edge 171 Magick++/demo/demo.cpp example.edge( ); edge 271 Magick++/lib/Magick++/Image.h void edge ( const double radius_ = 0.0 ); edge 306 Magick++/lib/STL.cpp image_.edge( _radius ); edge 372 magick/render.c edge, edge 404 magick/render.c edge=0; edge 421 magick/render.c if (edge == number_edges) edge 429 magick/render.c polygon_info->edges[edge].number_points=n; edge 430 magick/render.c polygon_info->edges[edge].scanline=(-1.0); edge 431 magick/render.c polygon_info->edges[edge].highwater=0; edge 432 magick/render.c polygon_info->edges[edge].ghostline=ghostline; edge 433 magick/render.c polygon_info->edges[edge].direction=direction > 0; edge 436 magick/render.c polygon_info->edges[edge].points=points; edge 437 magick/render.c polygon_info->edges[edge].bounds=bounds; edge 438 magick/render.c polygon_info->edges[edge].bounds.y1=points[0].y; edge 439 magick/render.c polygon_info->edges[edge].bounds.y2=points[n-1].y; edge 442 magick/render.c edge++; edge 473 magick/render.c if (edge == number_edges) edge 481 magick/render.c polygon_info->edges[edge].number_points=n; edge 482 magick/render.c polygon_info->edges[edge].scanline=(-1.0); edge 483 magick/render.c polygon_info->edges[edge].highwater=0; edge 484 magick/render.c polygon_info->edges[edge].ghostline=ghostline; edge 485 magick/render.c polygon_info->edges[edge].direction=direction > 0; edge 488 magick/render.c polygon_info->edges[edge].points=points; edge 489 magick/render.c polygon_info->edges[edge].bounds=bounds; edge 490 magick/render.c polygon_info->edges[edge].bounds.y1=points[0].y; edge 491 magick/render.c polygon_info->edges[edge].bounds.y2=points[n-1].y; edge 502 magick/render.c edge++; edge 530 magick/render.c if (edge == number_edges) edge 538 magick/render.c polygon_info->edges[edge].number_points=n; edge 539 magick/render.c polygon_info->edges[edge].scanline=(-1.0); edge 540 magick/render.c polygon_info->edges[edge].highwater=0; edge 541 magick/render.c polygon_info->edges[edge].ghostline=ghostline; edge 542 magick/render.c polygon_info->edges[edge].direction=direction > 0; edge 545 magick/render.c polygon_info->edges[edge].points=points; edge 546 magick/render.c polygon_info->edges[edge].bounds=bounds; edge 547 magick/render.c polygon_info->edges[edge].bounds.y1=points[0].y; edge 548 magick/render.c polygon_info->edges[edge].bounds.y2=points[n-1].y; edge 550 magick/render.c edge++; edge 553 magick/render.c polygon_info->number_edges=edge; edge 774 magick/render.c assert(edge >= 0); edge 775 magick/render.c assert(edge < polygon_info->number_edges); edge 776 magick/render.c MagickFreeMemory(polygon_info->edges[edge].points); edge 778 magick/render.c if (edge < polygon_info->number_edges) edge 779 magick/render.c (void) memmove(polygon_info->edges+edge,polygon_info->edges+edge+1, edge 780 magick/render.c (polygon_info->number_edges-edge)*sizeof(EdgeInfo)); edge 908 magick/render.c inverse_edge.x1=edge->x1; edge 910 magick/render.c inverse_edge.x2=edge->x2; edge 939 magick/render.c inverse_edge.x2=edge->x1; edge 972 magick/render.c inverse_edge.x2=edge->x1; edge 1025 magick/render.c edge; edge 1071 magick/render.c edge.x1=min.x; edge 1072 magick/render.c edge.y1=min.y; edge 1073 magick/render.c edge.x2=max.x; edge 1074 magick/render.c edge.y2=max.y; edge 1076 magick/render.c if (edge.y1 < 0) edge 1077 magick/render.c edge.y1=0.0; edge 1078 magick/render.c if (edge.y2 >= image->rows) edge 1079 magick/render.c edge.y2=image->rows-1; edge 1080 magick/render.c y_min=(long) ceil(edge.y1-0.5); edge 1081 magick/render.c y_max=(long) floor(edge.y2+0.5); edge 1107 magick/render.c inverse_edge=AffineEdge(composite,&inverse_affine,y,&edge);