level             252 Magick++/demo/demo.cpp       example.level( 0.20*MaxRGB, 0.90*MaxRGB, 1.20 );
level             383 Magick++/lib/Magick++/Image.h     void            level ( const double black_point,
level             590 Magick++/lib/STL.cpp   image_.level( _black_point, _white_point, _mid_point );
level             207 coders/jpeg.c    if (level < 0)
level             216 coders/jpeg.c      if (jpeg_info->err->trace_level >= level)
level            1523 coders/jpeg.c    if (level < 0)
level            1531 coders/jpeg.c      if (jpeg_info->err->trace_level >= level)
level            7021 coders/png.c           level;
level            7023 coders/png.c         level=(int) Min(image_info->quality/10,9);
level            7026 coders/png.c                                 "    Compression level: %d",level);
level            7027 coders/png.c         png_set_compression_level(ping,level);
level             272 ltdl/ltdl.c          int	level;
level             280 ltdl/ltdl.c          for (level = 1; handle; ++level)
level             292 ltdl/ltdl.c    		  if (tmp->info.ref_count <= level)
level            1498 magick/attribute.c     level,
level            1688 magick/attribute.c   level=0;
level            1695 magick/attribute.c       if (level > 0)
level            1697 magick/attribute.c 	  level--;
level            1698 magick/attribute.c 	  ifdp=ifdstack[level];
level            1699 magick/attribute.c 	  de=destack[level];
level            1977 magick/attribute.c 	      if ((gpsoffset < length) || (level < (DE_STACK_SIZE-2)))
level            1982 magick/attribute.c 		  ifdstack[level]=ifdp;
level            1984 magick/attribute.c 		  destack[level]=de;
level            1985 magick/attribute.c 		  level++;
level            1989 magick/attribute.c 		  ifdstack[level]=tiffp+gpsoffset;
level            1990 magick/attribute.c 		  destack[level]=0;
level            1991 magick/attribute.c 		  level++;
level            2001 magick/attribute.c 	      if ((offset < length) && (level < (DE_STACK_SIZE-2)))
level            2006 magick/attribute.c 		  ifdstack[level]=ifdp;
level            2008 magick/attribute.c 		  destack[level]=de;
level            2009 magick/attribute.c 		  level++;
level            2013 magick/attribute.c 		  ifdstack[level]=tiffp+offset;
level            2014 magick/attribute.c 		  destack[level]=0;
level            2015 magick/attribute.c 		  level++;
level            2021 magick/attribute.c     } while (level > 0);
level              81 magick/color.c     level;
level             173 magick/color.c     level;
level             199 magick/color.c           for (level=1; level <= MaxTreeDepth; level++)
level             204 magick/color.c                   node_info->child[id]=GetNodeInfo(cube_info,level);
level             215 magick/color.c               if (level != MaxTreeDepth)
level             438 magick/color.c   if (node_info->level == MaxTreeDepth)
level             670 magick/color.c   node_info->level=level;
level             775 magick/color.c   if (node_info->level == MaxTreeDepth)
level             860 magick/color.c     level;
level             897 magick/color.c       for (level=1; level < MaxTreeDepth; level++)
level             899 magick/color.c         id=ColorToNodeId(p->red,p->green,p->blue,level);
level             902 magick/color.c             node_info->child[id]=GetNodeInfo(cube_info,level);
level            2094 magick/effect.c     level;
level            2116 magick/effect.c     level;
level            2133 magick/effect.c   for (level=list->level; level >= 0; level--)
level            2135 magick/effect.c       while (list->nodes[search].next[level] < color)
level            2136 magick/effect.c         search=list->nodes[search].next[level];
level            2137 magick/effect.c       update[level]=search;
level            2142 magick/effect.c   for (level=0; ; level++)
level            2148 magick/effect.c   if (level > 8)
level            2149 magick/effect.c     level=8;
level            2150 magick/effect.c   if (level > (list->level+2))
level            2151 magick/effect.c     level=list->level+2;
level            2155 magick/effect.c   while (level > list->level)
level            2157 magick/effect.c       list->level++;
level            2158 magick/effect.c       update[list->level]=65536U;
level            2165 magick/effect.c       list->nodes[color].next[level]=list->nodes[update[level]].next[level];
level            2166 magick/effect.c       list->nodes[update[level]].next[level]=color;
level            2168 magick/effect.c   while (level-- > 0);
level            2249 magick/effect.c     level;
level            2258 magick/effect.c       list->level=0;
level            2259 magick/effect.c       for (level=0; level < 9; level++)
level            2260 magick/effect.c         root->next[level]=65536UL;
level             616 magick/enhance.c   if (level == (char *) NULL)
level             618 magick/enhance.c   count=sscanf(level,"%lf%*[,/]%lf%*[,/]%lf",&gamma_red,&gamma_green,
