GL_TEXTURE_2D 121 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java gl.glBindTexture(gl.GL_TEXTURE_2D, id[0]); GL_TEXTURE_2D 122 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_NEAREST); GL_TEXTURE_2D 123 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_NEAREST); GL_TEXTURE_2D 126 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, w, h, 0, GL_TEXTURE_2D 172 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java gl.glBindTexture(gl.GL_TEXTURE_2D, output); GL_TEXTURE_2D 177 apps/HelloAndroidGL/src/org/halide_lang/hellohalidegl/HelloHalideGL.java gl.glBindTexture(gl.GL_TEXTURE_2D, 0); GL_TEXTURE_2D 19 apps/opengl_demo/opengl_helpers.cpp glEnable(GL_TEXTURE_2D); GL_TEXTURE_2D 21 apps/opengl_demo/opengl_helpers.cpp glBindTexture(GL_TEXTURE_2D, texture_id); GL_TEXTURE_2D 22 apps/opengl_demo/opengl_helpers.cpp glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GL_TEXTURE_2D 23 apps/opengl_demo/opengl_helpers.cpp glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); GL_TEXTURE_2D 24 apps/opengl_demo/opengl_helpers.cpp glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); GL_TEXTURE_2D 25 apps/opengl_demo/opengl_helpers.cpp glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); GL_TEXTURE_2D 26 apps/opengl_demo/opengl_helpers.cpp glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); GL_TEXTURE_2D 37 apps/opengl_demo/opengl_helpers.cpp glBindTexture(GL_TEXTURE_2D, texture_id); GL_TEXTURE_2D 296 src/runtime/opengl.cpp global_state.BindTexture(GL_TEXTURE_2D, texture_2d_binding[i]); GL_TEXTURE_2D 971 src/runtime/opengl.cpp global_state.BindTexture(GL_TEXTURE_2D, tex); GL_TEXTURE_2D 972 src/runtime/opengl.cpp global_state.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); GL_TEXTURE_2D 973 src/runtime/opengl.cpp global_state.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); GL_TEXTURE_2D 1001 src/runtime/opengl.cpp global_state.BindTexture(GL_TEXTURE_2D, tex); GL_TEXTURE_2D 1002 src/runtime/opengl.cpp global_state.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); GL_TEXTURE_2D 1003 src/runtime/opengl.cpp global_state.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GL_TEXTURE_2D 1004 src/runtime/opengl.cpp global_state.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); GL_TEXTURE_2D 1005 src/runtime/opengl.cpp global_state.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); GL_TEXTURE_2D 1025 src/runtime/opengl.cpp global_state.TexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL); GL_TEXTURE_2D 1038 src/runtime/opengl.cpp global_state.BindTexture(GL_TEXTURE_2D, 0); GL_TEXTURE_2D 1186 src/runtime/opengl.cpp global_state.BindTexture(GL_TEXTURE_2D, tex); GL_TEXTURE_2D 1209 src/runtime/opengl.cpp global_state.TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, buf->host); GL_TEXTURE_2D 1237 src/runtime/opengl.cpp global_state.TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, tmp.ptr); GL_TEXTURE_2D 1283 src/runtime/opengl.cpp global_state.FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); GL_TEXTURE_2D 1543 src/runtime/opengl.cpp global_state.BindTexture(GL_TEXTURE_2D, handle == HALIDE_OPENGL_RENDER_TARGET ? 0 : (GLuint)handle); GL_TEXTURE_2D 1548 src/runtime/opengl.cpp global_state.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); GL_TEXTURE_2D 1549 src/runtime/opengl.cpp global_state.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GL_TEXTURE_2D 1550 src/runtime/opengl.cpp global_state.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); GL_TEXTURE_2D 1551 src/runtime/opengl.cpp global_state.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); GL_TEXTURE_2D 1683 src/runtime/opengl.cpp GL_TEXTURE_2D, tex, 0); GL_TEXTURE_2D 50 test/opengl/rewrap_texture.cpp glBindTexture(GL_TEXTURE_2D, texture_id); GL_TEXTURE_2D 51 test/opengl/rewrap_texture.cpp glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GL_TEXTURE_2D 52 test/opengl/rewrap_texture.cpp glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); GL_TEXTURE_2D 53 test/opengl/rewrap_texture.cpp glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); GL_TEXTURE_2D 54 test/opengl/rewrap_texture.cpp glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); GL_TEXTURE_2D 55 test/opengl/rewrap_texture.cpp glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); GL_TEXTURE_2D 232 test/opengl/save_state.cpp glBindTexture(GL_TEXTURE_2D, initial_bound_textures[i]);