GLint              63 apps/opengl_demo/opengl_helpers.cpp     GLint viewport[4];
GLint              72 src/runtime/mini_opengl.h typedef void (*PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level,
GLint              80 src/runtime/mini_opengl.h typedef void (*PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
GLint              82 src/runtime/mini_opengl.h typedef void (*PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level,
GLint              83 src/runtime/mini_opengl.h                                                 GLenum pname, GLint *params);
GLint              84 src/runtime/mini_opengl.h typedef void (*PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level,
GLint              85 src/runtime/mini_opengl.h                                     GLint internalFormat,
GLint              87 src/runtime/mini_opengl.h                                     GLint border, GLenum format, GLenum type,
GLint              89 src/runtime/mini_opengl.h typedef void (*PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
GLint              90 src/runtime/mini_opengl.h typedef void (*PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level,
GLint              91 src/runtime/mini_opengl.h                                        GLint xoffset, GLint yoffset,
GLint              95 src/runtime/mini_opengl.h typedef void (*PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
GLint              96 src/runtime/mini_opengl.h typedef void (*PFNGLREADPIXELS)(GLint x, GLint y,
GLint             136 src/runtime/mini_opengl.h typedef GLint (*PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
GLint             137 src/runtime/mini_opengl.h typedef void (*PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
GLint             139 src/runtime/mini_opengl.h typedef void (*PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
GLint             141 src/runtime/mini_opengl.h typedef GLint (*PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
GLint             143 src/runtime/mini_opengl.h typedef void (*PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
GLint             145 src/runtime/mini_opengl.h typedef void (*PFNGLUNIFORM1IPROC) (GLuint location, GLint value);
GLint             146 src/runtime/mini_opengl.h typedef void (*PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
GLint             147 src/runtime/mini_opengl.h typedef void (*PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
GLint             148 src/runtime/mini_opengl.h typedef void (*PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
GLint             150 src/runtime/mini_opengl.h typedef void (*PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
GLint             151 src/runtime/mini_opengl.h typedef void (*PFNGLGETINTEGERV)(GLenum pname, GLint *data);
GLint             154 src/runtime/mini_opengl.h typedef void (*PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
GLint             180 src/runtime/mini_opengl.h typedef void (*PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLint             211 src/runtime/mini_opengl.h typedef void (*PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
GLint             171 src/runtime/opengl.cpp     GLint min[4];
GLint             172 src/runtime/opengl.cpp     GLint extent[4];
GLint             236 src/runtime/opengl.cpp     GLint active_texture;
GLint             237 src/runtime/opengl.cpp     GLint array_buffer_binding;
GLint             238 src/runtime/opengl.cpp     GLint element_array_buffer_binding;
GLint             239 src/runtime/opengl.cpp     GLint framebuffer_binding;
GLint             240 src/runtime/opengl.cpp     GLint program;
GLint             241 src/runtime/opengl.cpp     GLint vertex_array_binding;
GLint             242 src/runtime/opengl.cpp     GLint viewport[4];
GLint             246 src/runtime/opengl.cpp     GLint *texture_2d_binding;
GLint             248 src/runtime/opengl.cpp     GLint *vertex_attrib_array_enabled;
GLint             267 src/runtime/opengl.cpp     texture_2d_binding = (GLint *) malloc(max_combined_texture_image_units * sizeof(GLint));
GLint             274 src/runtime/opengl.cpp     vertex_attrib_array_enabled = (GLint *) malloc(max_vertex_attribs * sizeof(GLint));
GLint             359 src/runtime/opengl.cpp                         const char *source, GLint *length) {
GLint             389 src/runtime/opengl.cpp     GLint shader_ok = 0;
GLint             393 src/runtime/opengl.cpp         GLint log_len;
GLint             805 src/runtime/opengl.cpp                              GLint *internal_format, GLint *format, GLint *type) {
