hue               181 Magick++/lib/Magick++/Color.h     void           hue ( double hue_ );
hue               182 Magick++/lib/Magick++/Color.h     double         hue ( void ) const;
hue              4159 TclMagick/generic/TclMagick.c 	double  brightness=0.0, saturation=0.0, hue=0.0;
hue              4171 TclMagick/generic/TclMagick.c 	if( (objc > 4) && ((stat = Tcl_GetDoubleFromObj(interp, objv[4], &hue)) != TCL_OK) ) {
hue              4174 TclMagick/generic/TclMagick.c 	result = MagickModulateImage(wandPtr, brightness, saturation, hue);
hue                76 filters/analyze.c     hue,
hue               110 filters/analyze.c       TransformHSL(p->red,p->green,p->blue,&hue,&saturation,&brightness);
hue              1194 magick/composite.c         hue,
hue              1204 magick/composite.c                    &hue,&saturation,&brightness);
hue              1211 magick/composite.c       HSLTransform(hue,saturation,brightness,&destination.red,
hue              1434 magick/composite.c         hue,
hue              1451 magick/composite.c                        &hue,&saturation,&brightness);
hue              1452 magick/composite.c           TransformHSL(source.red,source.green,source.blue,&hue,&sans,&sans);
hue              1453 magick/composite.c           HSLTransform(hue,saturation,brightness,&destination.red,
hue              1494 magick/composite.c         hue,
hue              1511 magick/composite.c                        &hue,&saturation,&brightness);
hue              1514 magick/composite.c           HSLTransform(hue,saturation,brightness,&destination.red,
hue              1555 magick/composite.c         hue,
hue              1573 magick/composite.c           TransformHSL(source.red,source.green,source.blue,&hue,&saturation,
hue              1575 magick/composite.c           HSLTransform(hue,saturation,brightness,&destination.red,
hue              1616 magick/composite.c         hue,
hue              1633 magick/composite.c                        &hue,&saturation,&brightness);
hue              1636 magick/composite.c           HSLTransform(hue,saturation,brightness,&destination.red,
hue               184 magick/enhance.c         hue,
hue               188 magick/enhance.c                    &hue,&saturation,&brightness);
hue               195 magick/enhance.c       HSLTransform(hue,saturation,brightness,&pixels[i].red,
hue              1081 magick/enhance.c         hue,
hue              1085 magick/enhance.c                    &hue,&saturation,&brightness);
hue              1093 magick/enhance.c       hue += (param.percent_hue/200.0 - 0.5);
hue              1094 magick/enhance.c       while (hue < 0.0)
hue              1095 magick/enhance.c         hue += 1.0;
hue              1096 magick/enhance.c       while (hue > 1.0)
hue              1097 magick/enhance.c         hue -= 1.0;
hue              1098 magick/enhance.c       HSLTransform(hue,saturation,brightness,
hue                76 magick/gem.c       hue,
hue                85 magick/gem.c     TransformHSL(*red,*green,*blue,&hue,&saturation,&brightness);
hue                92 magick/gem.c     HSLTransform(hue,saturation,brightness,red,green,blue);
hue               488 magick/gem.c         hue_times_six=6.0*hue;
hue               569 magick/gem.c     if (hue == 0.0)
hue               575 magick/gem.c     i=(unsigned int) (6.0*hue);
hue               576 magick/gem.c     f=6.0*hue-i;
hue               800 magick/gem.c       hue,
hue               809 magick/gem.c     TransformHSL(*red,*green,*blue,&hue,&saturation,&brightness);
hue               817 magick/gem.c     hue += (percent_hue/200.0 - 0.5);
hue               818 magick/gem.c     while (hue < 0.0)
hue               819 magick/gem.c       hue += 1.0;
hue               820 magick/gem.c     while (hue > 1.0)
hue               821 magick/gem.c       hue -= 1.0;
hue               822 magick/gem.c     HSLTransform(hue,saturation,brightness,red,green,blue);
hue               858 magick/gem.c       hue,
hue               880 magick/gem.c     hue=0.0;
hue               888 magick/gem.c           hue=(g == min ? 5.0+(max-b)/delta : 1.0-(max-g)/delta);
hue               891 magick/gem.c             hue=(b == min ? 1.0+(max-r)/delta : 3.0-(max-b)/delta);
hue               893 magick/gem.c             hue=(r == min ? 3.0+(max-g)/delta : 5.0-(max-r)/delta);
hue               894 magick/gem.c         hue/=6.0;
hue               897 magick/gem.c     *hue_result=ConstrainToRange(0.0,1.0,hue);
hue               949 magick/gem.c     assert(hue != (double *) NULL);
hue               957 magick/gem.c         *hue=0.0;
hue               966 magick/gem.c         *hue=((double) i-f/(v-w))/6.0;
hue              5255 wand/magick_wand.c     saturation,hue);