GL_VERTEX_ARRAY_BINDING  280 src/runtime/opengl.cpp         global_state.GetIntegerv(GL_VERTEX_ARRAY_BINDING, &vertex_array_binding);
GL_VERTEX_ARRAY_BINDING  275 test/opengl/save_state.cpp             check_value(operation, "vertex array binding", GL_VERTEX_ARRAY_BINDING, initial_vertex_array_binding);