GLint 63 apps/opengl_demo/opengl_helpers.cpp GLint viewport[4]; GLint 72 src/runtime/mini_opengl.h typedef void (*PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLint 80 src/runtime/mini_opengl.h typedef void (*PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); GLint 82 src/runtime/mini_opengl.h typedef void (*PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLint 83 src/runtime/mini_opengl.h GLenum pname, GLint *params); GLint 84 src/runtime/mini_opengl.h typedef void (*PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint 85 src/runtime/mini_opengl.h GLint internalFormat, GLint 87 src/runtime/mini_opengl.h GLint border, GLenum format, GLenum type, GLint 89 src/runtime/mini_opengl.h typedef void (*PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); GLint 90 src/runtime/mini_opengl.h typedef void (*PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint 91 src/runtime/mini_opengl.h GLint xoffset, GLint yoffset, GLint 95 src/runtime/mini_opengl.h typedef void (*PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); GLint 96 src/runtime/mini_opengl.h typedef void (*PFNGLREADPIXELS)(GLint x, GLint y, GLint 136 src/runtime/mini_opengl.h typedef GLint (*PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); GLint 137 src/runtime/mini_opengl.h typedef void (*PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); GLint 139 src/runtime/mini_opengl.h typedef void (*PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); GLint 141 src/runtime/mini_opengl.h typedef GLint (*PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); GLint 143 src/runtime/mini_opengl.h typedef void (*PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); GLint 145 src/runtime/mini_opengl.h typedef void (*PFNGLUNIFORM1IPROC) (GLuint location, GLint value); GLint 146 src/runtime/mini_opengl.h typedef void (*PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); GLint 147 src/runtime/mini_opengl.h typedef void (*PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); GLint 148 src/runtime/mini_opengl.h typedef void (*PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); GLint 150 src/runtime/mini_opengl.h typedef void (*PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); GLint 151 src/runtime/mini_opengl.h typedef void (*PFNGLGETINTEGERV)(GLenum pname, GLint *data); GLint 154 src/runtime/mini_opengl.h typedef void (*PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); GLint 180 src/runtime/mini_opengl.h typedef void (*PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLint 211 src/runtime/mini_opengl.h typedef void (*PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); GLint 171 src/runtime/opengl.cpp GLint min[4]; GLint 172 src/runtime/opengl.cpp GLint extent[4]; GLint 236 src/runtime/opengl.cpp GLint active_texture; GLint 237 src/runtime/opengl.cpp GLint array_buffer_binding; GLint 238 src/runtime/opengl.cpp GLint element_array_buffer_binding; GLint 239 src/runtime/opengl.cpp GLint framebuffer_binding; GLint 240 src/runtime/opengl.cpp GLint program; GLint 241 src/runtime/opengl.cpp GLint vertex_array_binding; GLint 242 src/runtime/opengl.cpp GLint viewport[4]; GLint 246 src/runtime/opengl.cpp GLint *texture_2d_binding; GLint 248 src/runtime/opengl.cpp GLint *vertex_attrib_array_enabled; GLint 267 src/runtime/opengl.cpp texture_2d_binding = (GLint *) malloc(max_combined_texture_image_units * sizeof(GLint)); GLint 274 src/runtime/opengl.cpp vertex_attrib_array_enabled = (GLint *) malloc(max_vertex_attribs * sizeof(GLint)); GLint 359 src/runtime/opengl.cpp const char *source, GLint *length) { GLint 389 src/runtime/opengl.cpp GLint shader_ok = 0; GLint 393 src/runtime/opengl.cpp GLint log_len; GLint 805 src/runtime/opengl.cpp GLint *internal_format, GLint *format, GLint *type) { GLint 886 src/runtime/opengl.cpp