number_scenes     124 coders/dcm.c       number_scenes,
number_scenes    2872 coders/dcm.c     dcm->number_scenes=1;
number_scenes    3056 coders/dcm.c     dcm->number_scenes=MagickAtoI((char *) dcm->data);
number_scenes    4344 coders/dcm.c     if (dcm->offset_ct != dcm->number_scenes)
number_scenes    4409 coders/dcm.c     for (scene=0; scene < dcm->number_scenes; scene++)
number_scenes    4467 coders/dcm.c                 if (scene < dcm->number_scenes-1)
number_scenes    4653 coders/dcm.c           dcm.number_scenes=0;
number_scenes    4664 coders/dcm.c     if (status == MagickFail) dcm.number_scenes = 0;
number_scenes    4665 coders/dcm.c     for (scene=0; scene < (long) dcm.number_scenes; scene++)
number_scenes    4777 coders/dcm.c         if (scene < (long) (dcm.number_scenes-1))
number_scenes     160 coders/fits.c        number_scenes;
number_scenes     246 coders/fits.c    fits_info.number_scenes=1;
number_scenes     330 coders/fits.c  	    case 3: fits_info.number_scenes = (y<=0) ? 1 : y; break;
number_scenes     373 coders/fits.c            (unsigned)fits_info.columns, (unsigned)fits_info.rows, (unsigned)fits_info.number_scenes);
number_scenes     388 coders/fits.c     for (scene=0; scene < (long) fits_info.number_scenes; scene++)
number_scenes    2161 coders/png.c     if (image_info->ping && (image_info->number_scenes != 0) &&
number_scenes    2163 coders/png.c                                          image_info->number_scenes))
number_scenes    2537 coders/png.c     if (image_info->number_scenes != 0 && mng_info->scenes_found-1 <
number_scenes    5511 coders/png.c         if (image_info->number_scenes != 0)
number_scenes    5514 coders/png.c                                                  image_info->number_scenes))
number_scenes     462 magick/animate.c     number_scenes;
number_scenes     622 magick/animate.c   number_scenes=GetImageListLength(images);
number_scenes     627 magick/animate.c   for (i=0; i < (long) number_scenes; i++)
number_scenes     630 magick/animate.c   if (i == (long) number_scenes)
number_scenes     631 magick/animate.c     qsort((void *) image_list,number_scenes,sizeof(Image *),SceneCompare);
number_scenes     637 magick/animate.c   for (scene=0; scene < (int) number_scenes; scene++)
number_scenes     780 magick/animate.c   window_info.pixmaps=MagickAllocateMemory(Pixmap *,number_scenes*sizeof(Pixmap));
number_scenes     782 magick/animate.c     number_scenes*sizeof(Pixmap));
number_scenes     790 magick/animate.c   for (scene=1; scene < (int) number_scenes; scene++)
number_scenes     861 magick/animate.c     for (scene=0; scene < (int) number_scenes; scene++)
number_scenes    1080 magick/animate.c     number_scenes,
number_scenes    1264 magick/animate.c   number_scenes=GetImageListLength(images);
number_scenes    1269 magick/animate.c   for (scene=0; scene < (long) number_scenes; scene++)
number_scenes    1272 magick/animate.c   if (scene == (long) number_scenes)
number_scenes    1273 magick/animate.c     qsort((void *) image_list,number_scenes,sizeof(Image *),SceneCompare);
number_scenes    1280 magick/animate.c   for (scene=0; scene < (long) number_scenes; scene++)
number_scenes    1414 magick/animate.c         filename,display_image->scene,number_scenes);
number_scenes    1668 magick/animate.c   windows->image.pixmaps=MagickAllocateMemory(Pixmap *,number_scenes*sizeof(Pixmap));
number_scenes    1670 magick/animate.c     number_scenes*sizeof(Pixmap));
number_scenes    1678 magick/animate.c   for (scene=1; scene < (long) number_scenes; scene++)
number_scenes    1727 magick/animate.c           scene,number_scenes);
number_scenes    1767 magick/animate.c               if (scene < ((long) number_scenes-1))
number_scenes    1816 magick/animate.c                       scene=(long) number_scenes-1;
number_scenes    1834 magick/animate.c                 "GraphicsMagick: %.1024s[%lu of %lu]",p,scene,number_scenes);
number_scenes    2519 magick/animate.c   for (scene=1; scene < (long) number_scenes; scene++)
number_scenes      68 magick/average.c     number_scenes;
number_scenes     117 magick/average.c   number_scenes=(double) GetImageListLength(image);
number_scenes     202 magick/average.c                   q[x].red=(Quantum) (pixels_sum[x].red/number_scenes+0.5);
number_scenes     203 magick/average.c                   q[x].green=(Quantum) (pixels_sum[x].green/number_scenes+0.5);
number_scenes     204 magick/average.c                   q[x].blue=(Quantum) (pixels_sum[x].blue/number_scenes+0.5);
number_scenes     205 magick/average.c                   q[x].opacity=(Quantum) (pixels_sum[x].opacity/number_scenes+0.5);