GL_COMPILE_STATUS 83 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java gl.glGetShaderiv(shader, gl.GL_COMPILE_STATUS, status, 0); GL_COMPILE_STATUS 390 src/runtime/opengl.cpp global_state.GetShaderiv(shader, GL_COMPILE_STATUS, &shader_ok); GL_COMPILE_STATUS 604 src/runtime/openglcompute.cpp global_state.GetShaderiv(shader, GL_COMPILE_STATUS, &shader_ok); GL_COMPILE_STATUS 96 test/opengl/save_state.cpp glGetShaderiv(handle, GL_COMPILE_STATUS, &compileSuccess);