Read32u 1681 magick/attribute.c offset=Read32u(morder,tiffp+4); Read32u 1726 magick/attribute.c c=(long) Read32u(morder,pde+4); /* get number of components */ Read32u 1738 magick/attribute.c oval=Read32u(morder,pde+8); Read32u 1839 magick/attribute.c offset=Read32u(morder,pval); Read32u 1866 magick/attribute.c ,Read32u(morder,pval), Read32u 1867 magick/attribute.c Read32u(morder,4+(char *) pval) Read32u 1868 magick/attribute.c ,Read32u(morder,8+(char *)pval), Read32u 1869 magick/attribute.c Read32u(morder,12+(char *) pval) Read32u 1870 magick/attribute.c ,Read32u(morder,16+(char *)pval), Read32u 1871 magick/attribute.c Read32u(morder,20+(char *) pval) Read32u 1877 magick/attribute.c ,Read32u(morder,pval), Read32u 1878 magick/attribute.c Read32u(morder,4+(char *) pval) Read32u 2000 magick/attribute.c offset=Read32u(morder,pval);