SuspendTime      2538 magick/animate.c       MagickXDelay(display,SuspendTime);
SuspendTime      12863 magick/display.c             MagickXDelay(display,SuspendTime << 2);
SuspendTime       293 magick/widget.c     MagickXDelay(display,SuspendTime << 2);
SuspendTime      1686 magick/widget.c   delay=SuspendTime << 2;
SuspendTime      2017 magick/widget.c         delay=SuspendTime;
SuspendTime      2215 magick/widget.c             delay=SuspendTime << 2;
SuspendTime      2224 magick/widget.c             delay=SuspendTime << 2;
SuspendTime      2998 magick/widget.c           MagickXDelay(display,SuspendTime);
SuspendTime      4257 magick/widget.c   delay=SuspendTime << 2;
SuspendTime      4564 magick/widget.c         delay=SuspendTime;
SuspendTime      4755 magick/widget.c             delay=SuspendTime << 2;
SuspendTime      4764 magick/widget.c             delay=SuspendTime << 2;
SuspendTime      5497 magick/widget.c   delay=SuspendTime << 2;
SuspendTime      5852 magick/widget.c         delay=SuspendTime;
SuspendTime      6034 magick/widget.c             delay=SuspendTime << 2;
SuspendTime      6043 magick/widget.c             delay=SuspendTime << 2;
SuspendTime      6721 magick/widget.c   delay=SuspendTime << 2;
SuspendTime      6913 magick/widget.c         delay=SuspendTime;
SuspendTime      7077 magick/widget.c             delay=SuspendTime << 2;
SuspendTime      7086 magick/widget.c             delay=SuspendTime << 2;
SuspendTime      8047 magick/widget.c   MagickXDelay(display,SuspendTime << 3);  /* avoid surpise with delay */
SuspendTime      8148 magick/widget.c         MagickXDelay(display,SuspendTime << 2);
SuspendTime      8883 magick/widget.c   delay=SuspendTime << 2;
SuspendTime      9048 magick/widget.c         delay=SuspendTime;
SuspendTime      9179 magick/widget.c             delay=SuspendTime << 2;
SuspendTime      9188 magick/widget.c             delay=SuspendTime << 2;
SuspendTime      1524 magick/xwindow.c   MagickXDelay(display,SuspendTime);
SuspendTime      1529 magick/xwindow.c   MagickXDelay(display,SuspendTime << 1);
SuspendTime      5016 magick/xwindow.c           MagickXDelay(display,SuspendTime << 4);