edge              171 Magick++/demo/demo.cpp       example.edge( );
edge              271 Magick++/lib/Magick++/Image.h     void            edge ( const double radius_ = 0.0 );
edge              306 Magick++/lib/STL.cpp   image_.edge( _radius );
edge              372 magick/render.c     edge,
edge              404 magick/render.c   edge=0;
edge              421 magick/render.c             if (edge == number_edges)
edge              429 magick/render.c             polygon_info->edges[edge].number_points=n;
edge              430 magick/render.c             polygon_info->edges[edge].scanline=(-1.0);
edge              431 magick/render.c             polygon_info->edges[edge].highwater=0;
edge              432 magick/render.c             polygon_info->edges[edge].ghostline=ghostline;
edge              433 magick/render.c             polygon_info->edges[edge].direction=direction > 0;
edge              436 magick/render.c             polygon_info->edges[edge].points=points;
edge              437 magick/render.c             polygon_info->edges[edge].bounds=bounds;
edge              438 magick/render.c             polygon_info->edges[edge].bounds.y1=points[0].y;
edge              439 magick/render.c             polygon_info->edges[edge].bounds.y2=points[n-1].y;
edge              442 magick/render.c             edge++;
edge              473 magick/render.c         if (edge == number_edges)
edge              481 magick/render.c         polygon_info->edges[edge].number_points=n;
edge              482 magick/render.c         polygon_info->edges[edge].scanline=(-1.0);
edge              483 magick/render.c         polygon_info->edges[edge].highwater=0;
edge              484 magick/render.c         polygon_info->edges[edge].ghostline=ghostline;
edge              485 magick/render.c         polygon_info->edges[edge].direction=direction > 0;
edge              488 magick/render.c         polygon_info->edges[edge].points=points;
edge              489 magick/render.c         polygon_info->edges[edge].bounds=bounds;
edge              490 magick/render.c         polygon_info->edges[edge].bounds.y1=points[0].y;
edge              491 magick/render.c         polygon_info->edges[edge].bounds.y2=points[n-1].y;
edge              502 magick/render.c         edge++;
edge              530 magick/render.c           if (edge == number_edges)
edge              538 magick/render.c           polygon_info->edges[edge].number_points=n;
edge              539 magick/render.c           polygon_info->edges[edge].scanline=(-1.0);
edge              540 magick/render.c           polygon_info->edges[edge].highwater=0;
edge              541 magick/render.c           polygon_info->edges[edge].ghostline=ghostline;
edge              542 magick/render.c           polygon_info->edges[edge].direction=direction > 0;
edge              545 magick/render.c           polygon_info->edges[edge].points=points;
edge              546 magick/render.c           polygon_info->edges[edge].bounds=bounds;
edge              547 magick/render.c           polygon_info->edges[edge].bounds.y1=points[0].y;
edge              548 magick/render.c           polygon_info->edges[edge].bounds.y2=points[n-1].y;
edge              550 magick/render.c           edge++;
edge              553 magick/render.c   polygon_info->number_edges=edge;
edge              774 magick/render.c   assert(edge >= 0);
edge              775 magick/render.c   assert(edge < polygon_info->number_edges);
edge              776 magick/render.c   MagickFreeMemory(polygon_info->edges[edge].points);
edge              778 magick/render.c   if (edge < polygon_info->number_edges)
edge              779 magick/render.c     (void) memmove(polygon_info->edges+edge,polygon_info->edges+edge+1,
edge              780 magick/render.c       (polygon_info->number_edges-edge)*sizeof(EdgeInfo));
edge              908 magick/render.c   inverse_edge.x1=edge->x1;
edge              910 magick/render.c   inverse_edge.x2=edge->x2;
edge              939 magick/render.c           inverse_edge.x2=edge->x1;
edge              972 magick/render.c           inverse_edge.x2=edge->x1;
edge             1025 magick/render.c     edge;
edge             1071 magick/render.c   edge.x1=min.x;
edge             1072 magick/render.c   edge.y1=min.y;
edge             1073 magick/render.c   edge.x2=max.x;
edge             1074 magick/render.c   edge.y2=max.y;
edge             1076 magick/render.c   if (edge.y1 < 0)
edge             1077 magick/render.c     edge.y1=0.0;
edge             1078 magick/render.c   if (edge.y2 >= image->rows)
edge             1079 magick/render.c     edge.y2=image->rows-1;
edge             1080 magick/render.c   y_min=(long) ceil(edge.y1-0.5);
edge             1081 magick/render.c   y_max=(long) floor(edge.y2+0.5);
edge             1107 magick/render.c       inverse_edge=AffineEdge(composite,&inverse_affine,y,&edge);