CHANNEL_DEPTH 483 magick/channel.c CHANNEL_DEPTH(pixels[i].red); CHANNEL_DEPTH 489 magick/channel.c CHANNEL_DEPTH(pixels[i].green); CHANNEL_DEPTH 495 magick/channel.c CHANNEL_DEPTH(pixels[i].blue); CHANNEL_DEPTH 503 magick/channel.c CHANNEL_DEPTH(indexes[i]); CHANNEL_DEPTH 507 magick/channel.c CHANNEL_DEPTH(pixels[i].opacity); CHANNEL_DEPTH 513 magick/channel.c CHANNEL_DEPTH(pixels[i].opacity);