shade 419 Magick++/demo/demo.cpp example.shade( 30, 30, false ); shade 211 Magick++/lib/Magick++/Color.h void shade ( double shade_ ); shade 212 Magick++/lib/Magick++/Color.h double shade ( void ) const; shade 598 Magick++/lib/Magick++/Image.h void shade ( const double azimuth_ = 30, shade 850 Magick++/lib/STL.cpp image_.shade( _azimuth, _elevation, _colorShading ); shade 123 Magick++/tests/color.cpp if ( gray.shade() < value - max_error || gray.shade() > value + max_error ) shade 128 Magick++/tests/color.cpp << gray.shade() shade 3553 magick/effect.c shade; shade 3565 magick/effect.c shade=light.z; shade 3568 magick/effect.c shade=0.0; shade 3575 magick/effect.c shade=distance/sqrt(normal_distance); shade 3580 magick/effect.c q->red=(Quantum) shade; shade 3581 magick/effect.c q->green=(Quantum) shade; shade 3582 magick/effect.c q->blue=(Quantum) shade; shade 3586 magick/effect.c q->red=(Quantum) ((shade*s1->red)/MaxRGBDouble+0.5); shade 3587 magick/effect.c q->green=(Quantum) ((shade*s1->green)/MaxRGBDouble+0.5); shade 3588 magick/effect.c q->blue=(Quantum) ((shade*s1->blue)/MaxRGBDouble+0.5);