shader             79 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java             int shader = gl.glCreateShader(type);
shader             80 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java             gl.glShaderSource(shader, source);
shader             81 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java             gl.glCompileShader(shader);
shader             83 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java             gl.glGetShaderiv(shader, gl.GL_COMPILE_STATUS, status, 0);
shader             85 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java                 String log = gl.glGetShaderInfoLog(shader);
shader             89 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java             return shader;
shader           2209 src/Func.cpp       return shader(x, y, c, DeviceAPI::GLSL).vectorize(c);
shader           1538 src/Func.h         EXPORT Func &shader(Var x, Var y, Var c, DeviceAPI device_api);
shader           1641 src/Generator.h     HALIDE_OUTPUT_FORWARD(shader)
shader            128 src/runtime/mini_opengl.h typedef void (*PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
shader            129 src/runtime/mini_opengl.h typedef void (*PFNGLCOMPILESHADERPROC) (GLuint shader);
shader            133 src/runtime/mini_opengl.h typedef void (*PFNGLDELETESHADERPROC) (GLuint shader);
shader            139 src/runtime/mini_opengl.h typedef void (*PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
shader            140 src/runtime/mini_opengl.h typedef void (*PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
shader            143 src/runtime/mini_opengl.h typedef void (*PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
shader            370 src/runtime/opengl.cpp     GLuint shader = global_state.CreateShader(type);
shader            377 src/runtime/opengl.cpp         global_state.ShaderSource(shader, 1, (const GLchar **)&default_shader, NULL);
shader            379 src/runtime/opengl.cpp         global_state.ShaderSource(shader, 1, (const GLchar **)&source, length);
shader            384 src/runtime/opengl.cpp     global_state.CompileShader(shader);
shader            390 src/runtime/opengl.cpp     global_state.GetShaderiv(shader, GL_COMPILE_STATUS, &shader_ok);
shader            394 src/runtime/opengl.cpp         global_state.GetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
shader            398 src/runtime/opengl.cpp             global_state.GetShaderInfoLog(shader, log_len, NULL, log);
shader            401 src/runtime/opengl.cpp         global_state.DeleteShader(shader);
shader            404 src/runtime/opengl.cpp     return shader;
shader            590 src/runtime/openglcompute.cpp         GLuint shader = global_state.CreateShader(GL_COMPUTE_SHADER);
shader            598 src/runtime/openglcompute.cpp         global_state.ShaderSource(shader, 1, &sources, &sources_lengths);
shader            600 src/runtime/openglcompute.cpp         global_state.CompileShader(shader);
shader            604 src/runtime/openglcompute.cpp         global_state.GetShaderiv(shader, GL_COMPILE_STATUS, &shader_ok);
shader            608 src/runtime/openglcompute.cpp             global_state.GetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
shader            612 src/runtime/openglcompute.cpp                 global_state.GetShaderInfoLog(shader, log_len, NULL, log);
shader            615 src/runtime/openglcompute.cpp             global_state.DeleteShader(shader);
shader            621 src/runtime/openglcompute.cpp         global_state.AttachShader(program, shader);
shader            627 src/runtime/openglcompute.cpp         global_state.DeleteShader(shader);