RepeatAnimationState  252 magick/animate.c       *state|=RepeatAnimationState;
RepeatAnimationState  260 magick/animate.c       *state&=(~RepeatAnimationState);
RepeatAnimationState 1754 magick/animate.c   state=ForwardAnimationState | RepeatAnimationState;
RepeatAnimationState 1775 magick/animate.c                       state&=(~RepeatAnimationState);
RepeatAnimationState 1784 magick/animate.c                       if (!(state & RepeatAnimationState))
RepeatAnimationState 1804 magick/animate.c                       state&=(~RepeatAnimationState);
RepeatAnimationState 1814 magick/animate.c                       if (!(state & RepeatAnimationState))