ShadowFactor      530 magick/decorate.c                   q[x].red=(Quantum) ((q[x].red*ShadowFactor+
ShadowFactor      531 magick/decorate.c                                        background*(MaxRGBDouble-ShadowFactor))/MaxRGBDouble);
ShadowFactor      532 magick/decorate.c                   q[x].green=(Quantum) ((q[x].green*ShadowFactor+
ShadowFactor      533 magick/decorate.c                                          background*(MaxRGBDouble-ShadowFactor))/MaxRGBDouble);
ShadowFactor      534 magick/decorate.c                   q[x].blue=(Quantum) ((q[x].blue*ShadowFactor+
ShadowFactor      535 magick/decorate.c                                         background*(MaxRGBDouble-ShadowFactor))/MaxRGBDouble);
ShadowFactor      552 magick/decorate.c                   q[x].red=(Quantum) ((q[x].red*ShadowFactor+
ShadowFactor      553 magick/decorate.c                                        background*(MaxRGBDouble-ShadowFactor))/MaxRGBDouble);
ShadowFactor      554 magick/decorate.c                   q[x].green=(Quantum) ((q[x].green*ShadowFactor+
ShadowFactor      555 magick/decorate.c                                          background*(MaxRGBDouble-ShadowFactor))/MaxRGBDouble);
ShadowFactor      556 magick/decorate.c                   q[x].blue=(Quantum) ((q[x].blue*ShadowFactor+
ShadowFactor      557 magick/decorate.c                                         background*(MaxRGBDouble-ShadowFactor))/MaxRGBDouble);
ShadowFactor      582 magick/decorate.c                   q[x].red=(Quantum) ((q[x].red*ShadowFactor+
ShadowFactor      583 magick/decorate.c                                        background*(MaxRGBDouble-ShadowFactor))/MaxRGBDouble+0.5);
ShadowFactor      584 magick/decorate.c                   q[x].green=(Quantum) ((q[x].green*ShadowFactor+
ShadowFactor      585 magick/decorate.c                                          background*(MaxRGBDouble-ShadowFactor))/MaxRGBDouble+0.5);
ShadowFactor      586 magick/decorate.c                   q[x].blue=(Quantum) ((q[x].blue*ShadowFactor+
ShadowFactor      587 magick/decorate.c                                         background*(MaxRGBDouble-ShadowFactor))/MaxRGBDouble+0.5);