RepeatAnimationState 252 magick/animate.c *state|=RepeatAnimationState; RepeatAnimationState 260 magick/animate.c *state&=(~RepeatAnimationState); RepeatAnimationState 1754 magick/animate.c state=ForwardAnimationState | RepeatAnimationState; RepeatAnimationState 1775 magick/animate.c state&=(~RepeatAnimationState); RepeatAnimationState 1784 magick/animate.c if (!(state & RepeatAnimationState)) RepeatAnimationState 1804 magick/animate.c state&=(~RepeatAnimationState); RepeatAnimationState 1814 magick/animate.c if (!(state & RepeatAnimationState))