MagickAllocateArray 156 coders/avs.c pixels=MagickAllocateArray(unsigned char *,image->columns,4); MagickAllocateArray 163 coders/cmyk.c scanline=MagickAllocateArray(unsigned char *, MagickAllocateArray 650 coders/cmyk.c pixels=MagickAllocateArray(unsigned char *,packet_size,image->columns); MagickAllocateArray 3244 coders/dcm.c dcm->graymap=MagickAllocateArray(unsigned short *,colors,sizeof(unsigned short)); MagickAllocateArray 3609 coders/dcm.c dcm->data=MagickAllocateArray(unsigned char *,(dcm->length+1),dcm->quantum); MagickAllocateArray 3721 coders/dcm.c dcm->rescale_map=MagickAllocateArray(Quantum *,dcm->max_value_in+1,sizeof(Quantum)); MagickAllocateArray 4350 coders/dcm.c dcm->offset_arr=MagickAllocateArray(magick_uint32_t *,dcm->offset_ct,sizeof(magick_uint32_t)); MagickAllocateArray 549 coders/dib.c dib_colormap=MagickAllocateArray(unsigned char *,image->colors,4); MagickAllocateArray 572 coders/dib.c pixels=MagickAllocateArray(unsigned char *, MagickAllocateArray 1205 coders/dib.c dib_colormap=MagickAllocateArray(unsigned char *, MagickAllocateArray 2028 coders/dpx.c map_Y=MagickAllocateArray(Quantum *, MagickAllocateArray 2036 coders/dpx.c map_CbCr=MagickAllocateArray(Quantum *, MagickAllocateArray 3909 coders/dpx.c samples=MagickAllocateArray(sample_t *,image->columns, MagickAllocateArray 3929 coders/dpx.c map_Y=MagickAllocateArray(sample_t *,MaxMap+1,sizeof(sample_t)); MagickAllocateArray 3938 coders/dpx.c map_CbCr=MagickAllocateArray(sample_t *,MaxMap+1,sizeof(sample_t)); MagickAllocateArray 439 coders/fits.c fits_pixels=MagickAllocateArray(unsigned char *, image->columns, packet_size); MagickAllocateArray 165 coders/gray.c scanline=MagickAllocateArray(unsigned char *,packet_size,image->tile_info.width); MagickAllocateArray 493 coders/gray.c scanline=MagickAllocateArray(unsigned char *,packet_size,image->columns); MagickAllocateArray 520 coders/jp2.c channel_lut[component]=MagickAllocateArray(Quantum *,max_value+1,sizeof(Quantum)); MagickAllocateArray 940 coders/jp2.c lut=MagickAllocateArray(unsigned short *,MaxMap+1,sizeof(*lut)); MagickAllocateArray 1196 coders/jpeg.c jpeg_pixels=MagickAllocateArray(JSAMPLE *, MagickAllocateArray 2240 coders/jpeg.c jpeg_pixels=MagickAllocateArray(JSAMPLE *, MagickAllocateArray 150 coders/mtv.c pixels=MagickAllocateArray(unsigned char *,image->columns,3); MagickAllocateArray 780 coders/pdb.c scanline=MagickAllocateArray(unsigned char *,image->columns,packet_size); MagickAllocateArray 460 coders/pict.c pixels=MagickAllocateArray(unsigned char *,image->rows,row_bytes); MagickAllocateArray 6830 coders/png.c palette=MagickAllocateArray(png_color *, MagickAllocateArray 161 coders/rgb.c scanline=MagickAllocateArray(unsigned char *, MagickAllocateArray 614 coders/rgb.c pixels=MagickAllocateArray(unsigned char *,packet_size,image->columns); MagickAllocateArray 451 coders/rla.c scanlines=MagickAllocateArray(magick_uint32_t *,image->rows,sizeof(magick_uint32_t)); MagickAllocateArray 546 coders/sgi.c max_packets=MagickAllocateArray(unsigned char *,iris_info.xsize+10,4); MagickAllocateArray 916 coders/tga.c targa_colormap=MagickAllocateArray(unsigned char *, MagickAllocateArray 258 coders/xbm.c