GL_TEXTURE_BINDING_2D 270 src/runtime/opengl.cpp global_state.GetIntegerv(GL_TEXTURE_BINDING_2D, &texture_2d_binding[i]); GL_TEXTURE_BINDING_2D 284 test/opengl/save_state.cpp check_value(operation, buf, GL_TEXTURE_BINDING_2D, initial_bound_textures[i]);