multiply          247 src/Float16.cpp     result.multiply(rhsAPF, getLLVMAPFRoundingMode(roundingMode));
multiply          296 src/Float16.cpp     return this->multiply(rhs, RoundingMode::ToNearestTiesToEven);
multiply          119 src/Float16.h      EXPORT float16_t multiply(float16_t rhs, RoundingMode roundingMode) const;