GLenum 63 src/runtime/mini_opengl.h typedef void (*PFNGLACTIVETEXTUREPROC) (GLenum texture); GLenum 64 src/runtime/mini_opengl.h typedef void (*PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); GLenum 65 src/runtime/mini_opengl.h typedef void (*PFNGLDISABLEPROC)(GLenum cap); GLenum 67 src/runtime/mini_opengl.h typedef void (*PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); GLenum 68 src/runtime/mini_opengl.h typedef void (*PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); GLenum 70 src/runtime/mini_opengl.h typedef GLenum (*PFNGLGETERRORPROC)(void); GLenum 71 src/runtime/mini_opengl.h typedef const GLubyte *(*PFNGLGETSTRINGPROC)(GLenum name); GLenum 72 src/runtime/mini_opengl.h typedef void (*PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum 73 src/runtime/mini_opengl.h GLenum format, GLenum type, GLenum 76 src/runtime/mini_opengl.h typedef void (*PFNGLMATRIXMODEPROC)(GLenum mode); GLenum 80 src/runtime/mini_opengl.h typedef void (*PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); GLenum 82 src/runtime/mini_opengl.h typedef void (*PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum 83 src/runtime/mini_opengl.h GLenum pname, GLint *params); GLenum 84 src/runtime/mini_opengl.h typedef void (*PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum 87 src/runtime/mini_opengl.h GLint border, GLenum format, GLenum type, GLenum 89 src/runtime/mini_opengl.h typedef void (*PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); GLenum 90 src/runtime/mini_opengl.h typedef void (*PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLenum 93 src/runtime/mini_opengl.h GLenum format, GLenum type, GLenum 98 src/runtime/mini_opengl.h GLenum format, GLenum type, GLenum 111 src/runtime/mini_opengl.h typedef void (*PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); GLenum 112 src/runtime/mini_opengl.h typedef void (*PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); GLenum 131 src/runtime/mini_opengl.h typedef GLuint (*PFNGLCREATESHADERPROC) (GLenum type); GLenum 137 src/runtime/mini_opengl.h typedef void (*PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); GLenum 139 src/runtime/mini_opengl.h typedef void (*PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); GLenum 150 src/runtime/mini_opengl.h typedef void (*PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); GLenum 151 src/runtime/mini_opengl.h typedef void (*PFNGLGETINTEGERV)(GLenum pname, GLint *data); GLenum 152 src/runtime/mini_opengl.h typedef void (*PFNGLGETBOOLEANV)(GLenum pname, GLboolean *data); GLenum 154 src/runtime/mini_opengl.h typedef void (*PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); GLenum 177 src/runtime/mini_opengl.h typedef void (*PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); GLenum 178 src/runtime/mini_opengl.h typedef GLenum (*PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); GLenum 180 src/runtime/mini_opengl.h typedef void (*PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLenum 186 src/runtime/mini_opengl.h typedef const GLubyte *(*PFNGLGETSTRINGI)(GLenum name, GLuint index); GLenum 187 src/runtime/mini_opengl.h typedef void (*PFNDRAWBUFFERS)(GLsizei n, const GLenum *bufs); GLenum 210 src/runtime/mini_opengl.h typedef void (*PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); GLenum 211 src/runtime/mini_opengl.h typedef void (*PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); GLenum 213 src/runtime/mini_opengl.h typedef void *(*PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GLenum 215 src/runtime/mini_opengl.h typedef void (*PFNGLUNMAPBUFFERPROC) (GLenum target); GLenum 216 src/runtime/mini_opengl.h typedef void (*PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); GLenum 215 src/runtime/opengl.cpp GLenum err = GetError(); GLenum 358 src/runtime/opengl.cpp WEAK GLuint make_shader(void *user_context, GLenum type, GLenum 1292 src/runtime/opengl.cpp GLenum status = global_state.CheckFramebufferStatus(GL_FRAMEBUFFER); GLenum 1707 src/runtime/opengl.cpp HalideMalloc draw_buffers_tmp(user_context, num_output_textures * sizeof(GLenum)); GLenum 1712 src/runtime/opengl.cpp GLenum *draw_buffers = (GLenum*)draw_buffers_tmp.ptr; GLenum 1729 src/runtime/opengl.cpp GLenum status = global_state.CheckFramebufferStatus(GL_FRAMEBUFFER); GLenum 110 src/runtime/openglcompute.cpp GLenum err = GetError(); GLenum 23 test/opengl/rewrap_texture.cpp extern "C" void glTexParameteri(GLenum, GLenum, GLint); GLenum 24 test/opengl/rewrap_texture.cpp extern "C" void glBindTexture(GLenum, GLuint); GLenum 25 test/opengl/rewrap_texture.cpp extern "C" void glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); GLenum 20 test/opengl/save_state.cpp extern "C" void glTexParameteri(GLenum, GLenum, GLint); GLenum 21 test/opengl/save_state.cpp extern "C" void glBindTexture(GLenum, GLuint); GLenum 22 test/opengl/save_state.cpp extern "C" void glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); GLenum 26 test/opengl/save_state.cpp extern "C" void glGetProgramiv(GLuint, GLenum, GLint *); GLenum 28 test/opengl/save_state.cpp extern "C" GLuint glCreateShader(GLenum); GLenum 31 test/opengl/save_state.cpp extern "C" void glGetShaderiv(GLuint, GLenum, GLint *); GLenum 33 test/opengl/save_state.cpp extern "C" void glEnable(GLenum); GLenum 34 test/opengl/save_state.cpp extern "C" void glDisable(GLenum); GLenum 35 test/opengl/save_state.cpp extern "C" void glGetIntegerv(GLenum, GLint *); GLenum 36 test/opengl/save_state.cpp extern "C" void glGetBooleanv(GLenum, GLboolean *); GLenum 37 test/opengl/save_state.cpp extern "C" GLenum glGetError(); GLenum 38 test/opengl/save_state.cpp extern "C" void glActiveTexture(GLenum); GLenum 45 test/opengl/save_state.cpp extern "C" void glBindBuffer(GLenum, GLuint); GLenum 46 test/opengl/save_state.cpp extern "C" void glBindFramebuffer(GLenum, GLuint); GLenum 49 test/opengl/save_state.cpp extern "C" void glGetVertexAttribiv(GLuint, GLenum, GLint *); GLenum 50 test/opengl/save_state.cpp extern "C" const GLubyte *glGetString(GLenum name); GLenum 90 test/opengl/save_state.cpp static GLuint compileShader(const char *label, const char *shaderString, GLenum shaderType) { GLenum 111 test/opengl/save_state.cpp void gl_enable(GLenum cap, bool state) { GLenum 121 test/opengl/save_state.cpp void check_value(const char *operation, const char *label, GLenum pname, GLint initial) { GLenum 130 test/opengl/save_state.cpp void check_value(const char *operation, const char *label, GLenum pname, GLenum initial) { GLenum 134 test/opengl/save_state.cpp void check_value(const char *operation, const char *label, GLenum pname, GLint initial[], int n = 4) { GLenum 154 test/opengl/save_state.cpp void check_value(const char *operation, const char *label, GLenum pname, bool initial) { GLenum 164 test/opengl/save_state.cpp GLenum err = glGetError(); GLenum 175 test/opengl/save_state.cpp GLenum initial_active_texture;