GL_FRAMEBUFFER 313 src/runtime/opengl.cpp global_state.BindFramebuffer(GL_FRAMEBUFFER, framebuffer_binding); GL_FRAMEBUFFER 1279 src/runtime/opengl.cpp global_state.BindFramebuffer(GL_FRAMEBUFFER, global_state.framebuffer_id); GL_FRAMEBUFFER 1283 src/runtime/opengl.cpp global_state.FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); GL_FRAMEBUFFER 1292 src/runtime/opengl.cpp GLenum status = global_state.CheckFramebufferStatus(GL_FRAMEBUFFER); GL_FRAMEBUFFER 1650 src/runtime/opengl.cpp global_state.BindFramebuffer(GL_FRAMEBUFFER, global_state.framebuffer_id); GL_FRAMEBUFFER 1681 src/runtime/opengl.cpp global_state.FramebufferTexture2D(GL_FRAMEBUFFER, GL_FRAMEBUFFER 1729 src/runtime/opengl.cpp GLenum status = global_state.CheckFramebufferStatus(GL_FRAMEBUFFER); GL_FRAMEBUFFER 253 test/opengl/save_state.cpp glBindFramebuffer(GL_FRAMEBUFFER, initial_framebuffer_binding = gl_gen(glGenFramebuffers));