StepAnimationState 240 magick/animate.c *state|=StepAnimationState; StepAnimationState 1760 magick/animate.c if ((state & PlayAnimationState) || (state & StepAnimationState)) StepAnimationState 1823 magick/animate.c if ((state & StepAnimationState) || StepAnimationState 1862 magick/animate.c state&=(~StepAnimationState);