GLint             886 src/runtime/opengl.cpp WEAK bool get_texture_dimensions(void *user_context, halide_buffer_t *buf, GLint *width,
GLint             887 src/runtime/opengl.cpp                                  GLint *height, GLint *channels) {
GLint             970 src/runtime/opengl.cpp         GLint width, height;
GLint            1012 src/runtime/opengl.cpp         GLint internal_format, format, type;
GLint            1019 src/runtime/opengl.cpp         GLint width, height, channels;
GLint            1190 src/runtime/opengl.cpp     GLint internal_format, format, type;
GLint            1196 src/runtime/opengl.cpp     GLint width, height, buffer_channels;
GLint            1261 src/runtime/opengl.cpp     GLint internal_format, format, type;
GLint            1267 src/runtime/opengl.cpp     GLint width, height, buffer_channels;
GLint            1272 src/runtime/opengl.cpp     GLint texture_channels = buffer_channels;
GLint            1307 src/runtime/opengl.cpp         GLint extra_format, extra_type;
GLint            1505 src/runtime/opengl.cpp     GLint num_active_textures = 0;
GLint            1528 src/runtime/opengl.cpp             GLint loc =
GLint            1592 src/runtime/opengl.cpp                 uniform_int[uniform_int_idx++] = static_cast<GLint>(value);
GLint            1614 src/runtime/opengl.cpp         GLint loc = global_state.GetUniformLocation(kernel->program_id, name.str());
GLint            1633 src/runtime/opengl.cpp         GLint loc = global_state.GetUniformLocation(kernel->program_id, name.str());
GLint            1646 src/runtime/opengl.cpp     GLint output_min[2] = { 0, 0 };
GLint            1647 src/runtime/opengl.cpp     GLint output_extent[2] = { 0, 0 };
GLint            1656 src/runtime/opengl.cpp     GLint num_output_textures = 0;
GLint            1743 src/runtime/opengl.cpp     GLint loc = global_state.GetUniformLocation(kernel->program_id, "output_extent");
GLint            1842 src/runtime/opengl.cpp     GLint attrib_ids[num_packed_attributes];
GLint            1852 src/runtime/opengl.cpp         GLint attrib_id = global_state.GetAttribLocation(kernel->program_id, attribute_name.buf);
GLint            2025 src/runtime/opengl.cpp         GLint status;
GLint            2028 src/runtime/opengl.cpp             GLint log_len;
GLint             593 src/runtime/openglcompute.cpp         const GLint sources_lengths = { src_len };
GLint             603 src/runtime/openglcompute.cpp         GLint shader_ok = 0;
GLint             607 src/runtime/openglcompute.cpp             GLint log_len;
GLint             629 src/runtime/openglcompute.cpp         GLint status;
GLint             632 src/runtime/openglcompute.cpp             GLint log_len;
GLint              23 test/opengl/rewrap_texture.cpp extern "C" void glTexParameteri(GLenum, GLenum, GLint);
GLint              25 test/opengl/rewrap_texture.cpp extern "C" void glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
GLint              20 test/opengl/save_state.cpp extern "C" void glTexParameteri(GLenum, GLenum, GLint);
GLint              22 test/opengl/save_state.cpp extern "C" void glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
GLint              26 test/opengl/save_state.cpp extern "C" void glGetProgramiv(GLuint, GLenum, GLint *);
GLint              29 test/opengl/save_state.cpp extern "C" void glShaderSource(GLuint, GLsizei, const GLchar **, const GLint *);
GLint              31 test/opengl/save_state.cpp extern "C" void glGetShaderiv(GLuint, GLenum, GLint *);
GLint              35 test/opengl/save_state.cpp extern "C" void glGetIntegerv(GLenum, GLint *);
GLint              43 test/opengl/save_state.cpp extern "C" void glViewport(GLint, GLint, GLsizei, GLsizei);
GLint              49 test/opengl/save_state.cpp extern "C" void glGetVertexAttribiv(GLuint, GLenum, GLint *);
GLint              77 test/opengl/save_state.cpp         GLint linkSuccess;
GLint              95 test/opengl/save_state.cpp         GLint compileSuccess;
GLint             121 test/opengl/save_state.cpp     void check_value(const char *operation, const char *label, GLenum pname, GLint initial) {
GLint             122 test/opengl/save_state.cpp         GLint val;
GLint             131 test/opengl/save_state.cpp         check_value(operation, label, pname, (GLint)initial);
GLint             134 test/opengl/save_state.cpp     void check_value(const char *operation, const char *label, GLenum pname, GLint initial[], int n = 4) {
GLint             135 test/opengl/save_state.cpp         GLint val[2048];
GLint             176 test/opengl/save_state.cpp     GLint initial_viewport[4];
GLint             289 test/opengl/save_state.cpp             GLint val;