data=MagickAllocateArray(unsigned char *,image->rows,bytes_per_line); MagickAllocateArray 1497 coders/xcf.c layer_info=MagickAllocateArray(XCFLayerInfo *, MagickAllocateArray 266 coders/xwd.c colors=MagickAllocateArray(XColor *,length,sizeof(XColor)); MagickAllocateArray 678 coders/xwd.c colors=MagickAllocateArray(XColor *,image->colors,sizeof(XColor)); MagickAllocateArray 257 magick/analyze.c map = MagickAllocateArray(unsigned char *, MaxMap+1, sizeof(magick_uint8_t)); MagickAllocateArray 8624 magick/command.c kernel=MagickAllocateArray(double *,order*order,sizeof(double)); MagickAllocateArray 9716 magick/command.c matrix=MagickAllocateArray(double *,order*order,sizeof(double)); MagickAllocateArray 2301 magick/effect.c MagickAllocateArray(MedianListNode *,65537U,sizeof(MedianListNode)); MagickAllocateArray 97 magick/enhance.c histogram=MagickAllocateArray(DoublePixelPacket *,(MaxMap+1), MagickAllocateArray 658 magick/enhance.c levels.color=MagickAllocateArray(Quantum *,(MaxMap+1),sizeof(Quantum)); MagickAllocateArray 660 magick/enhance.c levels.red=MagickAllocateArray(Quantum *,(MaxMap+1),sizeof(Quantum)); MagickAllocateArray 662 magick/enhance.c levels.green=MagickAllocateArray(Quantum *,(MaxMap+1),sizeof(Quantum)); MagickAllocateArray 664 magick/enhance.c levels.blue=MagickAllocateArray(Quantum *,(MaxMap+1),sizeof(Quantum)); MagickAllocateArray 933 magick/enhance.c levels.map=MagickAllocateArray(PixelPacket *,(MaxMap+1),sizeof(PixelPacket)); MagickAllocateArray 521 magick/magick.c array=MagickAllocateArray(MagickInfo **,sizeof(MagickInfo *),(entries+1)); MagickAllocateArray 94 magick/omp_data_view.c data_set->view_data=MagickAllocateArray(void *,data_set->nviews,sizeof(void *)); MagickAllocateArray 150 magick/omp_data_view.c data=MagickAllocateArray(unsigned char *,count,size); MagickAllocateArray 579 magick/operator.c mutable_context->channel_lut=MagickAllocateArray(Quantum *, MaxMap+1,sizeof(Quantum)); MagickAllocateArray 759 magick/operator.c mutable_context->channel_lut=MagickAllocateArray(Quantum *, MaxMap+1,sizeof(Quantum)); MagickAllocateArray 933 magick/operator.c mutable_context->channel_lut=MagickAllocateArray(Quantum *, MaxMap+1,sizeof(Quantum)); MagickAllocateArray 1558 magick/operator.c mutable_context->channel_lut=MagickAllocateArray(Quantum *, MaxMap+1,sizeof(Quantum)); MagickAllocateArray 451 magick/pixel_cache.c view_set->views=MagickAllocateArray(ViewInfo *,view_set->nviews,sizeof(ViewInfo *)); MagickAllocateArray 242 magick/render.c MagickAllocateArray(double *,(x+1),sizeof(double)); MagickAllocateArray 400 magick/render.c MagickAllocateArray(EdgeInfo *,number_edges,sizeof(EdgeInfo)); MagickAllocateArray 448 magick/render.c MagickAllocateArray(PointInfo *,number_points,sizeof(PointInfo)); MagickAllocateArray 494 magick/render.c MagickAllocateArray(PointInfo *,number_points,sizeof(PointInfo)); MagickAllocateArray 643 magick/render.c path_info=MagickAllocateArray(PathInfo *,(2*i+3),sizeof(PathInfo)); MagickAllocateArray 1448 magick/render.c dash_polygon=MagickAllocateArray(PrimitiveInfo *, MagickAllocateArray 1678 magick/render.c MagickAllocateArray(PrimitiveInfo *,number_points,sizeof(PrimitiveInfo)); MagickAllocateArray 