level              70 magick/hclut.c     level;
level              91 magick/hclut.c     level = param->level;
level             123 magick/hclut.c   level *= level;
level             124 magick/hclut.c   clut_pixels = (level*level*level);
level             131 magick/hclut.c       redaxis = (unsigned int) (((double) pixels[k].red/MaxRGBDouble) * (level-1));
level             132 magick/hclut.c       if (redaxis > level - 2)
level             133 magick/hclut.c 	redaxis = level - 2;
level             134 magick/hclut.c       greenaxis = (unsigned int) (((double) pixels[k].green/MaxRGBDouble) * (level-1));
level             135 magick/hclut.c       if(greenaxis > level - 2)
level             136 magick/hclut.c 	greenaxis = level - 2;
level             137 magick/hclut.c       blueaxis = (unsigned int) (((double) pixels[k].blue/MaxRGBDouble) * (level-1));
level             138 magick/hclut.c       if(blueaxis > level - 2)
level             139 magick/hclut.c 	blueaxis = level - 2;
level             144 magick/hclut.c       r = ((double) pixels[k].red/MaxRGBDouble) * (level - 1) - redaxis;
level             145 magick/hclut.c       g = ((double) pixels[k].green/MaxRGBDouble) * (level - 1) - greenaxis;
level             146 magick/hclut.c       b = ((double) pixels[k].blue/MaxRGBDouble) * (level - 1) - blueaxis;
level             148 magick/hclut.c       color = redaxis + greenaxis * level + blueaxis * level * level;
level             159 magick/hclut.c       i = (color + level);
level             172 magick/hclut.c       i = (color + level * level);
level             181 magick/hclut.c       i = (color + level * level + level);
level             212 magick/hclut.c     level;
level             238 magick/hclut.c   for(level = 1; level * level * level < clut->rows; level++);
level             239 magick/hclut.c   if((level * level * level > clut->rows) || (level < 2))
level             245 magick/hclut.c   param.level = level;
level             257 magick/hclut.c 	       param.level,clut->columns,clut->rows);
level             229 magick/quantize.c     level;
level             583 magick/quantize.c     level;
level             624 magick/quantize.c       for (level=1; level <= 8; level++)
level             636 magick/quantize.c             node_info->child[id]=GetNodeInfo(cube_info,id,level,node_info);
level             640 magick/quantize.c             if (level == MaxTreeDepth)
level             708 magick/quantize.c       for (level=1; level <= cube_info->depth; level++)
level             720 magick/quantize.c             node_info->child[id]=GetNodeInfo(cube_info,id,level,node_info);
level             724 magick/quantize.c             if (level == cube_info->depth)
level            1425 magick/quantize.c   node_info->level=level;
level            1876 magick/quantize.c   if (level == 1)
level            1917 magick/quantize.c       HilbertCurve(cube_info,image,level-1,NorthGravity);
level            1919 magick/quantize.c       HilbertCurve(cube_info,image,level-1,WestGravity);
level            1921 magick/quantize.c       HilbertCurve(cube_info,image,level-1,WestGravity);
level            1923 magick/quantize.c       HilbertCurve(cube_info,image,level-1,SouthGravity);
level            1928 magick/quantize.c       HilbertCurve(cube_info,image,level-1,SouthGravity);
level            1930 magick/quantize.c       HilbertCurve(cube_info,image,level-1,EastGravity);
level            1932 magick/quantize.c       HilbertCurve(cube_info,image,level-1,EastGravity);
level            1934 magick/quantize.c       HilbertCurve(cube_info,image,level-1,NorthGravity);
level            1939 magick/quantize.c       HilbertCurve(cube_info,image,level-1,WestGravity);
level            1941 magick/quantize.c       HilbertCurve(cube_info,image,level-1,NorthGravity);
level            1943 magick/quantize.c       HilbertCurve(cube_info,image,level-1,NorthGravity);
level            1945 magick/quantize.c       HilbertCurve(cube_info,image,level-1,EastGravity);
level            1950 magick/quantize.c       HilbertCurve(cube_info,image,level-1,EastGravity);
level            1952 magick/quantize.c       HilbertCurve(cube_info,image,level-1,SouthGravity);
level            1954 magick/quantize.c       HilbertCurve(cube_info,image,level-1,SouthGravity);
level            1956 magick/quantize.c       HilbertCurve(cube_info,image,level-1,WestGravity);
level            2324 magick/quantize.c   if (node_info->level == cube_info->depth)
level            2366 magick/quantize.c   if (node_info->level > cube_info->depth)
level            4174 magick/xwindow.c   if (level != 0)
level            4205 magick/xwindow.c             (void) MagickXGetWindowImage(display,children[i],False,level+1);
level            4209 magick/xwindow.c   if (level <= 1)
level            2406 wand/magick_wand.c     level[MaxTextExtent];
level            2415 wand/magick_wand.c   FormatString(level,"%g",gamma);
level            2416 wand/magick_wand.c   status=GammaImage(wand->image,level);