OFFSETS_ENTRIES 3818 magick/effect.c offsets=MagickAllocateMemory(int *,OFFSETS_ENTRIES*sizeof(int)); OFFSETS_ENTRIES 3824 magick/effect.c for (x=0; x < OFFSETS_ENTRIES; x++) OFFSETS_ENTRIES 3876 magick/effect.c offsets_index=(y*image->columns) % OFFSETS_ENTRIES; OFFSETS_ENTRIES 3904 magick/effect.c if (offsets_index == OFFSETS_ENTRIES) OFFSETS_ENTRIES 3919 magick/effect.c if (offsets_index == OFFSETS_ENTRIES)