save              265 src/runtime/metal.cpp     void save(void *user_context, bool create);
save              273 src/runtime/metal.cpp     __attribute__((always_inline)) MetalContextHolder(void *user_context, bool create) { save(user_context, create); }
save              230 src/runtime/opengl.cpp     __attribute__((always_inline)) GLStateSaver() { save(); }
save              251 src/runtime/opengl.cpp     void save();
save              742 tools/halide_image_io.h bool save(ImageType &im, const std::string &filename) {
save              783 tools/halide_image_io.h     (void) save<ImageType, Internal::CheckFail>(im, filename);