GL_DEPTH_TEST 263 src/runtime/opengl.cpp global_state.GetBooleanv(GL_DEPTH_TEST, &depth_test); GL_DEPTH_TEST 319 src/runtime/opengl.cpp (depth_test ? global_state.Enable : global_state.Disable)(GL_DEPTH_TEST); GL_DEPTH_TEST 1654 src/runtime/opengl.cpp global_state.Disable(GL_DEPTH_TEST); GL_DEPTH_TEST 250 test/opengl/save_state.cpp gl_enable(GL_DEPTH_TEST, initial_depth_test = boolval); GL_DEPTH_TEST 271 test/opengl/save_state.cpp check_value(operation, "GL_DEPTH_TEST", GL_DEPTH_TEST, initial_cull_face);