multiply 247 src/Float16.cpp result.multiply(rhsAPF, getLLVMAPFRoundingMode(roundingMode)); multiply 296 src/Float16.cpp return this->multiply(rhs, RoundingMode::ToNearestTiesToEven); multiply 119 src/Float16.h EXPORT float16_t multiply(float16_t rhs, RoundingMode roundingMode) const;