RelativePathMode 2696 magick/draw.c    DrawPathCurveTo(context, RelativePathMode, x1, y1, x2, y2, x, y);
RelativePathMode 2813 magick/draw.c    DrawPathCurveToQuadraticBezier(context, RelativePathMode, x1, y1, x, y);
RelativePathMode 2931 magick/draw.c    DrawPathCurveToQuadraticBezierSmooth(context, RelativePathMode, x, y);
RelativePathMode 3055 magick/draw.c    DrawPathCurveToSmooth(context, RelativePathMode, x2, y2, x, y);
RelativePathMode 3201 magick/draw.c    DrawPathEllipticArc(context, RelativePathMode, rx, ry, x_axis_rotation,
RelativePathMode 3328 magick/draw.c    DrawPathLineTo(context, RelativePathMode, x, y);
RelativePathMode 3414 magick/draw.c    DrawPathLineToHorizontal(context, RelativePathMode, x);
RelativePathMode 3503 magick/draw.c    DrawPathLineToVertical(context, RelativePathMode, y);
RelativePathMode 3596 magick/draw.c    DrawPathMoveTo(context, RelativePathMode, x, y);
RelativePathMode 2512 wand/drawing_wand.c   DrawPathCurveTo(drawing_wand,RelativePathMode,x1,y1,x2,y2,x,y);
RelativePathMode 2616 wand/drawing_wand.c   DrawPathCurveToQuadraticBezier(drawing_wand,RelativePathMode,x1,y1,x,y);
RelativePathMode 2725 wand/drawing_wand.c   DrawPathCurveToQuadraticBezierSmooth(drawing_wand,RelativePathMode,x,y);
RelativePathMode 2842 wand/drawing_wand.c   DrawPathCurveToSmooth(drawing_wand,RelativePathMode,x2,y2,x,y);
RelativePathMode 2978 wand/drawing_wand.c   DrawPathEllipticArc(drawing_wand,RelativePathMode,rx,ry,x_axis_rotation,
RelativePathMode 3101 wand/drawing_wand.c   DrawPathLineTo(drawing_wand,RelativePathMode,x,y);
RelativePathMode 3187 wand/drawing_wand.c   DrawPathLineToHorizontal(drawing_wand,RelativePathMode,x);
RelativePathMode 3275 wand/drawing_wand.c   DrawPathLineToVertical(drawing_wand,RelativePathMode,y);
RelativePathMode 3365 wand/drawing_wand.c   DrawPathMoveTo(drawing_wand,RelativePathMode,x,y);