CHANNEL_DEPTH     483 magick/channel.c         CHANNEL_DEPTH(pixels[i].red);
CHANNEL_DEPTH     489 magick/channel.c         CHANNEL_DEPTH(pixels[i].green);
CHANNEL_DEPTH     495 magick/channel.c         CHANNEL_DEPTH(pixels[i].blue);
CHANNEL_DEPTH     503 magick/channel.c             CHANNEL_DEPTH(indexes[i]);
CHANNEL_DEPTH     507 magick/channel.c             CHANNEL_DEPTH(pixels[i].opacity);
CHANNEL_DEPTH     513 magick/channel.c         CHANNEL_DEPTH(pixels[i].opacity);