HALIDE_OPENGL_RENDER_TARGET 986 src/runtime/opengl.cpp tex = (handle == HALIDE_OPENGL_RENDER_TARGET) ? 0 : (GLuint)handle; HALIDE_OPENGL_RENDER_TARGET 1066 src/runtime/opengl.cpp GLuint tex = (handle == HALIDE_OPENGL_RENDER_TARGET) ? 0 : (GLuint)handle; HALIDE_OPENGL_RENDER_TARGET 1178 src/runtime/opengl.cpp if (handle == HALIDE_OPENGL_RENDER_TARGET) { HALIDE_OPENGL_RENDER_TARGET 1276 src/runtime/opengl.cpp if (handle != HALIDE_OPENGL_RENDER_TARGET) { HALIDE_OPENGL_RENDER_TARGET 1521 src/runtime/opengl.cpp if (handle == HALIDE_OPENGL_RENDER_TARGET) { HALIDE_OPENGL_RENDER_TARGET 1543 src/runtime/opengl.cpp global_state.BindTexture(GL_TEXTURE_2D, handle == HALIDE_OPENGL_RENDER_TARGET ? 0 : (GLuint)handle); HALIDE_OPENGL_RENDER_TARGET 1675 src/runtime/opengl.cpp GLuint tex = (handle == HALIDE_OPENGL_RENDER_TARGET) ? 0 : (GLuint)handle; HALIDE_OPENGL_RENDER_TARGET 2123 src/runtime/opengl.cpp buf->device = HALIDE_OPENGL_RENDER_TARGET; HALIDE_OPENGL_RENDER_TARGET 2139 src/runtime/opengl.cpp GLuint tex = (handle == HALIDE_OPENGL_RENDER_TARGET) ? 0 : handle; HALIDE_OPENGL_RENDER_TARGET 2157 src/runtime/opengl.cpp return handle == HALIDE_OPENGL_RENDER_TARGET ? 0 : (uintptr_t)handle;