GLenum             63 src/runtime/mini_opengl.h typedef void (*PFNGLACTIVETEXTUREPROC) (GLenum texture);
GLenum             64 src/runtime/mini_opengl.h typedef void (*PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
GLenum             65 src/runtime/mini_opengl.h typedef void (*PFNGLDISABLEPROC)(GLenum cap);
GLenum             67 src/runtime/mini_opengl.h typedef void (*PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
GLenum             68 src/runtime/mini_opengl.h typedef void (*PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
GLenum             70 src/runtime/mini_opengl.h typedef GLenum (*PFNGLGETERRORPROC)(void);
GLenum             71 src/runtime/mini_opengl.h typedef const GLubyte *(*PFNGLGETSTRINGPROC)(GLenum name);
GLenum             72 src/runtime/mini_opengl.h typedef void (*PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level,
GLenum             73 src/runtime/mini_opengl.h                                      GLenum format, GLenum type,
GLenum             76 src/runtime/mini_opengl.h typedef void (*PFNGLMATRIXMODEPROC)(GLenum mode);
GLenum             80 src/runtime/mini_opengl.h typedef void (*PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
GLenum             82 src/runtime/mini_opengl.h typedef void (*PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level,
GLenum             83 src/runtime/mini_opengl.h                                                 GLenum pname, GLint *params);
GLenum             84 src/runtime/mini_opengl.h typedef void (*PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level,
GLenum             87 src/runtime/mini_opengl.h                                     GLint border, GLenum format, GLenum type,
GLenum             89 src/runtime/mini_opengl.h typedef void (*PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
GLenum             90 src/runtime/mini_opengl.h typedef void (*PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level,
GLenum             93 src/runtime/mini_opengl.h                                        GLenum format, GLenum type,
GLenum             98 src/runtime/mini_opengl.h                                 GLenum format, GLenum type,
GLenum            111 src/runtime/mini_opengl.h typedef void (*PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
GLenum            112 src/runtime/mini_opengl.h typedef void (*PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
GLenum            131 src/runtime/mini_opengl.h typedef GLuint (*PFNGLCREATESHADERPROC) (GLenum type);
GLenum            137 src/runtime/mini_opengl.h typedef void (*PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
GLenum            139 src/runtime/mini_opengl.h typedef void (*PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
GLenum            150 src/runtime/mini_opengl.h typedef void (*PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
GLenum            151 src/runtime/mini_opengl.h typedef void (*PFNGLGETINTEGERV)(GLenum pname, GLint *data);
GLenum            152 src/runtime/mini_opengl.h typedef void (*PFNGLGETBOOLEANV)(GLenum pname, GLboolean *data);
GLenum            154 src/runtime/mini_opengl.h typedef void (*PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
GLenum            177 src/runtime/mini_opengl.h typedef void (*PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
GLenum            178 src/runtime/mini_opengl.h typedef GLenum (*PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
GLenum            180 src/runtime/mini_opengl.h typedef void (*PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLenum            186 src/runtime/mini_opengl.h typedef const GLubyte *(*PFNGLGETSTRINGI)(GLenum name, GLuint index);
GLenum            187 src/runtime/mini_opengl.h typedef void (*PFNDRAWBUFFERS)(GLsizei n, const GLenum *bufs);
GLenum            210 src/runtime/mini_opengl.h typedef void (*PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
GLenum            211 src/runtime/mini_opengl.h typedef void (*PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
GLenum            213 src/runtime/mini_opengl.h typedef void *(*PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GLenum            215 src/runtime/mini_opengl.h typedef void (*PFNGLUNMAPBUFFERPROC) (GLenum target);
GLenum            216 src/runtime/mini_opengl.h typedef void (*PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
GLenum            215 src/runtime/opengl.cpp     GLenum err = GetError();
GLenum            358 src/runtime/opengl.cpp WEAK GLuint make_shader(void *user_context, GLenum type,
GLenum           1292 src/runtime/opengl.cpp     GLenum status = global_state.CheckFramebufferStatus(GL_FRAMEBUFFER);
GLenum           1707 src/runtime/opengl.cpp             HalideMalloc draw_buffers_tmp(user_context, num_output_textures * sizeof(GLenum));
GLenum           1712 src/runtime/opengl.cpp             GLenum *draw_buffers = (GLenum*)draw_buffers_tmp.ptr;
GLenum           1729 src/runtime/opengl.cpp         GLenum status = global_state.CheckFramebufferStatus(GL_FRAMEBUFFER);
GLenum            110 src/runtime/openglcompute.cpp     GLenum err = GetError();
GLenum             23 test/opengl/rewrap_texture.cpp extern "C" void glTexParameteri(GLenum, GLenum, GLint);
GLenum             24 test/opengl/rewrap_texture.cpp extern "C" void glBindTexture(GLenum, GLuint);
GLenum             25 test/opengl/rewrap_texture.cpp extern "C" void glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
GLenum             20 test/opengl/save_state.cpp extern "C" void glTexParameteri(GLenum, GLenum, GLint);
GLenum             21 test/opengl/save_state.cpp extern "C" void glBindTexture(GLenum, GLuint);
GLenum             22 test/opengl/save_state.cpp extern "C" void glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
GLenum             26 test/opengl/save_state.cpp extern "C" void glGetProgramiv(GLuint, GLenum, GLint *);
GLenum             28 test/opengl/save_state.cpp extern "C" GLuint glCreateShader(GLenum);
GLenum             31 test/opengl/save_state.cpp extern "C" void glGetShaderiv(GLuint, GLenum, GLint *);
GLenum             33 test/opengl/save_state.cpp extern "C" void glEnable(GLenum);
GLenum             34 test/opengl/save_state.cpp extern "C" void glDisable(GLenum);
GLenum             35 test/opengl/save_state.cpp extern "C" void glGetIntegerv(GLenum, GLint *);
GLenum             36 test/opengl/save_state.cpp extern "C" void glGetBooleanv(GLenum, GLboolean *);
GLenum             37 test/opengl/save_state.cpp extern "C" GLenum glGetError();
GLenum             38 test/opengl/save_state.cpp extern "C" void glActiveTexture(GLenum);
GLenum             45 test/opengl/save_state.cpp extern "C" void glBindBuffer(GLenum, GLuint);
GLenum             46 test/opengl/save_state.cpp extern "C" void glBindFramebuffer(GLenum, GLuint);
GLenum             49 test/opengl/save_state.cpp extern "C" void glGetVertexAttribiv(GLuint, GLenum, GLint *);
GLenum             50 test/opengl/save_state.cpp extern "C" const GLubyte *glGetString(GLenum name);
GLenum             90 test/opengl/save_state.cpp     static GLuint compileShader(const char *label, const char *shaderString, GLenum shaderType) {
GLenum            111 test/opengl/save_state.cpp     void gl_enable(GLenum cap, bool state) {
GLenum            121 test/opengl/save_state.cpp     void check_value(const char *operation, const char *label, GLenum pname, GLint initial) {
GLenum            130 test/opengl/save_state.cpp     void check_value(const char *operation, const char *label, GLenum pname, GLenum initial) {
GLenum            134 test/opengl/save_state.cpp     void check_value(const char *operation, const char *label, GLenum pname, GLint initial[], int n = 4) {
GLenum            154 test/opengl/save_state.cpp     void check_value(const char *operation, const char *label, GLenum pname, bool initial) {
GLenum            164 test/opengl/save_state.cpp         GLenum err = glGetError();
GLenum            175 test/opengl/save_state.cpp     GLenum initial_active_texture;