shade             419 Magick++/demo/demo.cpp       example.shade( 30, 30, false );
shade             211 Magick++/lib/Magick++/Color.h     void           shade ( double shade_ );
shade             212 Magick++/lib/Magick++/Color.h     double         shade ( void ) const;
shade             598 Magick++/lib/Magick++/Image.h     void            shade ( const double azimuth_ = 30,
shade             850 Magick++/lib/STL.cpp   image_.shade( _azimuth, _elevation, _colorShading );
shade             123 Magick++/tests/color.cpp           if ( gray.shade() < value - max_error || gray.shade() > value + max_error )
shade             128 Magick++/tests/color.cpp                    << gray.shade()
shade            3553 magick/effect.c                   shade;
shade            3565 magick/effect.c                   shade=light.z;
shade            3568 magick/effect.c                     shade=0.0;
shade            3575 magick/effect.c                           shade=distance/sqrt(normal_distance);
shade            3580 magick/effect.c                     q->red=(Quantum) shade;
shade            3581 magick/effect.c                     q->green=(Quantum) shade;
shade            3582 magick/effect.c                     q->blue=(Quantum) shade;
shade            3586 magick/effect.c                     q->red=(Quantum) ((shade*s1->red)/MaxRGBDouble+0.5);
shade            3587 magick/effect.c                     q->green=(Quantum) ((shade*s1->green)/MaxRGBDouble+0.5);
shade            3588 magick/effect.c                     q->blue=(Quantum) ((shade*s1->blue)/MaxRGBDouble+0.5);