load_gl_func 616 src/runtime/opengl.cpp load_gl_func(user_context, "glGenVertexArrays", (void**)&global_state.GenVertexArrays, false); load_gl_func 617 src/runtime/opengl.cpp load_gl_func(user_context, "glBindVertexArray", (void**)&global_state.BindVertexArray, false); load_gl_func 618 src/runtime/opengl.cpp load_gl_func(user_context, "glDeleteVertexArrays", (void**)&global_state.DeleteVertexArrays, false); load_gl_func 623 src/runtime/opengl.cpp load_gl_func(user_context, "glDrawBuffers", (void**)&global_state.DrawBuffers, false); load_gl_func 687 src/runtime/opengl.cpp if (load_gl_func(user_context, "gl" #VAR, (void**)&global_state.VAR, true) < 0) { \ load_gl_func 177 src/runtime/openglcompute.cpp if (load_gl_func(user_context, "gl" #VAR, (void**)&global_state.VAR, true) < 0) { \