PlayAnimationState  222 magick/animate.c       *state|=PlayAnimationState;
PlayAnimationState  241 magick/animate.c       *state&=(~PlayAnimationState);
PlayAnimationState  254 magick/animate.c       *state|=PlayAnimationState;
PlayAnimationState  261 magick/animate.c       *state|=PlayAnimationState;
PlayAnimationState 1760 magick/animate.c       if ((state & PlayAnimationState) || (state & StepAnimationState))
PlayAnimationState 1785 magick/animate.c                         state&=(~PlayAnimationState);
PlayAnimationState 1815 magick/animate.c                         state&=(~PlayAnimationState);