2445 magick/render.c MagickAllocateArray(double *,(2*x+1),sizeof(double)); MagickAllocateArray 4456 magick/render.c coefficients=MagickAllocateArray(double *,number_coordinates,sizeof(double)); MagickAllocateArray 4457 magick/render.c points=MagickAllocateArray(PointInfo *,control_points,sizeof(PointInfo)); MagickAllocateArray 5140 magick/render.c path_p=MagickAllocateArray(PointInfo *,max_strokes,sizeof(PointInfo)); MagickAllocateArray 5141 magick/render.c path_q=MagickAllocateArray(PointInfo *,max_strokes,sizeof(PointInfo)); MagickAllocateArray 5143 magick/render.c MagickAllocateArray(PrimitiveInfo *,(number_vertices+2), MagickAllocateArray 5466 magick/render.c MagickAllocateArray(PrimitiveInfo *,(p+q+2*closed_path+2), MagickAllocateArray 315 magick/resize.c scanline=MagickAllocateArray(PixelPacket *, MagickAllocateArray 1449 magick/resize.c pixels=MagickAllocateArray(PixelPacket *,image->columns,sizeof(PixelPacket)); MagickAllocateArray 1450 magick/resize.c x_offset=MagickAllocateArray(double *,sample_image->columns,sizeof(double)); MagickAllocateArray 1451 magick/resize.c y_offset=MagickAllocateArray(double *,sample_image->rows,sizeof(double)); MagickAllocateArray 392 magick/segment.c cluster_array=MagickAllocateArray(Cluster **,number_clusters,sizeof(Cluster *)); MagickAllocateArray 3197 magick/utility.c filelist=MagickAllocateArray(char **,max_entries,sizeof(char *)); MagickAllocateArray 831 magick/xwindow.c fontlist=MagickAllocateArray(char **,(fonts+1),sizeof(char *)); MagickAllocateArray 1132 magick/xwindow.c colors=MagickAllocateArray(XColor *,number_colors,sizeof(XColor)); MagickAllocateArray 2181 magick/xwindow.c red_map[i][j]=MagickAllocateArray(unsigned char *,256,sizeof(unsigned char)); MagickAllocateArray 2182 magick/xwindow.c green_map[i][j]=MagickAllocateArray(unsigned char *, MagickAllocateArray 2184 magick/xwindow.c blue_map[i][j]=MagickAllocateArray(unsigned char *,256,sizeof(unsigned char)); MagickAllocateArray 3088 magick/xwindow.c MagickAllocateArray(unsigned long *,packets,sizeof(unsigned long)); MagickAllocateArray 4152 magick/xwindow.c window_info=MagickAllocateArray(WindowInfo *, MagickAllocateArray 4306 magick/xwindow.c colors=MagickAllocateArray(XColor *,number_colors,sizeof(XColor)); MagickAllocateArray 4662 magick/xwindow.c window->segment_info=MagickAllocateArray(void *,2,sizeof(XShmSegmentInfo)); MagickAllocateArray 5784 magick/xwindow.c MagickAllocateArray(char *, MagickAllocateArray 5789 magick/xwindow.c MagickAllocateArray(char *,ximage->height,ximage->bytes_per_line); MagickAllocateArray 7847 magick/xwindow.c colors=MagickAllocateArray(XColor *, MagickAllocateArray 7887 magick/xwindow.c colors=MagickAllocateArray(XColor *, MagickAllocateArray 7933 magick/xwindow.c diversity=MagickAllocateArray(DiversityPacket *, MagickAllocateArray 7995 magick/xwindow.c server_colors=MagickAllocateArray(XColor *, MagickAllocateArray 8137 magick/xwindow.c colors=MagickAllocateArray(XColor *,number_colors,sizeof(XColor)); MagickAllocateArray 428 wand/drawing_wand.c clone_wand->graphic_context=MagickAllocateArray(DrawInfo **, MagickAllocateArray 175 wand/pixel_wand.c clone_wands=MagickAllocateArray(PixelWand **,