PixelIntensityToDouble 3558 magick/effect.c normal.x=PixelIntensityToDouble(s0-1)+ PixelIntensityToDouble(s1-1)+ PixelIntensityToDouble 3559 magick/effect.c PixelIntensityToDouble(s2-1)-PixelIntensityToDouble(s0+1)- PixelIntensityToDouble 3560 magick/effect.c PixelIntensityToDouble(s1+1)-PixelIntensityToDouble(s2+1); PixelIntensityToDouble 3561 magick/effect.c normal.y=PixelIntensityToDouble(s2-1)+PixelIntensityToDouble(s2)+ PixelIntensityToDouble 3562 magick/effect.c PixelIntensityToDouble(s2+1)-PixelIntensityToDouble(s0-1)- PixelIntensityToDouble 3563 magick/effect.c PixelIntensityToDouble(s0)-PixelIntensityToDouble(s0+1);