GL_VERTEX_ARRAY_BINDING 280 src/runtime/opengl.cpp global_state.GetIntegerv(GL_VERTEX_ARRAY_BINDING, &vertex_array_binding); GL_VERTEX_ARRAY_BINDING 275 test/opengl/save_state.cpp check_value(operation, "vertex array binding", GL_VERTEX_ARRAY_BINDING, initial_vertex_array_binding);