shear 437 Magick++/demo/demo.cpp example.shear( 45, 45 ); shear 616 Magick++/lib/Magick++/Image.h void shear ( const double xShearAngle_, shear 883 Magick++/lib/STL.cpp image_.shear( _xShearAngle, _yShearAngle ); shear 1421 magick/shear.c shear; shear 1452 magick/shear.c shear.x=(-tan(DegreesToRadians(angle)/2.0)); shear 1453 magick/shear.c shear.y=sin(DegreesToRadians(angle)); shear 1454 magick/shear.c if ((shear.x == 0.0) || (shear.y == 0.0)) shear 1466 magick/shear.c x_offset=(long) ceil(fabs(2.0*height*shear.y)-0.5); shear 1467 magick/shear.c y_width=(unsigned long) floor(fabs(height*shear.x)+width+0.5); shear 1468 magick/shear.c y_offset=(long) ceil(fabs(y_width*shear.y)-0.5); shear 1487 magick/shear.c if (XShearImage(rotate_image,shear.x,width,height,x_offset, shear 1491 magick/shear.c if (YShearImage(rotate_image,shear.y,y_width,height, shear 1496 magick/shear.c if (XShearImage(rotate_image,shear.x,y_width,rotate_image->rows, shear 1501 magick/shear.c if (CropToFitImage(&rotate_image,shear.x,shear.y,width,height,True,exception) shear 1574 magick/shear.c shear; shear 1595 magick/shear.c shear.x=(-tan(DegreesToRadians(x_shear)/2.0)); shear 1596 magick/shear.c shear.y=sin(DegreesToRadians(y_shear)); shear 1597 magick/shear.c if ((shear.x == 0.0) || (shear.y == 0.0)) shear 1603 magick/shear.c x_offset=(long) ceil(fabs(2.0*image->rows*shear.x)-0.5); shear 1604 magick/shear.c y_width=(unsigned long) floor(fabs(image->rows*shear.x)+image->columns+0.5); shear 1605 magick/shear.c y_offset=(long) ceil(fabs(y_width*shear.y)-0.5); shear 1623 magick/shear.c if (XShearImage(shear_image,shear.x,image->columns,image->rows,x_offset, shear 1628 magick/shear.c if (YShearImage(shear_image,shear.y,y_width,image->rows, shear 1633 magick/shear.c if (CropToFitImage(&shear_image,shear.x,shear.y,image->columns,image->rows,