CheckAndReportError 186 src/runtime/opengl.cpp bool CheckAndReportError(void *user_context, const char *location); CheckAndReportError 371 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "make_shader(1)")) { CheckAndReportError 381 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "make_shader(2)")) { CheckAndReportError 385 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "make_shader(3)")) { CheckAndReportError 719 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_init GenFramebuffers")) { CheckAndReportError 737 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_init GenVertexArrays")) { CheckAndReportError 777 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_device_release DeleteTextures")) { CheckAndReportError 974 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_device_malloc binding texture (GLES3)")) { CheckAndReportError 995 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_device_malloc GenTextures")) { CheckAndReportError 1006 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_device_malloc binding texture")) { CheckAndReportError 1026 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_device_malloc TexImage2D")) { CheckAndReportError 1080 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_device_free DeleteTextures")) { CheckAndReportError 1187 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_copy_to_device BindTexture")) { CheckAndReportError 1210 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_copy_to_device TexSubImage2D(1)")) { CheckAndReportError 1238 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_copy_to_device TexSubImage2D(2)")) { CheckAndReportError 1280 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "copy_to_host BindFramebuffer")) { CheckAndReportError 1284 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "copy_to_host FramebufferTexture2D")) { CheckAndReportError 1335 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "copy_to_host ReadPixels (1)")) { CheckAndReportError 1361 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "copy_to_host ReadPixels (2)")) { CheckAndReportError 1444 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_run UseProgram")) { CheckAndReportError 1530 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_run GetUniformLocation(InBuf)")) { CheckAndReportError 1615 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_run GetUniformLocation")) { CheckAndReportError 1634 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_run GetUniformLocation(2)")) { CheckAndReportError 1684 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_run FramebufferTexture2D")) { CheckAndReportError 1717 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_run DrawBuffers")) { CheckAndReportError 1730 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_run CheckFramebufferStatus")) { CheckAndReportError 1745 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_run Uniform2iv(output_extent)")) { CheckAndReportError 1750 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_run Uniform2iv(output_min)")) { CheckAndReportError 1824 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_run vertex BufferData et al")) { CheckAndReportError 1832 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_run element BufferData et al")) { CheckAndReportError 1862 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_run VertexAttribPointer et al")) { CheckAndReportError 1867 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_run EnableVertexAttribArray et al")) { CheckAndReportError 1875 src/runtime/opengl.cpp if (global_state.CheckAndReportError(user_context, "halide_opengl_run DrawElements et al")) { CheckAndReportError 99 src/runtime/openglcompute.cpp bool CheckAndReportError(void *user_context, const char *location); CheckAndReportError 280 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "oglc: GenBuffers")) { return 1; } CheckAndReportError 282 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "oglc: BindBuffer")) { return 1; } CheckAndReportError 286 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "oglc: BufferData")) { return 1; } CheckAndReportError 356 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "oglc: BindBuffer")) { return 1; } CheckAndReportError 361 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "oglc: BufferData")) { return 1; } CheckAndReportError 395 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "oglc: BindBuffer")) { return 1; } CheckAndReportError 401 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "oglc: MapBufferRange")) { return 1; } CheckAndReportError 463 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "halide_openglcompute_run UseProgram")) { CheckAndReportError 479 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "halide_openglcompute_run Uniform1i")) { CheckAndReportError 487 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "halide_openglcompute_run BindBufferBase")) { CheckAndReportError 494 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "halide_openglcompute_run DispatchCompute")) { CheckAndReportError 498 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "halide_openglcompute_run MemoryBarrier")) { CheckAndReportError 591 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "create shader")) { return -1; } CheckAndReportError 599 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "shader source")) { return -1; } CheckAndReportError 601 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "compile shader")) { return -1; } CheckAndReportError 622 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "attach shader")) { return -1; } CheckAndReportError 624 src/runtime/openglcompute.cpp if (global_state.CheckAndReportError(user_context, "link program")) { return -1; }