,sizeof(XColor));
MagickAllocateArray 2181 magick/xwindow.c       red_map[i][j]=MagickAllocateArray(unsigned char *,256,sizeof(unsigned char));
MagickAllocateArray 2182 magick/xwindow.c       green_map[i][j]=MagickAllocateArray(unsigned char *,
MagickAllocateArray 2184 magick/xwindow.c       blue_map[i][j]=MagickAllocateArray(unsigned char *,256,sizeof(unsigned char));
MagickAllocateArray 3088 magick/xwindow.c     MagickAllocateArray(unsigned long *,packets,sizeof(unsigned long));
MagickAllocateArray 4152 magick/xwindow.c         window_info=MagickAllocateArray(WindowInfo *,
MagickAllocateArray 4306 magick/xwindow.c                 colors=MagickAllocateArray(XColor *,number_colors,sizeof(XColor));
MagickAllocateArray 4662 magick/xwindow.c           window->segment_info=MagickAllocateArray(void *,2,sizeof(XShmSegmentInfo));
MagickAllocateArray 5784 magick/xwindow.c 	  MagickAllocateArray(char *,
MagickAllocateArray 5789 magick/xwindow.c 	  MagickAllocateArray(char *,ximage->height,ximage->bytes_per_line);
MagickAllocateArray 7847 magick/xwindow.c       colors=MagickAllocateArray(XColor *,
MagickAllocateArray 7887 magick/xwindow.c       colors=MagickAllocateArray(XColor *,
MagickAllocateArray 7933 magick/xwindow.c           diversity=MagickAllocateArray(DiversityPacket *,
MagickAllocateArray 7995 magick/xwindow.c           server_colors=MagickAllocateArray(XColor *,
MagickAllocateArray 8137 magick/xwindow.c       colors=MagickAllocateArray(XColor *,number_colors,sizeof(XColor));
MagickAllocateArray  428 wand/drawing_wand.c       clone_wand->graphic_context=MagickAllocateArray(DrawInfo **,
MagickAllocateArray  175 wand/pixel_wand.c   clone_wands=MagickAllocateArray(PixelWand **,