luminosity        187 Magick++/lib/Magick++/Color.h     void           luminosity ( double luminosity_ );
luminosity        188 Magick++/lib/Magick++/Color.h     double         luminosity ( void ) const;
luminosity        465 magick/gem.c         double l = MaxRGBDouble*luminosity;
luminosity        485 magick/gem.c         v=(luminosity <= 0.5) ? (luminosity*(1.0+saturation)) :
luminosity        486 magick/gem.c           (luminosity+saturation-luminosity*saturation);
luminosity        492 magick/gem.c         y=luminosity+luminosity-v;
luminosity        860 magick/gem.c       luminosity,
luminosity        882 magick/gem.c     luminosity=(min+max)/2.0;
luminosity        886 magick/gem.c         saturation=delta/((luminosity <= 0.5) ? (min+max) : (2.0-max-min));
luminosity        899 magick/gem.c     *luminosity_result=ConstrainToRange(0.0,1.0,luminosity);