OFFSETS_ENTRIES  3818 magick/effect.c     offsets=MagickAllocateMemory(int *,OFFSETS_ENTRIES*sizeof(int));
OFFSETS_ENTRIES  3824 magick/effect.c     for (x=0; x < OFFSETS_ENTRIES; x++)
OFFSETS_ENTRIES  3876 magick/effect.c         offsets_index=(y*image->columns) % OFFSETS_ENTRIES;
OFFSETS_ENTRIES  3904 magick/effect.c                     if (offsets_index == OFFSETS_ENTRIES)
OFFSETS_ENTRIES  3919 magick/effect.c                     if (offsets_index == OFFSETS_ENTRIES)