HALIDE_OPENGL_RENDER_TARGET  986 src/runtime/opengl.cpp         tex = (handle == HALIDE_OPENGL_RENDER_TARGET) ? 0 : (GLuint)handle;
HALIDE_OPENGL_RENDER_TARGET 1066 src/runtime/opengl.cpp     GLuint tex = (handle == HALIDE_OPENGL_RENDER_TARGET) ? 0 : (GLuint)handle;
HALIDE_OPENGL_RENDER_TARGET 1178 src/runtime/opengl.cpp     if (handle == HALIDE_OPENGL_RENDER_TARGET) {
HALIDE_OPENGL_RENDER_TARGET 1276 src/runtime/opengl.cpp     if (handle != HALIDE_OPENGL_RENDER_TARGET) {
HALIDE_OPENGL_RENDER_TARGET 1521 src/runtime/opengl.cpp             if (handle == HALIDE_OPENGL_RENDER_TARGET) {
HALIDE_OPENGL_RENDER_TARGET 1543 src/runtime/opengl.cpp             global_state.BindTexture(GL_TEXTURE_2D, handle == HALIDE_OPENGL_RENDER_TARGET ? 0 : (GLuint)handle);
HALIDE_OPENGL_RENDER_TARGET 1675 src/runtime/opengl.cpp         GLuint tex = (handle == HALIDE_OPENGL_RENDER_TARGET) ? 0 : (GLuint)handle;
HALIDE_OPENGL_RENDER_TARGET 2123 src/runtime/opengl.cpp     buf->device = HALIDE_OPENGL_RENDER_TARGET;
HALIDE_OPENGL_RENDER_TARGET 2139 src/runtime/opengl.cpp     GLuint tex = (handle == HALIDE_OPENGL_RENDER_TARGET) ? 0 : handle;
HALIDE_OPENGL_RENDER_TARGET 2157 src/runtime/opengl.cpp     return handle == HALIDE_OPENGL_RENDER_TARGET ? 0 : (uintptr_t)handle;