Read32u          1681 magick/attribute.c   offset=Read32u(morder,tiffp+4);
Read32u          1726 magick/attribute.c 	  c=(long) Read32u(morder,pde+4); /* get number of components */
Read32u          1738 magick/attribute.c 	      oval=Read32u(morder,pde+8);
Read32u          1839 magick/attribute.c 		    offset=Read32u(morder,pval);
Read32u          1866 magick/attribute.c 				     ,Read32u(morder,pval),
Read32u          1867 magick/attribute.c 				     Read32u(morder,4+(char *) pval)
Read32u          1868 magick/attribute.c 				     ,Read32u(morder,8+(char *)pval),
Read32u          1869 magick/attribute.c 				     Read32u(morder,12+(char *) pval)
Read32u          1870 magick/attribute.c 				     ,Read32u(morder,16+(char *)pval),
Read32u          1871 magick/attribute.c 				     Read32u(morder,20+(char *) pval)
Read32u          1877 magick/attribute.c 				     ,Read32u(morder,pval),
Read32u          1878 magick/attribute.c 				     Read32u(morder,4+(char *) pval)
Read32u          2000 magick/attribute.c 	      offset=Read32u(morder,pval);