CheckAndReportError  186 src/runtime/opengl.cpp     bool CheckAndReportError(void *user_context, const char *location);
CheckAndReportError  371 src/runtime/opengl.cpp     if (global_state.CheckAndReportError(user_context, "make_shader(1)")) {
CheckAndReportError  381 src/runtime/opengl.cpp     if (global_state.CheckAndReportError(user_context, "make_shader(2)")) {
CheckAndReportError  385 src/runtime/opengl.cpp     if (global_state.CheckAndReportError(user_context, "make_shader(3)")) {
CheckAndReportError  719 src/runtime/opengl.cpp     if (global_state.CheckAndReportError(user_context, "halide_opengl_init GenFramebuffers")) {
CheckAndReportError  737 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "halide_opengl_init GenVertexArrays")) {
CheckAndReportError  777 src/runtime/opengl.cpp             if (global_state.CheckAndReportError(user_context, "halide_opengl_device_release DeleteTextures")) {
CheckAndReportError  974 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "halide_opengl_device_malloc binding texture (GLES3)")) {
CheckAndReportError  995 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "halide_opengl_device_malloc GenTextures")) {
CheckAndReportError 1006 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "halide_opengl_device_malloc binding texture")) {
CheckAndReportError 1026 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "halide_opengl_device_malloc TexImage2D")) {
CheckAndReportError 1080 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "halide_opengl_device_free DeleteTextures")) {
CheckAndReportError 1187 src/runtime/opengl.cpp     if (global_state.CheckAndReportError(user_context, "halide_opengl_copy_to_device BindTexture")) {
CheckAndReportError 1210 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "halide_opengl_copy_to_device TexSubImage2D(1)")) {
CheckAndReportError 1238 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "halide_opengl_copy_to_device TexSubImage2D(2)")) {
CheckAndReportError 1280 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "copy_to_host BindFramebuffer")) {
CheckAndReportError 1284 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "copy_to_host FramebufferTexture2D")) {
CheckAndReportError 1335 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "copy_to_host ReadPixels (1)")) {
CheckAndReportError 1361 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "copy_to_host ReadPixels (2)")) {
CheckAndReportError 1444 src/runtime/opengl.cpp     if (global_state.CheckAndReportError(user_context, "halide_opengl_run UseProgram")) {
CheckAndReportError 1530 src/runtime/opengl.cpp             if (global_state.CheckAndReportError(user_context, "halide_opengl_run GetUniformLocation(InBuf)")) {
CheckAndReportError 1615 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "halide_opengl_run GetUniformLocation")) {
CheckAndReportError 1634 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "halide_opengl_run GetUniformLocation(2)")) {
CheckAndReportError 1684 src/runtime/opengl.cpp             if (global_state.CheckAndReportError(user_context, "halide_opengl_run FramebufferTexture2D")) {
CheckAndReportError 1717 src/runtime/opengl.cpp             if (global_state.CheckAndReportError(user_context, "halide_opengl_run DrawBuffers")) {
CheckAndReportError 1730 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "halide_opengl_run CheckFramebufferStatus")) {
CheckAndReportError 1745 src/runtime/opengl.cpp     if (global_state.CheckAndReportError(user_context, "halide_opengl_run Uniform2iv(output_extent)")) {
CheckAndReportError 1750 src/runtime/opengl.cpp     if (global_state.CheckAndReportError(user_context, "halide_opengl_run Uniform2iv(output_min)")) {
CheckAndReportError 1824 src/runtime/opengl.cpp     if (global_state.CheckAndReportError(user_context, "halide_opengl_run vertex BufferData et al")) {
CheckAndReportError 1832 src/runtime/opengl.cpp     if (global_state.CheckAndReportError(user_context, "halide_opengl_run element BufferData et al")) {
CheckAndReportError 1862 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "halide_opengl_run VertexAttribPointer et al")) {
CheckAndReportError 1867 src/runtime/opengl.cpp         if (global_state.CheckAndReportError(user_context, "halide_opengl_run EnableVertexAttribArray et al")) {
CheckAndReportError 1875 src/runtime/opengl.cpp     if (global_state.CheckAndReportError(user_context, "halide_opengl_run DrawElements et al")) {
CheckAndReportError   99 src/runtime/openglcompute.cpp     bool CheckAndReportError(void *user_context, const char *location);
CheckAndReportError  280 src/runtime/openglcompute.cpp     if (global_state.CheckAndReportError(user_context, "oglc: GenBuffers")) { return 1; }
CheckAndReportError  282 src/runtime/openglcompute.cpp     if (global_state.CheckAndReportError(user_context, "oglc: BindBuffer")) { return 1; }
CheckAndReportError  286 src/runtime/openglcompute.cpp     if (global_state.CheckAndReportError(user_context, "oglc: BufferData")) { return 1; }
CheckAndReportError  356 src/runtime/openglcompute.cpp     if (global_state.CheckAndReportError(user_context, "oglc: BindBuffer")) { return 1; }
CheckAndReportError  361 src/runtime/openglcompute.cpp     if (global_state.CheckAndReportError(user_context, "oglc: BufferData")) { return 1; }
CheckAndReportError  395 src/runtime/openglcompute.cpp     if (global_state.CheckAndReportError(user_context, "oglc: BindBuffer")) { return 1; }
CheckAndReportError  401 src/runtime/openglcompute.cpp     if (global_state.CheckAndReportError(user_context, "oglc: MapBufferRange")) { return 1; }
CheckAndReportError  463 src/runtime/openglcompute.cpp     if (global_state.CheckAndReportError(user_context, "halide_openglcompute_run UseProgram")) {
CheckAndReportError  479 src/runtime/openglcompute.cpp             if (global_state.CheckAndReportError(user_context, "halide_openglcompute_run Uniform1i")) {
CheckAndReportError  487 src/runtime/openglcompute.cpp             if (global_state.CheckAndReportError(user_context, "halide_openglcompute_run BindBufferBase")) {
CheckAndReportError  494 src/runtime/openglcompute.cpp     if (global_state.CheckAndReportError(user_context, "halide_openglcompute_run DispatchCompute")) {
CheckAndReportError  498 src/runtime/openglcompute.cpp     if (global_state.CheckAndReportError(user_context, "halide_openglcompute_run MemoryBarrier")) {
CheckAndReportError  591 src/runtime/openglcompute.cpp         if (global_state.CheckAndReportError(user_context, "create shader")) { return -1; }
CheckAndReportError  599 src/runtime/openglcompute.cpp         if (global_state.CheckAndReportError(user_context, "shader source")) { return -1; }
CheckAndReportError  601 src/runtime/openglcompute.cpp         if (global_state.CheckAndReportError(user_context, "compile shader")) { return -1; }
CheckAndReportError  622 src/runtime/openglcompute.cpp         if (global_state.CheckAndReportError(user_context, "attach shader")) { return -1; }
CheckAndReportError  624 src/runtime/openglcompute.cpp         if (global_state.CheckAndReportError(user_context, "link program")) { return -1; }