load_gl_func      616 src/runtime/opengl.cpp         load_gl_func(user_context, "glGenVertexArrays", (void**)&global_state.GenVertexArrays, false);
load_gl_func      617 src/runtime/opengl.cpp         load_gl_func(user_context, "glBindVertexArray", (void**)&global_state.BindVertexArray, false);
load_gl_func      618 src/runtime/opengl.cpp         load_gl_func(user_context, "glDeleteVertexArrays", (void**)&global_state.DeleteVertexArrays, false);
load_gl_func      623 src/runtime/opengl.cpp     load_gl_func(user_context, "glDrawBuffers", (void**)&global_state.DrawBuffers, false);
load_gl_func      687 src/runtime/opengl.cpp     if (load_gl_func(user_context, "gl" #VAR, (void**)&global_state.VAR, true) < 0) { \
load_gl_func      177 src/runtime/openglcompute.cpp     if (load_gl_func(user_context, "gl" #VAR, (void**)&global_state.VAR, true) < 0) { \