GL_TEXTURE_2D     121 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java             gl.glBindTexture(gl.GL_TEXTURE_2D, id[0]);
GL_TEXTURE_2D     122 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java             gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_NEAREST);
GL_TEXTURE_2D     123 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java             gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_NEAREST);
GL_TEXTURE_2D     126 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java             gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, w, h, 0,
GL_TEXTURE_2D     172 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java                 gl.glBindTexture(gl.GL_TEXTURE_2D, output);
GL_TEXTURE_2D     177 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java                 gl.glBindTexture(gl.GL_TEXTURE_2D, 0);
GL_TEXTURE_2D      19 apps/opengl_demo/opengl_helpers.cpp     glEnable(GL_TEXTURE_2D);
GL_TEXTURE_2D      21 apps/opengl_demo/opengl_helpers.cpp     glBindTexture(GL_TEXTURE_2D, texture_id);
GL_TEXTURE_2D      22 apps/opengl_demo/opengl_helpers.cpp     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GL_TEXTURE_2D      23 apps/opengl_demo/opengl_helpers.cpp     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GL_TEXTURE_2D      24 apps/opengl_demo/opengl_helpers.cpp     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GL_TEXTURE_2D      25 apps/opengl_demo/opengl_helpers.cpp     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GL_TEXTURE_2D      26 apps/opengl_demo/opengl_helpers.cpp     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
GL_TEXTURE_2D      37 apps/opengl_demo/opengl_helpers.cpp     glBindTexture(GL_TEXTURE_2D, texture_id);
GL_TEXTURE_2D     296 src/runtime/opengl.cpp         global_state.BindTexture(GL_TEXTURE_2D, texture_2d_binding[i]);
GL_TEXTURE_2D     971 src/runtime/opengl.cpp         global_state.BindTexture(GL_TEXTURE_2D, tex);
GL_TEXTURE_2D     972 src/runtime/opengl.cpp         global_state.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
GL_TEXTURE_2D     973 src/runtime/opengl.cpp         global_state.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
GL_TEXTURE_2D    1001 src/runtime/opengl.cpp         global_state.BindTexture(GL_TEXTURE_2D, tex);
GL_TEXTURE_2D    1002 src/runtime/opengl.cpp         global_state.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GL_TEXTURE_2D    1003 src/runtime/opengl.cpp         global_state.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GL_TEXTURE_2D    1004 src/runtime/opengl.cpp         global_state.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GL_TEXTURE_2D    1005 src/runtime/opengl.cpp         global_state.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GL_TEXTURE_2D    1025 src/runtime/opengl.cpp         global_state.TexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL);
GL_TEXTURE_2D    1038 src/runtime/opengl.cpp         global_state.BindTexture(GL_TEXTURE_2D, 0);
GL_TEXTURE_2D    1186 src/runtime/opengl.cpp     global_state.BindTexture(GL_TEXTURE_2D, tex);
GL_TEXTURE_2D    1209 src/runtime/opengl.cpp         global_state.TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, buf->host);
GL_TEXTURE_2D    1237 src/runtime/opengl.cpp         global_state.TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, tmp.ptr);
GL_TEXTURE_2D    1283 src/runtime/opengl.cpp         global_state.FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
GL_TEXTURE_2D    1543 src/runtime/opengl.cpp             global_state.BindTexture(GL_TEXTURE_2D, handle == HALIDE_OPENGL_RENDER_TARGET ? 0 : (GLuint)handle);
GL_TEXTURE_2D    1548 src/runtime/opengl.cpp             global_state.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GL_TEXTURE_2D    1549 src/runtime/opengl.cpp             global_state.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GL_TEXTURE_2D    1550 src/runtime/opengl.cpp             global_state.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GL_TEXTURE_2D    1551 src/runtime/opengl.cpp             global_state.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GL_TEXTURE_2D    1683 src/runtime/opengl.cpp                                     GL_TEXTURE_2D, tex, 0);
GL_TEXTURE_2D      50 test/opengl/rewrap_texture.cpp     glBindTexture(GL_TEXTURE_2D, texture_id);
GL_TEXTURE_2D      51 test/opengl/rewrap_texture.cpp     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GL_TEXTURE_2D      52 test/opengl/rewrap_texture.cpp     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GL_TEXTURE_2D      53 test/opengl/rewrap_texture.cpp     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
GL_TEXTURE_2D      54 test/opengl/rewrap_texture.cpp     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GL_TEXTURE_2D      55 test/opengl/rewrap_texture.cpp     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
GL_TEXTURE_2D     232 test/opengl/save_state.cpp             glBindTexture(GL_TEXTURE_2D, initial_bound_textures[i]);