saturation 184 Magick++/lib/Magick++/Color.h void saturation ( double saturation_ ); saturation 185 Magick++/lib/Magick++/Color.h double saturation ( void ) const; saturation 4159 TclMagick/generic/TclMagick.c double brightness=0.0, saturation=0.0, hue=0.0; saturation 4168 TclMagick/generic/TclMagick.c if( (objc > 3) && ((stat = Tcl_GetDoubleFromObj(interp, objv[3], &saturation)) != TCL_OK) ) { saturation 4174 TclMagick/generic/TclMagick.c result = MagickModulateImage(wandPtr, brightness, saturation, hue); saturation 728 coders/fpx.c effect.bc1c1=saturation; saturation 733 coders/fpx.c effect.bc2c2=saturation; saturation 77 filters/analyze.c saturation; saturation 110 filters/analyze.c TransformHSL(p->red,p->green,p->blue,&hue,&saturation,&brightness); saturation 114 filters/analyze.c saturation *= MaxRGB; saturation 115 filters/analyze.c ssumX += saturation; saturation 116 filters/analyze.c ssumX2 += saturation * saturation; saturation 76 magick/cdl.c saturation; saturation 96 magick/cdl.c v = (pow(t,power)+saturation)*MaxRGBDouble; saturation 134 magick/cdl.c param.redpower,param.saturation); saturation 136 magick/cdl.c param.greenpower,param.saturation); saturation 138 magick/cdl.c param.bluepower,param.saturation); saturation 177 magick/cdl.c param.saturation=0.0; saturation 186 magick/cdl.c ¶m.saturation); saturation 200 magick/cdl.c param.saturation); saturation 219 magick/cdl.c param.redpower,param.saturation); saturation 221 magick/cdl.c param.greenpower,param.saturation); saturation 223 magick/cdl.c param.bluepower,param.saturation); saturation 1195 magick/composite.c saturation; saturation 1204 magick/composite.c &hue,&saturation,&brightness); saturation 1211 magick/composite.c HSLTransform(hue,saturation,brightness,&destination.red, saturation 1435 magick/composite.c saturation, saturation 1451 magick/composite.c &hue,&saturation,&brightness); saturation 1453 magick/composite.c HSLTransform(hue,saturation,brightness,&destination.red, saturation 1495 magick/composite.c saturation, saturation 1511 magick/composite.c &hue,&saturation,&brightness); saturation 1512 magick/composite.c TransformHSL(source.red,source.green,source.blue,&sans,&saturation, saturation 1514 magick/composite.c HSLTransform(hue,saturation,brightness,&destination.red, saturation 1556 magick/composite.c saturation, saturation 1573 magick/composite.c TransformHSL(source.red,source.green,source.blue,&hue,&saturation, saturation 1575 magick/composite.c HSLTransform(hue,saturation,brightness,&destination.red, saturation 1617 magick/composite.c saturation, saturation 1633 magick/composite.c &hue,&saturation,&brightness); saturation 1636 magick/composite.c HSLTransform(hue,saturation,brightness,&destination.red, saturation 185 magick/enhance.c saturation; saturation 188 magick/enhance.c &hue,&saturation,&brightness); saturation 195 magick/enhance.c HSLTransform(hue,saturation,brightness,&pixels[i].red, saturation 1082 magick/enhance.c saturation; saturation 1085 magick/enhance.c &hue,&saturation,&brightness); saturation 1089 magick/enhance.c saturation*=(0.01+MagickEpsilon)*param.percent_saturation; saturation 1090 magick/enhance.c if (saturation > 1.0) saturation 1091 magick/enhance.c saturation=1.0; saturation 1098 magick/enhance.c HSLTransform(hue,saturation,brightness, saturation 77 magick/gem.c saturation; saturation 85 magick/gem.c TransformHSL(*red,*green,*blue,&hue,&saturation,&brightness); saturation 92 magick/gem.c HSLTransform(hue,saturation,brightness,red,green,blue); saturation 463 magick/gem.c if (saturation == 0.0) saturation 485 magick/gem.c v=(luminosity <= 0.5) ? (luminosity*(1.0+saturation)) : saturation 486 magick/gem.c (luminosity+saturation-luminosity*saturation); saturation 801 magick/gem.c saturation; saturation 809 magick/gem.c TransformHSL(*red,*green,*blue,&hue,&saturation,&brightness); saturation 813 magick/gem.c saturation*=(0.01+MagickEpsilon)*percent_saturation; saturation 814 magick/gem.c if (saturation > 1.0) saturation 815 magick/gem.c saturation=1.0; saturation 822 magick/gem.c HSLTransform(hue,saturation,brightness,red,green,blue); saturation 859 magick/gem.c saturation, saturation 881 magick/gem.c saturation=0.0; saturation 886 magick/gem.c saturation=delta/((luminosity <= 0.5) ? (min+max) : (2.0-max-min)); saturation 898 magick/gem.c *saturation_result=ConstrainToRange(0.0,1.0,saturation); saturation 5255 wand/magick_wand.c saturation,hue);