GL_FRAGMENT_SHADER   97 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java             int fragment_shader = compileShader(gl.GL_FRAGMENT_SHADER,
GL_FRAGMENT_SHADER 2013 src/runtime/opengl.cpp         GLuint fragment_shader_id = make_shader(user_context, GL_FRAGMENT_SHADER,
GL_FRAGMENT_SHADER   74 test/opengl/save_state.cpp         glAttachShader(handle, compileShader("fragment", fragmentShader, GL_FRAGMENT_SHADER));