WEAK bool get_texture_dimensions(void *user_context, halide_buffer_t *buf, GLint *width, GLint 887 src/runtime/opengl.cpp GLint *height, GLint *channels) { GLint 970 src/runtime/opengl.cpp GLint width, height; GLint 1012 src/runtime/opengl.cpp GLint internal_format, format, type; GLint 1019 src/runtime/opengl.cpp GLint width, height, channels; GLint 1190 src/runtime/opengl.cpp GLint internal_format, format, type; GLint 1196 src/runtime/opengl.cpp GLint width, height, buffer_channels; GLint 1261 src/runtime/opengl.cpp GLint internal_format, format, type; GLint 1267 src/runtime/opengl.cpp GLint width, height, buffer_channels; GLint 1272 src/runtime/opengl.cpp GLint texture_channels = buffer_channels; GLint 1307 src/runtime/opengl.cpp GLint extra_format, extra_type; GLint 1505 src/runtime/opengl.cpp GLint num_active_textures = 0; GLint 1528 src/runtime/opengl.cpp GLint loc = GLint 1592 src/runtime/opengl.cpp uniform_int[uniform_int_idx++] = static_cast<GLint>(value); GLint 1614 src/runtime/opengl.cpp GLint loc = global_state.GetUniformLocation(kernel->program_id, name.str()); GLint 1633 src/runtime/opengl.cpp GLint loc = global_state.GetUniformLocation(kernel->program_id, name.str()); GLint 1646 src/runtime/opengl.cpp GLint output_min[2] = { 0, 0 }; GLint 1647 src/runtime/opengl.cpp GLint output_extent[2] = { 0, 0 }; GLint 1656 src/runtime/opengl.cpp GLint num_output_textures = 0; GLint 1743 src/runtime/opengl.cpp GLint loc = global_state.GetUniformLocation(kernel->program_id, "output_extent"); GLint 1842 src/runtime/opengl.cpp GLint attrib_ids[num_packed_attributes]; GLint 1852 src/runtime/opengl.cpp GLint attrib_id = global_state.GetAttribLocation(kernel->program_id, attribute_name.buf); GLint 2025 src/runtime/opengl.cpp GLint status; GLint 2028 src/runtime/opengl.cpp GLint log_len; GLint 593 src/runtime/openglcompute.cpp const GLint sources_lengths = { src_len }; GLint 603 src/runtime/openglcompute.cpp GLint shader_ok = 0; GLint 607 src/runtime/openglcompute.cpp GLint log_len; GLint 629 src/runtime/openglcompute.cpp GLint status; GLint 632 src/runtime/openglcompute.cpp GLint log_len; GLint 23 test/opengl/rewrap_texture.cpp extern "C" void glTexParameteri(GLenum, GLenum, GLint); GLint 25 test/opengl/rewrap_texture.cpp extern "C" void glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); GLint 20 test/opengl/save_state.cpp extern "C" void glTexParameteri(GLenum, GLenum, GLint); GLint 22 test/opengl/save_state.cpp extern "C" void glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); GLint 26 test/opengl/save_state.cpp extern "C" void glGetProgramiv(GLuint, GLenum, GLint *); GLint 29 test/opengl/save_state.cpp extern "C" void glShaderSource(GLuint, GLsizei, const GLchar **, const GLint *); GLint 31 test/opengl/save_state.cpp extern "C" void glGetShaderiv(GLuint, GLenum, GLint *); GLint 35 test/opengl/save_state.cpp extern "C" void glGetIntegerv(GLenum, GLint *); GLint 43 test/opengl/save_state.cpp extern "C" void glViewport(GLint, GLint, GLsizei, GLsizei); GLint 49 test/opengl/save_state.cpp extern "C" void glGetVertexAttribiv(GLuint, GLenum, GLint *); GLint 77 test/opengl/save_state.cpp GLint linkSuccess; GLint 95 test/opengl/save_state.cpp GLint compileSuccess; GLint 121 test/opengl/save_state.cpp void check_value(const char *operation, const char *label, GLenum pname, GLint initial) { GLint 122 test/opengl/save_state.cpp GLint val; GLint 131 test/opengl/save_state.cpp check_value(operation, label, pname, (GLint)initial); GLint 134 test/opengl/save_state.cpp void check_value(const char *operation, const char *label, GLenum pname, GLint initial[], int n = 4) { GLint 135 test/opengl/save_state.cpp GLint val[2048]; GLint 176 test/opengl/save_state.cpp GLint initial_viewport[4]; GLint 289 test/opengl/save_state.cpp GLint val;