saturation        184 Magick++/lib/Magick++/Color.h     void           saturation ( double saturation_ );
saturation        185 Magick++/lib/Magick++/Color.h     double         saturation ( void ) const;
saturation       4159 TclMagick/generic/TclMagick.c 	double  brightness=0.0, saturation=0.0, hue=0.0;
saturation       4168 TclMagick/generic/TclMagick.c 	if( (objc > 3) && ((stat = Tcl_GetDoubleFromObj(interp, objv[3], &saturation)) != TCL_OK) ) {
saturation       4174 TclMagick/generic/TclMagick.c 	result = MagickModulateImage(wandPtr, brightness, saturation, hue);
saturation        728 coders/fpx.c     effect.bc1c1=saturation;
saturation        733 coders/fpx.c     effect.bc2c2=saturation;
saturation         77 filters/analyze.c     saturation;
saturation        110 filters/analyze.c       TransformHSL(p->red,p->green,p->blue,&hue,&saturation,&brightness);
saturation        114 filters/analyze.c       saturation *= MaxRGB;
saturation        115 filters/analyze.c             ssumX += saturation;
saturation        116 filters/analyze.c             ssumX2 += saturation * saturation;
saturation         76 magick/cdl.c       saturation;
saturation         96 magick/cdl.c     v = (pow(t,power)+saturation)*MaxRGBDouble;
saturation        134 magick/cdl.c   				   param.redpower,param.saturation);
saturation        136 magick/cdl.c   				     param.greenpower,param.saturation);
saturation        138 magick/cdl.c   				    param.bluepower,param.saturation);
saturation        177 magick/cdl.c     param.saturation=0.0;
saturation        186 magick/cdl.c   		&param.saturation);
saturation        200 magick/cdl.c   	       param.saturation);
saturation        219 magick/cdl.c   				       param.redpower,param.saturation);
saturation        221 magick/cdl.c   					 param.greenpower,param.saturation);
saturation        223 magick/cdl.c   					param.bluepower,param.saturation);
saturation       1195 magick/composite.c         saturation;
saturation       1204 magick/composite.c                    &hue,&saturation,&brightness);
saturation       1211 magick/composite.c       HSLTransform(hue,saturation,brightness,&destination.red,
saturation       1435 magick/composite.c         saturation,
saturation       1451 magick/composite.c                        &hue,&saturation,&brightness);
saturation       1453 magick/composite.c           HSLTransform(hue,saturation,brightness,&destination.red,
saturation       1495 magick/composite.c         saturation,
saturation       1511 magick/composite.c                        &hue,&saturation,&brightness);
saturation       1512 magick/composite.c           TransformHSL(source.red,source.green,source.blue,&sans,&saturation,
saturation       1514 magick/composite.c           HSLTransform(hue,saturation,brightness,&destination.red,
saturation       1556 magick/composite.c         saturation,
saturation       1573 magick/composite.c           TransformHSL(source.red,source.green,source.blue,&hue,&saturation,
saturation       1575 magick/composite.c           HSLTransform(hue,saturation,brightness,&destination.red,
saturation       1617 magick/composite.c         saturation,
saturation       1633 magick/composite.c                        &hue,&saturation,&brightness);
saturation       1636 magick/composite.c           HSLTransform(hue,saturation,brightness,&destination.red,
saturation        185 magick/enhance.c         saturation;
saturation        188 magick/enhance.c                    &hue,&saturation,&brightness);
saturation        195 magick/enhance.c       HSLTransform(hue,saturation,brightness,&pixels[i].red,
saturation       1082 magick/enhance.c         saturation;
saturation       1085 magick/enhance.c                    &hue,&saturation,&brightness);
saturation       1089 magick/enhance.c       saturation*=(0.01+MagickEpsilon)*param.percent_saturation;
saturation       1090 magick/enhance.c       if (saturation > 1.0)
saturation       1091 magick/enhance.c         saturation=1.0;
saturation       1098 magick/enhance.c       HSLTransform(hue,saturation,brightness,
saturation         77 magick/gem.c       saturation;
saturation         85 magick/gem.c     TransformHSL(*red,*green,*blue,&hue,&saturation,&brightness);
saturation         92 magick/gem.c     HSLTransform(hue,saturation,brightness,red,green,blue);
saturation        463 magick/gem.c     if (saturation == 0.0)
saturation        485 magick/gem.c         v=(luminosity <= 0.5) ? (luminosity*(1.0+saturation)) :
saturation        486 magick/gem.c           (luminosity+saturation-luminosity*saturation);
saturation        801 magick/gem.c       saturation;
saturation        809 magick/gem.c     TransformHSL(*red,*green,*blue,&hue,&saturation,&brightness);
saturation        813 magick/gem.c     saturation*=(0.01+MagickEpsilon)*percent_saturation;
saturation        814 magick/gem.c     if (saturation > 1.0)
saturation        815 magick/gem.c       saturation=1.0;
saturation        822 magick/gem.c     HSLTransform(hue,saturation,brightness,red,green,blue);
saturation        859 magick/gem.c       saturation,
saturation        881 magick/gem.c     saturation=0.0;
saturation        886 magick/gem.c         saturation=delta/((luminosity <= 0.5) ? (min+max) : (2.0-max-min));
saturation        898 magick/gem.c     *saturation_result=ConstrainToRange(0.0,1.0,saturation);
saturation       5255 wand/magick_wand.c     saturation,hue);