save 265 src/runtime/metal.cpp void save(void *user_context, bool create); save 273 src/runtime/metal.cpp __attribute__((always_inline)) MetalContextHolder(void *user_context, bool create) { save(user_context, create); } save 230 src/runtime/opengl.cpp __attribute__((always_inline)) GLStateSaver() { save(); } save 251 src/runtime/opengl.cpp void save(); save 742 tools/halide_image_io.h bool save(ImageType &im, const std::string &filename) { save 783 tools/halide_image_io.h (void) save<ImageType, Internal::CheckFail>(im, filename);