luminosity 187 Magick++/lib/Magick++/Color.h void luminosity ( double luminosity_ ); luminosity 188 Magick++/lib/Magick++/Color.h double luminosity ( void ) const; luminosity 465 magick/gem.c double l = MaxRGBDouble*luminosity; luminosity 485 magick/gem.c v=(luminosity <= 0.5) ? (luminosity*(1.0+saturation)) : luminosity 486 magick/gem.c (luminosity+saturation-luminosity*saturation); luminosity 492 magick/gem.c y=luminosity+luminosity-v; luminosity 860 magick/gem.c luminosity, luminosity 882 magick/gem.c luminosity=(min+max)/2.0; luminosity 886 magick/gem.c saturation=delta/((luminosity <= 0.5) ? (min+max) : (2.0-max-min)); luminosity 899 magick/gem.c *luminosity_result=ConstrainToRange(0.0,1.0,luminosity);