GL_DEPTH_TEST     263 src/runtime/opengl.cpp     global_state.GetBooleanv(GL_DEPTH_TEST, &depth_test);
GL_DEPTH_TEST     319 src/runtime/opengl.cpp     (depth_test ? global_state.Enable : global_state.Disable)(GL_DEPTH_TEST);
GL_DEPTH_TEST    1654 src/runtime/opengl.cpp     global_state.Disable(GL_DEPTH_TEST);
GL_DEPTH_TEST     250 test/opengl/save_state.cpp         gl_enable(GL_DEPTH_TEST, initial_depth_test = boolval);
GL_DEPTH_TEST     271 test/opengl/save_state.cpp         check_value(operation, "GL_DEPTH_TEST", GL_DEPTH_TEST, initial_cull_face);