PlayAnimationState 222 magick/animate.c *state|=PlayAnimationState; PlayAnimationState 241 magick/animate.c *state&=(~PlayAnimationState); PlayAnimationState 254 magick/animate.c *state|=PlayAnimationState; PlayAnimationState 261 magick/animate.c *state|=PlayAnimationState; PlayAnimationState 1760 magick/animate.c if ((state & PlayAnimationState) || (state & StepAnimationState)) PlayAnimationState 1785 magick/animate.c state&=(~PlayAnimationState); PlayAnimationState 1815 magick/animate.c state&=(~PlayAnimationState);