compileShader 95 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java int vertex_shader = compileShader(gl.GL_VERTEX_SHADER, compileShader 97 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java int fragment_shader = compileShader(gl.GL_FRAGMENT_SHADER, compileShader 73 test/opengl/save_state.cpp glAttachShader(handle, compileShader("vertex", vertexShader, GL_VERTEX_SHADER)); compileShader 74 test/opengl/save_state.cpp glAttachShader(handle, compileShader("fragment", fragmentShader, GL_FRAGMENT_SHADER));