This source file includes following definitions.
- validate
- main
#include <stdio.h>
#include "Halide.h"
#include <iostream>
using namespace Halide;
bool validate(const Buffer<int> &im, int add)
{
for (int i = 0; i < im.width(); i++) {
for (int j = 0; j < im.height(); j++) {
int correct = i*j + add;
if (im(i, j) != correct) {
printf("im[%d, %d] = %d instead of %d\n", i, j, im(i, j), correct);
return false;
}
}
}
return true;
}
int main(int argc, char **argv) {
Var x("x"), y("y"), xi("xi"), yi("yi");
Func g("g");
Target target = get_jit_target_from_environment();
{
printf("Defining function f...\n");
Func f("f");
f(x, y) = x*y + 1;
if (target.has_gpu_feature()) {
f.gpu_tile(x, y, xi, yi, 8, 8);
} else if (target.features_any_of({Target::HVX_64, Target::HVX_128})) {
f.hexagon().vectorize(x, 32);
}
{
printf("Realizing function f...\n");
Buffer<int> imf = f.realize(32, 32, target);
if (!validate(imf, 1)) {
return -1;
}
}
printf("Defining function g...\n");
g(x, y) = x*y + 2;
if (target.has_gpu_feature()) {
g.gpu_tile(x, y, xi, yi, 8, 8);
} else if (target.features_any_of({Target::HVX_64, Target::HVX_128})) {
g.hexagon().vectorize(x, 32);
}
printf("Realizing function g...\n");
Buffer<int> img1 = g.realize(32, 32, target);
if (!validate(img1, 2)) {
return -1;
}
}
printf("Realizing function g again...\n");
Buffer<int> img2 = g.realize(32, 32, target);
if (!validate(img2, 2.0f)) {
return -1;
}
printf("Success!\n");
return 0;
}