GL_FRAMEBUFFER    313 src/runtime/opengl.cpp     global_state.BindFramebuffer(GL_FRAMEBUFFER, framebuffer_binding);
GL_FRAMEBUFFER   1279 src/runtime/opengl.cpp         global_state.BindFramebuffer(GL_FRAMEBUFFER, global_state.framebuffer_id);
GL_FRAMEBUFFER   1283 src/runtime/opengl.cpp         global_state.FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
GL_FRAMEBUFFER   1292 src/runtime/opengl.cpp     GLenum status = global_state.CheckFramebufferStatus(GL_FRAMEBUFFER);
GL_FRAMEBUFFER   1650 src/runtime/opengl.cpp         global_state.BindFramebuffer(GL_FRAMEBUFFER, global_state.framebuffer_id);
GL_FRAMEBUFFER   1681 src/runtime/opengl.cpp             global_state.FramebufferTexture2D(GL_FRAMEBUFFER,
GL_FRAMEBUFFER   1729 src/runtime/opengl.cpp         GLenum status = global_state.CheckFramebufferStatus(GL_FRAMEBUFFER);
GL_FRAMEBUFFER    253 test/opengl/save_state.cpp         glBindFramebuffer(GL_FRAMEBUFFER, initial_framebuffer_binding = gl_gen(glGenFramebuffers));