StepAnimationState  240 magick/animate.c       *state|=StepAnimationState;
StepAnimationState 1760 magick/animate.c       if ((state & PlayAnimationState) || (state & StepAnimationState))
StepAnimationState 1823 magick/animate.c           if ((state & StepAnimationState) ||
StepAnimationState 1862 magick/animate.c           state&=(~StepAnimationState);