check_value 131 test/opengl/save_state.cpp check_value(operation, label, pname, (GLint)initial); check_value 264 test/opengl/save_state.cpp check_value(operation, "ActiveTexture", GL_ACTIVE_TEXTURE, initial_active_texture); check_value 265 test/opengl/save_state.cpp check_value(operation, "current program", GL_CURRENT_PROGRAM, initial_current_program); check_value 266 test/opengl/save_state.cpp check_value(operation, "framebuffer binding", GL_FRAMEBUFFER_BINDING, initial_framebuffer_binding); check_value 267 test/opengl/save_state.cpp check_value(operation, "array buffer binding", GL_ARRAY_BUFFER_BINDING, initial_array_buffer_binding); check_value 268 test/opengl/save_state.cpp check_value(operation, "element array buffer binding", GL_ELEMENT_ARRAY_BUFFER_BINDING, initial_element_array_buffer_binding); check_value 269 test/opengl/save_state.cpp check_value(operation, "viewport", GL_VIEWPORT, initial_viewport); check_value 270 test/opengl/save_state.cpp check_value(operation, "GL_CULL_FACE", GL_CULL_FACE, initial_cull_face); check_value 271 test/opengl/save_state.cpp check_value(operation, "GL_DEPTH_TEST", GL_DEPTH_TEST, initial_cull_face); check_value 275 test/opengl/save_state.cpp check_value(operation, "vertex array binding", GL_VERTEX_ARRAY_BINDING, initial_vertex_array_binding); check_value 284 test/opengl/save_state.cpp check_value(operation, buf, GL_TEXTURE_BINDING_2D, initial_bound_textures[i]);