GL_COLOR_ATTACHMENT0 1283 src/runtime/opengl.cpp global_state.FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); GL_COLOR_ATTACHMENT0 1682 src/runtime/opengl.cpp GL_COLOR_ATTACHMENT0 + num_output_textures, GL_COLOR_ATTACHMENT0 1714 src/runtime/opengl.cpp draw_buffers[i] = GL_COLOR_ATTACHMENT0 + i;